{"id":980433,"date":"2026-01-06T06:00:21","date_gmt":"2026-01-06T06:00:21","guid":{"rendered":"https:\/\/www.polygon.com\/?p=452120"},"modified":"2026-01-06T06:00:21","modified_gmt":"2026-01-06T06:00:21","slug":"zelda-echoes-of-wisdom-main-story-walkthrough","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/zelda-echoes-of-wisdom-main-story-walkthrough\/","title":{"rendered":"Zelda: Echoes of Wisdom main story walkthrough"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/zelda-echoes-of-wisdom-main-story-walkthrough.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\"><a href=\"https:\/\/www.polygon.com\/game\/the-legend-of-zelda-echoes-of-wisdom\/40934\">The <em>Legend of Zelda: Echoes of Wisdom<\/em><\/a> is a fairly linear game, with the quest marker instructing you where to go next constantly, like a glowing yellow beacon in a fog. That said, there are some split paths in the game where you have to decide which region to tackle first. <\/p>\n<p class=\"has-text-align-none\">The specific choices you make at each fork in the road have little major bearing on the game, as you will eventually visit every location anyway, but for those stumped on what to do first, we have your back.<\/p>\n<p class=\"has-text-align-none\">Below, we give a brief overview of the <strong>full main story walkthrough in <em>Zelda: Echoes of Wisdom<\/em><\/strong>, noting narrative beats you may get tripped up by along the way.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"zelda-echoes-of-wisdom-main-story-walkthrough-overview\">Zelda: Echoes of Wisdom main story walkthrough overview<\/h2>\n<p class=\"has-text-align-none\">Over the course of <em>Echoes of Wisdom<\/em>, you\u2019ll start in the Suthorn Forest. You\u2019ll then tackle the Gerudo Desert and the Jabul Waters (with a choice of which to hit first). You\u2019ll go <em>back<\/em> to Hyrule Castle before another fork: Faron Wetlands, Eldin Volcano, or Hebra Mountains. Once you complete all three, your journey leads you to the Eternal Forest before culminating in the point of no return, Null\u2019s Body.<\/p>\n<p class=\"has-text-align-none\">That\u2019s the birds-eye view. For a deeper rundown \u2014 including details on what these sections entail and what upgrades or unlocks you can expect to get from each \u2014 read on. We also offer our advice for which regions to tackle first at the two split paths in <em>Echoes of Wisdom<\/em>.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"starting-out-in-suthorn-forest\">Starting out in Suthorn Forest<\/h2>\n<p class=\"has-text-align-none\">The beginning of your journey is brief, but sudden. Once you make it out of the beginning cavern and you report back to Hyrule Castle about link and these void rifts, another rift opens up, and you land yourself in jail. There are a few segments to this opening portion:<\/p>\n<ol>\n<li>Break out of jail in <a href=\"https:\/\/www.polygon.com\/e\/451075\">Hyrule Castle Underground<\/a><\/li>\n<li>Head toward the Suthorn Ruins<\/li>\n<li>Venture through the <a href=\"https:\/\/www.polygon.com\/e\/452451\">Stilled Suthorn Ruins<\/a> and the <a href=\"https:\/\/www.polygon.com\/e\/452583\">Suthorn Ruins<\/a>, which serve as a bit of a tutorial for your various abilities with Tri<\/li>\n<\/ol>\n<p class=\"has-text-align-none\">After you get that rift closed up, you\u2019ll be able to head to Lueburry\u2019s workshop, where you\u2019ll discuss a gameplan with him and the official you rescued from the Ruins. Tri will point out that they can see a few huge rifts, pointing you in two directions\u2026<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"gerudo-desert-or-the-jabul-waters-which-to-do-first\">Gerudo Desert or the Jabul Waters \u2014 which to do first?<\/h2>\n<p class=\"has-text-align-none\">After the opening segment, you\u2019ll need to make a choice between helping the Gerudo people in the <strong>Gerudo Desert<\/strong> or helping the Zora in <strong>Jabul Waters<\/strong>. Don\u2019t fret, as you will need to do both to complete the story, but which one should you do first?<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/zelda-echoes-of-wisdom-main-story-walkthrough-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The <strong>Gerudo <\/strong>segment of the game unlocks an extremely helpful echo that allows you to <strong>quickly travel over gaps and pits horizontally<\/strong>. You\u2019ll also unlock the <strong>Bow of Might<\/strong>, allowing you to use a bow and arrow when in Swordfighter form. To complete the Gerudo portion, you\u2019ll need to do the following:<\/p>\n<ol>\n<li>Head to Gerudo Valley<\/li>\n<li>Help the Gerudo close the rift for the <a href=\"https:\/\/www.polygon.com\/e\/454128\">Stilled Desert Temple Ruins<\/a><\/li>\n<li>Get through the <a href=\"https:\/\/www.polygon.com\/e\/453000\">Cryptic Cavern<\/a><\/li>\n<li>Close the rift in the <a href=\"https:\/\/www.polygon.com\/e\/451934\">Gerudo Sanctum<\/a> dungeon<\/li>\n<\/ol>\n<p class=\"has-text-align-none\">The <strong>Zora <\/strong>segment in the Jabul Waters will unlock another very helpful echo that allows you to <strong>travel up cliffs vertically with ease<\/strong> (no need for those beds anymore). You\u2019ll also encounter an echo that will allow you to use <strong>bombs<\/strong>, so you can grab things behind cracked walls and blow up baddies. To complete the Jabul Waters portion, you\u2019ll need to do the following:<\/p>\n<ol>\n<li>Go to the Jabul Waters<\/li>\n<li>Help the Zora close the <a href=\"https:\/\/www.polygon.com\/e\/453367\">Stilled Upper Zora River<\/a> rift<\/li>\n<li>Beat up Jabu-Jabu in a short boss fight<\/li>\n<li>Close the rift in the <a href=\"https:\/\/www.polygon.com\/e\/452417\">Jabul Ruins<\/a> dungeon<\/li>\n<\/ol>\n<p class=\"has-text-align-none\">That said, we personally found the bow and arrow more helpful, so doing the Gerudo segment first helped us complete the Zora segment easier. However, it\u2019s up to you as both of the dungeons will give you useful tools that will help you finish the other one.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"returning-to-hyrule-castle\">Returning to Hyrule Castle<\/h2>\n<p class=\"has-text-align-none\">Once you close up those two giant rifts, you\u2019ll be tasked with heading back to <strong><a href=\"https:\/\/www.polygon.com\/e\/452879\">Hyrule Castle<\/a><\/strong>. It\u2019s finally time to save the king and sort some stuff out. This part is extremely linear once you get there, as you\u2019ll need to get through a stilled version of Hyrule Castle, which is effectively another dungeon.<\/p>\n<p class=\"has-text-align-none\">After saving the king, Tri will notice three more gigantic rifts open up across the map in three key locations: the Faron Wetlands, Eldin Volcano, and the Hebra Mountains.<\/p>\n<p class=\"has-text-align-none\">Before you head off to these locations, <strong>now is a great time to fully explore the map more<\/strong>. Between the Water Block Echo you got from the Zora and the Flying Tile Echo you got from the Gerudo, you have the tools to pretty much wander the whole map. You should take some time to explore and do some side quests. Power yourself up a little bit by finding Pieces of Heart and Might Crystals to upgrade your weapons. Enemies will start hitting a bit harder, so you\u2019ll want to be able to take them on with no issues.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"faron-wetlands-eldin-volcano-or-hebra-mountains-which-to-do-first\">Faron Wetlands, Eldin Volcano, or Hebra Mountains \u2014 which to do first?<\/h2>\n<p class=\"has-text-align-none\">Again, you\u2019ll be at a crossroads, but the order in which you do the dungeons doesn\u2019t really matter. You will get different tools from different dungeons, though.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/zelda-echoes-of-wisdom-main-story-walkthrough-2.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">The <strong>Eldin Volcano<\/strong> is expectedly home to the Goron people and <strong>fire-based monsters<\/strong>. You will get full access to <strong>bombs <\/strong>in this segment of the game (not just bomb-like echoes), which are usable in your Swordfighter form. The Eldin Volcano portion goes as follows:<\/p>\n<ol>\n<li>Climb up the Eldin mountain to get to the Goron people<\/li>\n<li>Help the Gorons by completing the <a href=\"https:\/\/www.polygon.com\/e\/453535\">Stilled Goron City<\/a> segment<\/li>\n<li>Find the two elders to figure out how to get to the top of the mountain<\/li>\n<li>Enter the <a href=\"https:\/\/www.polygon.com\/e\/453550\">Eldin Temple<\/a> to get rid of the rifts<\/li>\n<\/ol>\n<p class=\"has-text-align-none\">The <strong>Faron Wetlands<\/strong> is home to the Deku Scrubs and <strong>electric-based monsters<\/strong> (and their echoes, of course). The dungeon here focuses on spider-like enemies that <strong>help you scale up walls<\/strong> both in the 2D-platforming sections and the 3D overworld parts. The Faron Wetlands portion is as follows:<\/p>\n<ol>\n<li>Head to the Faron Wetlands<\/li>\n<li>Help Blossu un-rift his house via the <a href=\"https:\/\/www.polygon.com\/e\/452999\">Stilled Blossu\u2019s House<\/a> area<\/li>\n<li>Escape from the <a href=\"https:\/\/www.polygon.com\/e\/453579\">Deku Scrub Lockup<\/a> prison<\/li>\n<li>Enter the <a href=\"https:\/\/www.polygon.com\/e\/455349\">Faron Temple<\/a> to cleanse the rifts from the area<\/li>\n<\/ol>\n<p class=\"has-text-align-none\">The <strong>Hebra Mountains<\/strong> is the home of yeti-like creatures and <strong>ice-based monsters<\/strong>. This area did feel notably a bit harder than the others and didn\u2019t offer us much to add to our arsenal of skills (but that\u2019s just our opinion). The Hebra Mountain segment follows this path:<\/p>\n<ol>\n<li>Head up the Hebra Mountains in the north<\/li>\n<li>Help Cond\u00e9 by closing the <a href=\"https:\/\/www.polygon.com\/e\/454730\">Stilled Hebra Mountain Cave<\/a> rift<\/li>\n<li>Follow Cond\u00e9 up the mountain to find his brother<\/li>\n<li>Complete <a href=\"https:\/\/www.polygon.com\/e\/454230\">Lanayru Temple<\/a> to close the rifts over the region<\/li>\n<\/ol>\n<p class=\"has-text-align-none\">Based on this, <strong>we would recommend going to the Eldin Volcano first<\/strong>, as having bombs on hand is just a nice perk to have. From there, you can head to the Faron Wetlands next and then the Hebra Mountains once you\u2019ve powered yourself up a bit.<\/p>\n<p class=\"has-text-align-none\">[<strong>Ed. note<\/strong>: We discuss spoilers to the ending portion of <em>The Legend of Zelda: Echoes of Wisdom<\/em> below. Make sure you\u2019re actually at this point of the game before scrolling below the comically long image or risk being spoiled.]<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/zelda-echoes-of-wisdom-main-story-walkthrough.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"going-to-the-eternal-forest\">Going to the Eternal Forest<\/h2>\n<p class=\"has-text-align-none\">After the above part, you\u2019ll be sent back to Hyrule Castle and you\u2019ll be on the last portion of the game. Head to the <strong>Eternal Forest<\/strong>, which is the only part of the map you may have not been to. It\u2019s directly north of Hyrule Castle, and though your minimap will be obscured while you\u2019re inside, it\u2019s not as deep of a labyrinth as it is in other Legend of Zelda games.<\/p>\n<p class=\"has-text-align-none\">After solving a short puzzle and watching a few cutscenes, you\u2019ll end up in the <a href=\"https:\/\/www.polygon.com\/e\/455571\">Stilled Ancient Ruins<\/a>, a somewhat linear platforming area, where you\u2019ll just need to make it from the south of the map to the northern portion. Using tools like Water Block and Flying Tile Echoes should make quick work of any problems you have, though there\u2019s nothing wrong with needing to summon a couple beds if need be. By this point of the game, you should be able to summon quite a number of items.<\/p>\n<p class=\"has-text-align-none\">Once you make it north, you\u2019ll be tasked with a short battle against the Null version of Zelda, and then you\u2019ll free Link from his crystal prison.<\/p>\n<p class=\"has-text-align-none\">You now have the option to actually continue on to the final part of the game. Tri will warn you that if you continue, you cannot turn back, so it\u2019s best to <strong>get your affairs in order before you go<\/strong>. Backtrack any Pieces of Heart you may want, complete any side quests that you left hanging, and of course, make a bunch of health-restoring smoothies.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<h2 class=\"wp-block-heading has-text-align-none\" id=\"the-point-of-no-return-null-s-body\">The point of no return: Null\u2019s Body<\/h2>\n<p class=\"has-text-align-none\">Together with Link, you\u2019ll venture through the last dungeon of the game, <a href=\"https:\/\/www.polygon.com\/e\/455158\">Null\u2019s Body<\/a>. The dungeon portion is actually quite short \u2014 but the boss fight is lengthy. After that, that\u2019s it. You\u2019ll unlock a few collection perks after beating the game, but that\u2019s really it!<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/zelda-echoes-wisdom-guides\/452120\/main-story-walkthrough-best-order-eow\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Legend of Zelda: Echoes of Wisdom is a fairly linear game, with the quest marker instructing you where to go next constantly, like a glowing yellow beacon in a fog. That said, there are some split paths in the game where you have to decide which region to tackle first. The specific choices you make at each fork in the road have little major bearing on the game, as you will eventually visit every location anyway, but for those stumped on what to do first, we have your back. Below, we give a brief overview of the full main story walkthrough in Zelda: Echoes of Wisdom, noting narrative beats you may get tripped up by along the way. Zelda: Echoes of Wisdom main story&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/zelda-echoes-of-wisdom-main-story-walkthrough\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":980434,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-980433","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Zelda: Echoes of Wisdom main story walkthrough | Arcader News<\/title>\n<meta name=\"description\" content=\"The Legend of Zelda: Echoes of Wisdom is a fairly linear game, with the quest marker instructing you where to go next constantly, like a glowing yellow\" \/>\n<meta name=\"robots\" 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