{"id":975379,"date":"2026-01-05T08:48:22","date_gmt":"2026-01-05T08:48:22","guid":{"rendered":"https:\/\/www.polygon.com\/?p=454550"},"modified":"2026-01-05T08:48:22","modified_gmt":"2026-01-05T08:48:22","slug":"hades-is-unmatched-when-it-comes-to-video-game-storytelling","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/","title":{"rendered":"Hades is unmatched when it comes to video game storytelling"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">I\u2019m often let down by game stories. With rare exceptions \u2014<em>&nbsp;Half-Life<\/em>, <em>Shadow of the Colossus<\/em>, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve found them tiresome, forgettable, and frustratingly aping film and television stories.<\/p>\n<p class=\"has-text-align-none\">Bad writing isn\u2019t to blame. There are many smart, well-crafted stories in video games lessened by the need to be stretched out over dozens of hours or clumsily acted by uncanny digital avatars. It\u2019s a Sisyphean task, I gather, trying to balance satisfying gameplay with storytelling needs.<\/p>\n<p class=\"has-text-align-none\">Then there\u2019s <em><a href=\"https:\/\/www.polygon.com\/reviews\/2020\/9\/24\/21453043\/hades-review-switch-windows-early-access-supergiant-roguelite-impressions\">Hades<\/a><\/em>, the game that <a href=\"https:\/\/www.polygon.com\/22167819\/hades-game-of-the-year-2020\">masterfully marries story and gameplay<\/a>. Four years after its official release, the action roguelike is still the best example we have of video game storytelling adapting to its medium.<\/p>\n<p class=\"has-text-align-none\"><em>Hades<\/em> accomplishes this through repetition. The game\u2019s structure teaches players the rules of its combat and the depths of its characters by throwing Zagreus, surrogate son of the underworld, against obstructions again and again as he fights his way out of hell. With each run, Zagreus is destroying the denizens of the underworld, meeting new ones, chipping away at the hardened exteriors of family and former lovers, and rebuilding his home in ways that express admiration and appreciation for his allies.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"Pictured: The dad who said he never wanted a dog.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Developer Supergiant Games delivers this progression with extreme efficiency. Dialogue between characters is tightly written and delivered with a clear, speedy cadence \u2014 every time I play I happily sit through moody instructional wisdom from Zagreus\u2019 foster mother Nyx and make sure to check in with the charming Dusa. <em>Hades<\/em>\u2019 repetition greatly benefits the player in this way; where other video games repeat dialogue two to three times in an effort to drive home character motivations or mission objectives, <em>Hades<\/em> can reinforce its ideas and narrative run after run after run. Any repeated or reinforced dialogue comes in short bursts. You\u2019re never kept waiting for the action, even as characters\u2019 storylines progress, nor are you narratively hand-held.<\/p>\n<p class=\"has-text-align-none\"><em>Hades<\/em> writes around its randomness, which is inherent to <a href=\"https:\/\/www.polygon.com\/2020\/10\/21\/21527161\/hades-roguelike-roguelite-genre-haters-supergiant\">roguelikes<\/a>. Take Zagreus\u2019 relationship with Megaera, a boss fight that\u2019s somewhat random \u2014 sometimes you\u2019re instead fighting one (or more) of her fellow Furies. Through Meg\u2019s appearances and her absences, we learn more about her character, her grudge against Zagreus, and her relationship with her sisters. Characters come and go in the game\u2019s hub world, the House of Hades, where Zagreus is reborn upon death. When characters like Achilles, Thanatos, and daddy Hades himself are present, we can move their story forward. When they\u2019re absent, we miss their presence and wonder what they\u2019re up to. We learn to appreciate their reappearance, relishing in the opportunity to speak with them.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"&lt;em&gt;Hades &lt;\/em&gt;makes every relationship feel unique and worth untangling.\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Supergiant encourages investment in these relationships, tying some of their progress to the hard-won in-game resource nectar. We choose which relationships we want to put effort into, showing love to the people we become attached to over dozens of runs. Thankfully, it\u2019s a game full of relationships worth investing in. Our repeated meetings with our friends, family, and former\/future lovers endear them to us over time.<\/p>\n<p class=\"has-text-align-none\">Even the game\u2019s most contentious relationship, between Zagreus and Hades, is supported by the roguelike structure. Hades is never <em>not<\/em> mad at his son, but as repeated defeats mount, he comes to respect Zagreus. The two find peace and harmony, but only after many, many fierce battles to the death.<\/p>\n<p class=\"has-text-align-none\"><em>Hades<\/em>\u2019 endgame, when Zagreus finally breaks out of hell and finally meets his mother, reinforces just how good Supergiant is at weaving its storytelling into game structure. Zagreus has to claw his way back to his mom, savoring their brief reunions and extracting new details about the relationship between Persephone and Hades bit by bit. Despite all the game\u2019s repetition, and feelings of frustration as Zagreus desperately seeks closure, the game\u2019s conclusion is gratifying. Yet true to Supergiant\u2019s commitment to weaving story and gameplay, it doesn&#8217;t close the book on the game\u2019s replayability.<\/p>\n<p class=\"has-text-align-none\"><em>Hades<\/em>\u2019 very structure makes these kinds of blossoming, evolving, and complex relationships possible. Through repetition and reward, through interwoven stories told in short bursts, we learn everything we need to know \u2014 and very little we don\u2019t \u2014&nbsp;about Zagreus and his extended family.<\/p>\n<p class=\"has-text-align-none\">With <em><a href=\"https:\/\/www.polygon.com\/23501759\/hades-2-trailer-release-date-characters-melinoe\">Hades 2<\/a><\/em> on the horizon, it\u2019s exciting to see how Supergiant Games will repeat itself once again.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/analysis\/454550\/hades-best-video-game-story\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve found them tiresome, forgettable, and frustratingly aping film and television stories. Bad writing isn\u2019t to blame. There are many smart, well-crafted stories in video games lessened by the need to be stretched out over dozens of hours or clumsily acted by uncanny digital avatars. It\u2019s a Sisyphean task, I gather, trying to balance satisfying gameplay with storytelling needs. Then there\u2019s Hades, the game that masterfully marries story and gameplay. Four years after its official release, the action roguelike is still the best example we have of video game storytelling adapting to its medium. Hades accomplishes this through repetition. The game\u2019s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":975380,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-975379","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hades is unmatched when it comes to video game storytelling | Arcader News<\/title>\n<meta name=\"description\" content=\"I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hades is unmatched when it comes to video game storytelling | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-05T08:48:22+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Hades is unmatched when it comes to video game storytelling\",\"datePublished\":\"2026-01-05T08:48:22+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/\"},\"wordCount\":738,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/09\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg\",\"articleSection\":[\"Polygon\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/\",\"name\":\"Hades is unmatched when it comes to video game storytelling | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/09\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg\",\"datePublished\":\"2026-01-05T08:48:22+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/09\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/09\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg\",\"width\":480,\"height\":270,\"caption\":\"Hades is unmatched when it comes to video game storytelling\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Hades is unmatched when it comes to video game storytelling\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Hades is unmatched when it comes to video game storytelling | Arcader News","description":"I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/","og_locale":"en_US","og_type":"article","og_title":"Hades is unmatched when it comes to video game storytelling | Arcader News","og_description":"I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve","og_url":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/","og_site_name":"Arcade News","article_published_time":"2026-01-05T08:48:22+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Hades is unmatched when it comes to video game storytelling","datePublished":"2026-01-05T08:48:22+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/"},"wordCount":738,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg","articleSection":["Polygon"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/","url":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/","name":"Hades is unmatched when it comes to video game storytelling | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg","datePublished":"2026-01-05T08:48:22+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"I\u2019m often let down by game stories. With rare exceptions \u2014&nbsp;Half-Life, Shadow of the Colossus, games that knew when to shut the hell up \u2014&nbsp;I\u2019ve","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hades-is-unmatched-when-it-comes-to-video-game-storytelling.jpg","width":480,"height":270,"caption":"Hades is unmatched when it comes to video game storytelling"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/hades-is-unmatched-when-it-comes-to-video-game-storytelling\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Hades is unmatched when it comes to video game storytelling"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/975379","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=975379"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/975379\/revisions"}],"predecessor-version":[{"id":1450990,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/975379\/revisions\/1450990"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/975380"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=975379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=975379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=975379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}