{"id":988467,"date":"2026-01-07T11:13:29","date_gmt":"2026-01-07T11:13:29","guid":{"rendered":"https:\/\/www.polygon.com\/?p=458745"},"modified":"2026-01-07T11:13:29","modified_gmt":"2026-01-07T11:13:29","slug":"hauntii-feels-the-best-when-you-let-go","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hauntii-feels-the-best-when-you-let-go\/","title":{"rendered":"Hauntii feels the best when you let go"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Two ghosts \u2014 one teal, another black \u2014 float through a blue and teal mysterious world that looks kind of like space.\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/hauntii-feels-the-best-when-you-let-go.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">I wasn\u2019t able to start enjoying <a href=\"https:\/\/www.polygon.com\/23279312\/music-game-free-download-twin-stick-shooter-co-op\">Moonloop Games\u2019 <em>Hauntii<\/em><\/a> until I let go of the idea of playing the game correctly. Chasing a mysterious ghost through <em>Hauntii<\/em>\u2019s gorgeously stylized afterlife, I kept asking myself: <em>Am I doing this right?<\/em> Moonloop Games <em>does<\/em> begin with an exploration of the buttons and their functions, but that\u2019s about it. What you do next is up to you. Thankfully, it did not take long to start messing around with what\u2019s possible and what\u2019s not \u2014 and I started to appreciate <em>Hauntii<\/em>\u2019s few expectations, a similar experience I had with <em>A Short Hike<\/em>, one of my all-time favorite games.<\/p>\n<p class=\"has-text-align-none\">Everything in <em>Hauntii<\/em> is light or dark; playing as an inky ghost \u2014 new to the afterlife \u2014 I\u2019m following an angelic figure throughout the darkened world. I navigate by following the light and creating it where there is none, via <em>Hauntii<\/em>\u2019s twin-stick mechanic. Using one stick to move and another to shoot, I can fire away at enemy beings or I can inhabit objects to shake their light free, creating a path to wherever I\u2019m heading next. But where am I heading next? Am I going in the right direction? I haven\u2019t yet finished <em>Hauntii<\/em>, so I really don\u2019t know. And that\u2019s OK.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/hauntii-feels-the-best-when-you-let-go-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Despite the melancholy nature of the environment and the game\u2019s themes, <em>Hauntii<\/em> feels aesthetically light and playful; that extends to the mindset I\u2019ve had playing it, too. But that doesn\u2019t mean there is no challenge in <em>Hauntii:<\/em>&nbsp;The afterlife is inhabited by some corrupt creatures that must be fought off \u2014 sometimes using that twin-stick shooting, elsewhere by \u201chaunting\u201d other beings in the environment. For example: There are certain instances in which I come up against a creepy, cat-eared monster who carries a blaster. Two, actually. I can jump into one of these monsters and use it to fight off the other. These action sequences do begin quite simply, but they get much more challenging as the game progresses, while still being forgiving enough that it doesn\u2019t disrupt the game\u2019s easygoing vibe.<\/p>\n<p class=\"has-text-align-none\">The joy I\u2019ve found in <em>Hauntii<\/em> isn\u2019t in the chase after this mysterious angelic figure, but, as clich\u00e9d as it sounds, the exploration I get to do on the way. <em>Hauntii<\/em> has somewhat clear paths that lead to the \u201cend\u201d of a level, but taking those means missing out on little surprises spread throughout the world. These little surprises range from puzzles to interesting characters that build out <em>Hauntii<\/em>\u2019s world through tiny moments of storytelling. That, plus <em>Hauntii<\/em>\u2019s incredible, melancholy soundtrack, means it\u2019s a world I\u2019m happy to wander in.&nbsp;<\/p>\n<p class=\"has-text-align-none\">There\u2019s a lot to collect in <em>Hauntii<\/em>, some of which is necessary for moving on to its different sections \u2014 mushroom-laden woods, a lively amusement park, a moody graveyard, and more. What I collect leads me to unlock vignette cutscenes depicting memories of my character\u2019s previous life, connecting the present journey with the past. It\u2019s all very sweet, sometimes silly, and very sad. For some, <em>Hauntii<\/em> will begin to feel tedious as some environments stick around for too long, but I found those feelings of tedium went away, again, when I let go of what I was supposed to be doing and just sat in the bittersweet feelings of its stories.&nbsp;<\/p>\n<p class=\"has-text-align-none\">I\u2019m in a unique position in how I play games: Because of the nature of this job, I have to play a lot of them. It often means I\u2019m thinking about the value of my time spent, playing efficiently and <em>correctly<\/em> to make sure I can experience the whole game in a reasonable amount of time. It\u2019s hard to let go of that feeling when there\u2019s always something new to move on to, and I\u2019m glad <em>Hauntii<\/em> has reminded me that it\u2019s nice to linger. <\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">Hauntii <em>was released on May 23 on Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. The game was played on PC via a Steam Deck using download code provided by Moonloop Games. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find&nbsp;<a href=\"https:\/\/www.polygon.com\/pages\/ethics-statement\">additional information about Polygon\u2019s ethics policy here<\/a>.<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/impressions\/458745\/hauntii-impressions-pc\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wasn\u2019t able to start enjoying Moonloop Games\u2019 Hauntii until I let go of the idea of playing the game correctly. Chasing a mysterious ghost through Hauntii\u2019s gorgeously stylized afterlife, I kept asking myself: Am I doing this right? Moonloop Games does begin with an exploration of the buttons and their functions, but that\u2019s about it. What you do next is up to you. Thankfully, it did not take long to start messing around with what\u2019s possible and what\u2019s not \u2014 and I started to appreciate Hauntii\u2019s few expectations, a similar experience I had with A Short Hike, one of my all-time favorite games. Everything in Hauntii is light or dark; playing as an inky ghost \u2014 new to the afterlife \u2014 I\u2019m following an&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hauntii-feels-the-best-when-you-let-go\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":988468,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-988467","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hauntii feels the best when you let go | Arcader News<\/title>\n<meta name=\"description\" content=\"I wasn\u2019t able to start enjoying Moonloop Games\u2019 Hauntii until I let go of the idea of playing the game correctly. Chasing a mysterious ghost through\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/hauntii-feels-the-best-when-you-let-go\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hauntii feels the best when you let go | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I wasn\u2019t able to start enjoying Moonloop Games\u2019 Hauntii until I let go of the idea of playing the game correctly. 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