{"id":981479,"date":"2026-01-06T10:14:18","date_gmt":"2026-01-06T10:14:18","guid":{"rendered":"http:\/\/aq7KmZu8gHkfUNucn5rAnc"},"modified":"2026-01-06T10:14:18","modified_gmt":"2026-01-06T10:14:18","slug":"clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels\/","title":{"rendered":"Clicky, clacky, clunky: When it comes to choosing the best gaming peripherals, I reckon it&#8217;s all about the feels"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Andy Edser, hardware writer<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"gEEgzhJCboKopqtCtAEAdE\" name=\"pcg_writers_blue52_1080.jpg\" caption=\"\" alt=\"Andy Edser, terrifying in blue\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><strong>This month I&apos;ve been testing: <\/strong>Keyboards, headphones, controllers and mice. Oh, I&apos;ve also fallen into an all-consuming <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/satisfactory-review\/\" target=\"_blank\" rel=\"noopener\">Satisfactory<\/a> obsession, from which my brain has struggled to return. A good chance to test out some peripherals, though\u2014and the limits of my patience at the same time.<\/p>\n<\/div>\n<\/div>\n<p>If you&apos;re looking for a new gaming peripheral, be that a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-controller-for-pc-gaming\/\" target=\"_blank\" rel=\"noopener\">controller<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-best-pc-joysticks\/\" target=\"_blank\" rel=\"noopener\">joystick<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-best-gaming-mouse\/\" target=\"_blank\" rel=\"noopener\">mouse<\/a> or <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-gaming-keyboard\/\" target=\"_blank\" rel=\"noopener\">keyboard<\/a>, it can be easy to become bogged down in the spec sheets. After all, you&apos;re likely to be looking for the best bang for your buck, and as a result, there&apos;s a slew of peripherals available that throw the kitchen sink at you in terms of extra features. Keyboards and controllers with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/gaming-keyboards\/asus-rog-azoth-extreme-review\/\" target=\"_blank\" rel=\"noopener\">dubiously useful screens<\/a>. Mice with trick scroll wheels. Flight sticks with, well, every sort of switchgear imaginable bolted to the controls.<\/p>\n<p>Your mileage here will vary, of course. Perhaps all those features will come in handy, although most of the time I would argue that you&apos;ll find yourself forgetting they exist. Because in my experience, what really matters in a gaming peripheral comes down to one word: <em>Feel.<\/em><\/p>\n<p>I was reminded of this recently upon unboxing the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.razer.com\/gb-en\/console-controllers\/razer-wolverine-v3-pro\" target=\"_blank\" rel=\"noopener\">Razer Wolverine V3 Pro<\/a>. It&apos;s certainly not short on features. You get four rear back paddles, two &#8220;claw grip&#8221; bumpers, and a pair of lockable triggers that can be switched between a traditional trigger pull and a clicky switch mechanism with a pair of slidable toggles on the rear of the device. And the now-default selection of face buttons, naturally.<\/p>\n<p>All this would matter not a jot if this impressive array of controls didn&apos;t feel good. Oh, but what lovely, satisfying things they are. In fact, most of the main switches on the Wolverine V3 Pro seem designed to elicit a gut-level response upon first press.\u00a0<\/p>\n<p>Those sliding locks have a sublimely well-weighted chunk to them, along with a perceptible sensation from inside the controller that tells you a heavy spring has been engaged, or released. The face buttons have Razer&apos;s mecha-tactile switches behind them, lending the feel of a clicky microswitch with the cushioning of a rubber membrane.<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4032px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3VCp3mKmKRKeH4eoDaFdzZ\" name=\"20240926_153704.jpg\" alt=\"The triggers and shoulder buttons of the Razer Wolverine V3 Pro\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4032\" height=\"2268\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4032px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ed5LmL3gDUKYXiyLAVZueZ\" name=\"20240926_153722.jpg\" alt=\"The Razer Wolverine V3 Pro, on a table\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4032\" height=\"2268\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4032px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"aS36kbxjTsB8KUkzT4eGqZ\" name=\"20240926_153456.jpg\" alt=\"The rear of the Razer Wolverine V3 Pro, showing the rear switches\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"4032\" height=\"2268\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>And this isn&apos;t just me falling victim to the ad copy on the product page. I didn&apos;t know much about the Wolverine V3 Pro when I pulled it from its box, but I knew what I felt when I first ran my hands over its controls. And, truth be told, it activated something in my lizard brain, some deep, primal instinct that told me that what I was holding was a lovely thing. Had I paid for it, like some common, non-hardware reviewing pleb (kidding, we have to give this stuff back), I&apos;d be immediately pleased with my purchase.<\/p>\n<p>I&apos;ll let you wait for the full review to find out what we think about the Wolverine V3 Pro in action, because I&apos;m a tease like that. But the point is, our games exist digitally. We interface with them via these mechanisms, these touchy-feely devices, and (short of something direct, like a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-steering-wheels-for-pc\/#section-best-budget-direct-drive-racing-wheel\" target=\"_blank\" rel=\"noopener\">good racing wheel<\/a>), these plastic switches and clicky mechanisms are the only things giving us meaningful tactile feedback.<\/p>\n<p>A good mechanism, in a well-designed peripheral, is the link between the real world and the imagined. This means that when I come across a bad one, it always leaves me scratching my head as to how on Earth it made it out of testing and into the hands of gamers at large.<\/p>\n<p>There&apos;s an obvious caveat to this, so let&apos;s get it out of the way right here: some products are developed and manufactured on a tight budget, and as a result, sacrifices need to be made. A $30 controller with a mushy D-Pad, or a $20 mouse that feels a bit too plasticky to be trusted, is an understandable thing. A mistake regardless, I would argue, as there are many brilliant cheap controllers with half-decent D-Pads, and many <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-best-gaming-mouse\/#section-the-best-budget-wired-gaming-mouse\" target=\"_blank\" rel=\"noopener\">ultra-light and ultra-cheap mice<\/a> that still feel well-made. Still, a tight budget is a relatively understandable reason for a poor tactile experience.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:4032px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rTUPmLby6Sw7zomxDR6nME\" name=\"20240123_171151.jpg\" alt=\"The Hori HOTAS throttle control on a desk\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"4032\" height=\"2268\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Andy Edser)<\/span><\/figcaption><\/figure>\n<p>But when you find an expensive product with an awful feel, it really grinds my gears\u2014sometimes quite literally. Enter, the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hori-hotas-flight-control-system-review\/\" target=\"_blank\" rel=\"noopener\">Hori HOTAS<\/a>. This is a flight stick and throttle control system currently available for $500, which really isn&apos;t cheap. It&apos;s also covered in buttons, toggle switches, clicky hats and paddles, many of which feel very good indeed.<\/p>\n<p>The twin throttle control action, however, is <em>entirely unacceptable. <\/em>This is a movement that should, when implemented correctly, put the powerful engines of your digital plane directly beneath your arm movements. It should deliver weight and substance. It should feel like you&apos;re powering up the engines on a real, immensely exciting plane.<\/p>\n<figure>\n<blockquote>\n<p>&#8230;you&#8217;ll see us using words like crunchy, chunky, clicky, clacky, or thwock, thwap and zing.<\/p>\n<\/blockquote>\n<\/figure>\n<p>What it shouldn&apos;t feel like, is dragging a piece of cheap plastic over sandpaper. Nor should it sound like it, for that matter, which is exactly what the Hori HOTAS system manages to achieve.<\/p>\n<p>There&apos;s still a lot to like about the Hori units. But for every great-feeling control, there&apos;s another hollow, sticky, rattly one seemingly hell-bent on ruining the overall experience. For some reason unbeknown to man or beast, many of these awful controls are the ones you&apos;ll end up using most often.<\/p>\n<p>As a result? Anybody who buys a set is likely to be disappointed the second they&apos;re pulled from the box. And that simply isn&apos;t good enough. Tactility in a peripheral might not quite be everything, but it makes up such a huge percentage of the experience that sometimes it feels like it may as well be.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"cKQrHiWJEmUwts6vYvNohf\" name=\"q3-max-003.jpg\" alt=\"Keychron Q3 Max gaming keyboard with RGB enabled on a desktop.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p>And don&apos;t even get me started on keyboard switches. Here, I&apos;m a relative newb, but having had the pleasure of hanging out with and learning from the keyboard enthusiast community (and it genuinely has been a pleasure), I can tell you that they take switches about as seriously as their mortgage payments. And having used <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/best-gaming-keyboard\/\" target=\"_blank\" rel=\"noopener\">some of the best<\/a> myself, I can say with confidence: I kinda get it.<\/p>\n<p>I use my keyboard every day, for hours on end. Like many of you, I&apos;m sure. The difference between a good key action and a bad one matters if it&apos;s what you&apos;re going to be interacting with for millions of keypresses over its lifetime. Again, tactility is all.<\/p>\n<p>The real issue is that there aren&apos;t many real-world stores left anymore where you can go and get your hands on this sort of stuff for yourself. Which means you&apos;ll be relying on reviews to tell you what feels good and what doesn&apos;t before you lay down your cash, written by people like me.<\/p>\n<p>That&apos;ll also be why you&apos;ll see us using words like crunchy, chunky, clicky, clacky, or thwock, thwap and zing. Onomatopoeic terms, all used to try and get some sort of touchy-feely sensation across through the medium of words, innit.<\/p>\n<p>We do our best, at least. So when it comes to your next peripheral purchase, by all means, size up the features, price, and all the other things that&apos;ll help guide you to spend your money wisely. But if I were you, it&apos;s the tactile stuff I&apos;d really pay attention to. The clicks, the clunks, the clacks. That&apos;s the thing that really makes the difference, in my book.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Andy Edser, hardware writer (Image credit: Future) This month I&apos;ve been testing: Keyboards, headphones, controllers and mice. Oh, I&apos;ve also fallen into an all-consuming Satisfactory obsession, from which my brain has struggled to return. A good chance to test out some peripherals, though\u2014and the limits of my patience at the same time. If you&apos;re looking for a new gaming peripheral, be that a controller, joystick, mouse or keyboard, it can be easy to become bogged down in the spec sheets. After all, you&apos;re likely to be looking for the best bang for your buck, and as a result, there&apos;s a slew of peripherals available that throw the kitchen sink at you in terms of extra features. Keyboards and controllers with dubiously useful screens. Mice with&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/clicky-clacky-clunky-when-it-comes-to-choosing-the-best-gaming-peripherals-i-reckon-its-all-about-the-feels\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":981480,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[66],"class_list":["post-981479","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Clicky, clacky, clunky: When it comes to choosing the best gaming peripherals, I reckon it&#039;s all about the feels | Arcader News<\/title>\n<meta name=\"description\" content=\"Andy Edser, hardware writer(Image credit: Future)This month I&amp;apos;ve been testing: Keyboards, headphones, controllers and mice. 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