{"id":974926,"date":"2026-01-05T07:10:18","date_gmt":"2026-01-05T07:10:18","guid":{"rendered":"https:\/\/www.polygon.com\/?p=452697"},"modified":"2026-01-05T07:10:18","modified_gmt":"2026-01-05T07:10:18","slug":"inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress\/","title":{"rendered":"InZoi is a highly ambitious simulator, but the game aspect is a work in progress"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"A screenshot from Inzoi shows young characters dancing on a sidewalk while wearing school clothes\" data-caption=\"\" data-portal-copyright=\"Image: Krafton\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">In a briefing hall at this year\u2019s Gamescom, Hyungjun Kim, producer and director of <em>InZoi<\/em>, took to the stage to share his vision for the future of life simulators. One slide, during a humbling section on the challenges encountered during development, showed a screenshot of a hyperrealistic infant levitating above his cot and <a href=\"https:\/\/x.com\/JordanOloman\/status\/1828507024335704527\">scrolling on a smartphone with Slenderman fingers<\/a>. The caption? \u201cA cute, innocent baby does the unexpected.\u201d<\/p>\n<p class=\"has-text-align-none\">With the unfortunate cancellation of Paradox Interactive\u2019s<em> Life by You<\/em> and no date in sight for <a href=\"https:\/\/www.polygon.com\/24171609\/the-sims-5-project-rene-overview\">EA\u2019s Project Rene<\/a>, there\u2019s a clear gap in the market for a contemporary life simulator. Krafton hopes to fill this gap with <em>InZoi<\/em>, an everything-and-the-kitchen-sink Unreal Engine 5 Sims alternative, which is decidedly more stylish than its stylized counterpart.<\/p>\n<div class=\"wp-block-vox-media-highlight vox-media-highlight\">\n<h2 class=\"wp-block-heading\"><\/h2>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <\/p>\n<p class=\"has-text-align-none\"><em>Check out Polygon\u2019s&nbsp;<a href=\"https:\/\/www.polygon.com\/gamescom\/440839\/gamescom-2024-everything-announced\">Gamescom 2024 hub page<\/a>&nbsp;for all our coverage of the world\u2019s biggest games event.<\/em><\/p>\n<\/div>\n<p class=\"has-text-align-none\">In a booth where the <a href=\"https:\/\/x.com\/acottonsock\/status\/1826410653361344773\">upper body of a cat hovered over my head like a furry sword of Damocles<\/a>, I started tinkering with <em>InZoi<\/em>\u2019s stupendous character studio, which makes <a href=\"https:\/\/www.youtube.com\/watch?v=1Qo1Aj_leEo&amp;ab_channel=Polygon\"><em>Black Desert Online<\/em><\/a> look like <a href=\"https:\/\/x.com\/JordanOloman\/status\/1812139160846971121\"><em>Myst Online: Uru Live<\/em><\/a>. I was quickly able to make a yassified approximation of myself, pulling at philtrums, yanking jowls, and highlighting partitions of mousy hair. For dedicated makers, the creative potential here is staggering, down to individual levers for chin cleft and hair edge softness, as well as color blending between the outer and inner iris.<\/p>\n<p class=\"has-text-align-none\"><em>InZoi<\/em> takes an adaptive approach to clothing, too, with variable necklines and sleeve configurations available across parts of its impressive fashion-forward wardrobe of couture and streetwear. I decked out my Zoi in a <a href=\"https:\/\/hypebeast.com\/2020\/9\/balenciaga-football-jersey-t-shirt-fall-winter-2020-runway-ssense-soccer\">Balenciaga-adjacent football jersey<\/a>, as well as some dad shoes and baggy cargo pants. While modifying the color palette, I noticed an interesting wrinkle. You can upload your own textures and apply them to select pieces of clothing in <em>InZoi<\/em>,<em> <\/em>a clever feature that will motivate and benefit upstart designers.<\/p>\n<p class=\"has-text-align-none\">You can also use <em>InZoi<\/em>\u2019s built-in generative AI tools to summon textures for you, a decision I\u2019m not so hot on. I gave it a go, of course, prompting a \u201c1997 Windows screensaver\u201d pattern and applying it to a button-up. The results were\u2026 fine, I guess, albeit tinged with the uncanny like most AI art. But I\u2019d rather enjoy the process of learning how to make a texture in Photoshop for my Zoi or, failing that, just download another designer\u2019s re-creation instead. Making a snapback covered in dodgy-looking hallucinated potatoes is probably fun for someone. Still, I can\u2019t help but feel like the inclusion of generative AI just cheapens the appeal of <em>InZoi<\/em>, a game that otherwise has its finger on the cultural pulse.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress-2.jpg\" alt=\"A screenshot of Inzoi shows a realistic character creator mode featuring a woman with long, decorated finger nails\" title=\"A screenshot of Inzoi shows a realistic character creator mode featuring a woman with long, decorated finger nails\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Krafton\" \/><\/p>\n<p class=\"has-text-align-none\">Naturally, there\u2019s an in-game browser for Zoi presets where you can upload your creations and download the efforts of <em>InZoi<\/em>\u2019s creative player base. Some have already conjured <a href=\"https:\/\/youtu.be\/tJ8eE7OOB1Q\">meticulous re-creations of celebrities like Taylor Swift<\/a>. Others have asked forbidden, definitely macabre, arguably Pandoran questions like \u201cWhat would Wallace from <em>Wallace and Gromit<\/em> look like <a href=\"https:\/\/youtu.be\/E8ZE5AthHg8\">if he were a real-life guy<\/a>?\u201d (Fair warning \u2014 unless you want the Wensleydale eccentric\u2019s bare feet seared into memory, I\u2019d advise against that last link.) Of course, this cavalcade of tools also ends in a remarkable photo mode, where you can drop props into a custom studio and fine-tune the lighting. <em>InZoi<\/em>\u2019s character creation suite is big enough to be its own game, honestly, but it\u2019s the world beyond it that matters in the long run.\u00a0<\/p>\n<p class=\"has-text-align-none\">The narrative justification of <em>InZoi<\/em> is that you, the player, are an intern working for a company that makes and maintains Zois. They exist in little digital worlds on your desk that look a bit like O\u2019Neill cylinders. From this perspective, you pick a plot for your custom Zoi family to inhabit, but you can also just zoom in and pick any of the world\u2019s inhabitants to possess. I think it\u2019s good to preface this to understand the scale of <em>InZoi<\/em>. It\u2019s not just about making a character and living out their life \u2014 this is a sandbox world where you can really shake the snow globe. Players can drop crocodiles at the local park, affect the frequency of negative emotions en masse, drive around in real time, or build an apartment block in the middle of a street. <em>InZoi<\/em>\u2019s nearest neighbor is obviously The Sims, but there\u2019s also plenty of SimCity and even some Cities: Skylines DNA mixed in.<\/p>\n<p class=\"has-text-align-none\">Each Zoi has an editable daily schedule, long-term ambitions, short-term desires, defining values, and traits that control their aptitude for certain activities. When my Zoi first arrived at their penthouse apartment, I flexed my interior design skills to renovate their bedroom with <em>Inzoi<\/em>\u2019s powerful building kit and an Ikea\u2019s worth of furniture options. Then I commanded them to rummage through drawers for clothes to donate, a unique action aligned with my Zoi\u2019s coexistence value. In the menus, you can pick out preferences across categories like fitness or food, and your love of spicy food or yoga may crop up in conversation as a result. Regarding emotions, Zois have basic needs, but there\u2019s also a series of states they can get into based on cumulative actions or reactions. A bus to the beach made my Zoi tranquil, but I was also enraged (I think I skipped breakfast), so I started fuming at a surfer as soon as I stepped on the sand. Handily, this introduced me to the conversation system in <em>InZoi<\/em>, which features separate trees of dialogue options depending on whether you want to get into business or bed with your interlocutor. Understandably, my first chat was colored by the white-hot rage my Zoi was experiencing \u2014 it went about as well as you might expect.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress-3.jpg\" alt=\"A screenshot of Inzoi shows two characters dancing while one performs karaoke\" title=\"A screenshot of Inzoi shows two characters dancing while one performs karaoke\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Krafton\" \/><\/p>\n<p class=\"has-text-align-none\">It soon became apparent that <em>InZoi<\/em> is a game of copious dynamic intersections, made better by being specific about who your avatar is and wants to be. The rub is that there are few consequences for changing your mind, situating <em>InZoi<\/em> in the trepidatious zone between game and simulation. Player agency and freedom come first, but does that all arrive at the cost of focus and, ultimately, your attention? With a button press, I could refresh my conversational options with seemingly infinite topical replacements. A wellspring of indecision inevitably complicated the promise of being able to do anything at any time. In practice, what lay before me was a deeply chaotic world full of procedural people acting impulsively. Zoi names, emotions, actions, and dialogue choices often felt random and divorced from context. As such, I didn\u2019t get a sense of a functioning virtual society at play, unless it had descended into anarchy. I suppose you could argue that <em>InZoi<\/em>\u2019s unpredictability is analogous to real life, but is that what makes a good life simulator?<\/p>\n<p class=\"has-text-align-none\">Unfortunately, I didn\u2019t make any memorable friends during my demo that I could tell watercooler anecdotes about. I befriended the aforementioned surfer by forcing him to come to my house for dinner, cooking him a meal (a wonderfully detailed process), and then quickly powering through the friendship conversation tree. But once he was sitting on my couch, still in his swim shorts, I wasn\u2019t sure if I knew him any better than during our sunrise screaming match. Later, I couldn\u2019t get anyone to talk to me for a meet-cute at the furniture store, so I played the claw machine outside for two hours, ate three tacos, and then built a bed in the street because I noticed my Zoi was tired. When I woke up, I told a lady in the park that \u201clife\u2019s best teacher is death.\u201d A staggering amount of dialogue options are available for interacting with people you have never met, and the distance between estrangement and intimacy is only a few minutes of effort. So, why not surprise them with an existential crisis?<\/p>\n<p class=\"has-text-align-none\"><em>InZoi<\/em> is a technical marvel, a mind-boggling, genre-eating life simulator that I\u2019m keen to dig deeper into. But the moment-to-moment gameplay is still a bit rough around the edges. I was surprised by how much it left me longing for the quaint boundaries and quirky authored storytelling that are baked into The Sims. Oddball flourishes like the Goth family lore and the Grim Reaper constitute so much of that series\u2019 soul. Perhaps we just need to wait for <em>InZoi<\/em> to present its answers to these issues, but given the outpouring of wishlists, I\u2019m not sure it\u2019s top of the list. Life simulation is an aspirational pursuit by design, and even if there are no plans to work in some storytelling and personality of its own, I\u2019m hopeful that <em>InZoi<\/em> can stick the landing and deliver a profound gameplay experience to back up its awe-inspiring customization systems.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gamescom\/452697\/inzoi-hands-on-preview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a briefing hall at this year\u2019s Gamescom, Hyungjun Kim, producer and director of InZoi, took to the stage to share his vision for the future of life simulators. One slide, during a humbling section on the challenges encountered during development, showed a screenshot of a hyperrealistic infant levitating above his cot and scrolling on a smartphone with Slenderman fingers. The caption? \u201cA cute, innocent baby does the unexpected.\u201d With the unfortunate cancellation of Paradox Interactive\u2019s Life by You and no date in sight for EA\u2019s Project Rene, there\u2019s a clear gap in the market for a contemporary life simulator. Krafton hopes to fill this gap with InZoi, an everything-and-the-kitchen-sink Unreal Engine 5 Sims alternative, which is decidedly more stylish than its stylized counterpart. Check&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/inzoi-is-a-highly-ambitious-simulator-but-the-game-aspect-is-a-work-in-progress\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":974927,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-974926","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>InZoi is a highly ambitious simulator, but the game aspect is a work in progress | Arcader News<\/title>\n<meta name=\"description\" content=\"In a briefing hall at this year\u2019s Gamescom, Hyungjun Kim, producer and director of InZoi, took to the stage to share his vision for the future of 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