{"id":977720,"date":"2026-01-05T13:30:19","date_gmt":"2026-01-05T13:30:19","guid":{"rendered":"http:\/\/JthNjdmkJYA27NyfbfDYSV"},"modified":"2026-01-05T13:30:19","modified_gmt":"2026-01-05T13:30:19","slug":"saber-interactive-is-already-thinking-about-a-space-marine-2-sequel-hopefully-well-be-working-on-space-marine-content-for-a-long-time","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/saber-interactive-is-already-thinking-about-a-space-marine-2-sequel-hopefully-well-be-working-on-space-marine-content-for-a-long-time\/","title":{"rendered":"Saber Interactive is already thinking about a Space Marine 2 sequel: &#8216;Hopefully we&#8217;ll be working on Space Marine content for a long time&#8217;"},"content":{"rendered":"<article>\n<p>Following the huge success of Warhammer 40,000: Space Marine 2&#8217;s launch, developer Saber Interactive is already talking about how it&#8217;s going to continue Titus&#8217; story from here\u2014and its long-term commitment to the series.<\/p>\n<p>In an <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.ign.com\/articles\/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3\" target=\"_blank\" rel=\"noopener\">interview with IGN<\/a>, the company&#8217;s chief creative officer Tim Willits (formerly of Id Software) revealed that game director Dmitry Grigorenko &#8220;has proposed some story ideas that could either be DLC or a sequel&#8221;. Nothing&#8217;s set in stone, yet\u2014&#8221;We&#8217;re literally just catching our breath,&#8221; says Willits\u2014but after <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/Focus_entmt\/status\/1833537959326339304\" target=\"_blank\" rel=\"noopener\">selling two million copies and counting<\/a>, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/space-marine-2-cruises-past-225000-concurrent-users-on-steam-within-hours-of-full-release\/\" target=\"_blank\" rel=\"noopener\">hitting over 200,000 concurrent players on release<\/a>, the team is hoping to commit to the series long-term.<\/p>\n<p>&#8220;I can confidently say that we will not disappoint our Warhammer fans in the future,&#8221; says Willits. &#8220;It&#8217;s too big of a success! I know that&#8217;s an obvious thing to say, but hopefully we&#8217;ll be working on Space Marine content for a long time.\u201d<\/p>\n<p>Final say on Space Marine&#8217;s future lies, of course, with Games Workshop, as well as publisher Focus Home Interactive\u2014but I think it&#8217;s fair to say both companies like money, so a continued partnership seems likely in the face of such results.<\/p>\n<p>It&#8217;s a big moment for a relatively small developer like Saber Interactive. Having such a big hit on its hands &#8220;changes everything&#8221; and allows the studio to &#8220;dream bigger&#8221;\u2014in other words, making more ambitious, bigger budget games.<\/p>\n<p>&#8220;When you have a big hit and you have that internet [sic] kind of popularity, there&#8217;s more passion and there&#8217;s more responsibility for the quality that you do,&#8221; says Willits. &#8220;And you look at yourself through a different lens. And sometimes that success lens can be a little dangerous because then you get so paranoid about making sure everything is great that you overstress about things, but it&#8217;s that success lens that really drives amazing games into the future. So I do believe that through the success lens that we have, we will just make far better products in the future.&#8221;<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Fk6cUsTs8umJiGj7V4npuP\" name=\"1cb696ec0f06e27ac2b0951cc64b04cfdf16b264.jpg\" alt=\"Warhammer 40,000: Space Marine 2 year one roadmap\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/saber-interactive-is-already-thinking-about-a-space-marine-2-sequel-hopefully-well-be-working-on-space-marine-content-for-a-long-time.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Saber Interactive)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>In the meantime, the game already has <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/space-marine-2-reveals-post-launch-plans-4-seasons-of-paid-cosmetics-and-free-gameplay-updates-including-new-maps-weapons-enemies-and-a-horde-mode\/\" target=\"_blank\" rel=\"noopener\">a robust post-launch roadmap<\/a> for its co-op Operations and PvP Eternal War modes. Willits cites that approach as one of the &#8220;key reasons&#8221; for the success of the studio&#8217;s previous co-op shooter World War Z\u2014five years on from launch, that game&#8217;s still receiving new updates, so Space Marine 2 could well have a very long tail on it to come.<\/p>\n<p>Though I have <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/warhammer-40-000-space-marine-2-review\/\" target=\"_blank\" rel=\"noopener\">mixed feelings about Space Marine 2<\/a> myself (and haven&#8217;t been impressed by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/space-marine-2-studio-boss-hopes-for-a-reversion-to-a-time-before-games-were-imposing-morals-on-players\/\" target=\"_blank\" rel=\"noopener\">some pretty tired rhetoric seeming to come from Saber Interactive&#8217;s CEO<\/a> recently), I&#8217;m certainly still interested to see more from the series. It&#8217;s wonderful to see Warhammer get to be this big and exciting in videogames, and as I noted in my review, even though I found Space Marine 2&#8217;s action messy, its depiction of the 40k universe is brilliantly impressive. Saber&#8217;s passion for the setting shone through clearly, and I loved seeing it rendered in such visual splendor.<\/p>\n<p>I&#8217;d be surprised as well if this doesn&#8217;t get other publishers taking Warhammer a little more seriously than perhaps they have in the past. Space Marine 2 has proven that you can have serious mainstream success with the franchise\u2014it can be more than just the home of niche strategy games. Let&#8217;s hope this is a shot in the arm not just for Saber Interactive, but for Games Workshop videogames in general. Who wouldn&#8217;t love to see more expansive and ambitious experiences in the worlds of Warhammer in the future?<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/saber-interactive-is-already-thinking-about-a-space-marine-2-sequel-hopefully-we-ll-be-working-on-space-marine-content-for-a-long-time\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following the huge success of Warhammer 40,000: Space Marine 2&#8217;s launch, developer Saber Interactive is already talking about how it&#8217;s going to continue Titus&#8217; story from here\u2014and its long-term commitment to the series. In an interview with IGN, the company&#8217;s chief creative officer Tim Willits (formerly of Id Software) revealed that game director Dmitry Grigorenko &#8220;has proposed some story ideas that could either be DLC or a sequel&#8221;. Nothing&#8217;s set in stone, yet\u2014&#8221;We&#8217;re literally just catching our breath,&#8221; says Willits\u2014but after selling two million copies and counting, and hitting over 200,000 concurrent players on release, the team is hoping to commit to the series long-term. &#8220;I can confidently say that we will not disappoint our Warhammer fans in the future,&#8221; says Willits. &#8220;It&#8217;s too big&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/saber-interactive-is-already-thinking-about-a-space-marine-2-sequel-hopefully-well-be-working-on-space-marine-content-for-a-long-time\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":977721,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-977720","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Saber Interactive is already thinking about a Space Marine 2 sequel: &#039;Hopefully we&#039;ll be working on Space Marine content for a long time&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Following the huge success of Warhammer 40,000: Space Marine 2&#039;s launch, developer Saber Interactive is already talking about how it&#039;s going to continue\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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