{"id":974569,"date":"2026-01-05T06:52:18","date_gmt":"2026-01-05T06:52:18","guid":{"rendered":"https:\/\/www.polygon.com\/?p=453137"},"modified":"2026-01-05T06:52:18","modified_gmt":"2026-01-05T06:52:18","slug":"leap-year-is-a-metroidbrainia-for-people-who-hate-metroidbrainias","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/leap-year-is-a-metroidbrainia-for-people-who-hate-metroidbrainias\/","title":{"rendered":"Leap Year is a Metroidbrainia for people who hate Metroidbrainias"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"A screenshot from Leap Year shows the player in a 2D sidescrolling platformer with a gap in front of them that they can\u2019t jump over\" data-caption=\"\" data-portal-copyright=\"Image: Daniel Linssen\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/leap-year-is-a-metroidbrainia-for-people-who-hate-metroidbrainias.jpg\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">I really wanted to like <a href=\"https:\/\/www.polygon.com\/gaming\/24156522\/animal-well-metroidvania-not\"><em>Animal Well<\/em><\/a>. To some degree, I went in knowing what to expect. This would be a game akin to <a href=\"https:\/\/www.polygon.com\/reviews\/22975324\/tunic-review-finji-pc-xbox-series-x-game-pass\"><em>Tunic<\/em><\/a> or <a href=\"https:\/\/www.polygon.com\/2012\/10\/12\/3493670\/fez-review-living-in-spin\"><em>Fez<\/em><\/a>, where the game as it initially seems is not the game it ultimately is. Like those titles, there would be a fairly straightforward \u201cgame\u201d to play, but that would be only the beginning of what I\u2019d be meant to take away from the experience. There would be some deeper layer beneath the surface that would only be accessible if I paid close enough attention. Whether you call them <a href=\"https:\/\/www.reddit.com\/r\/gaming\/comments\/17cxv51\/im_looking_for_knowledgebased_games_with_the\/\">knowledge-based games<\/a> or <a href=\"https:\/\/www.reddit.com\/r\/metroidbrainia\/\">Metroidbrainias<\/a> (even if they aren\u2019t always Metroidvanias!), the games in this newly popular genre require you to progress by expanding your understanding via observation, note-taking, and plain old taking your time.<\/p>\n<p class=\"has-text-align-none\">Problem is, I\u2019m just not that patient.<\/p>\n<p class=\"has-text-align-none\">Maybe you\u2019re like me. I love puzzle games. I love the feeling of <a href=\"https:\/\/www.polygon.com\/24205518\/isles-of-sea-and-sky-sokoban-impressions\">being frustrated<\/a> only to have that <em>aha<\/em> moment light up my brain like a Christmas tree. To me, that feeling of everything clicking into place is one of the best things gaming has to offer.<\/p>\n<p class=\"has-text-align-none\">On paper, then, I should love games like <em>Animal Well<\/em>, but again and again I find myself pushed away by their obtuseness. I don\u2019t relish the idea of poring over every screen, looking for subtle hints as to the underlying meaning behind things like random glyphs or the positioning of rabbit ears. I don\u2019t want to retrace my steps over and over until, finally, something new occurs to me. I\u2019m not the type of person to join a Discord and try to solve things in a community. But I <em>do<\/em> want to experience the <em>aha<\/em> moments that these games have to offer. The people who love these games <a href=\"https:\/\/www.polygon.com\/reviews\/24151337\/animal-well-review-pc-ps5-switch\"><em>really love <\/em>these games<\/a>, and I want to experience that, too. If only someone would make a game that was 10% as obtuse; maybe then I\u2019d stand a chance at experiencing some of what this genre has to offer.<\/p>\n<p class=\"has-text-align-none\">Enter <a href=\"https:\/\/store.steampowered.com\/app\/2951770\/Leap_Year\/\"><em>Leap Year<\/em><\/a>, a \u201cclumsy platformer\u201d where if you jump, you die.<\/p>\n<p class=\"has-text-align-none\">Like <em>Animal Well<\/em>, <em>Tunic<\/em>, <em>Fez<\/em>, and their ilk, <em>Leap Year<\/em> initially presents itself as something quite simple: a platformer. You control a little guy who goes left to right or right to left, and the only button you have is a jump button. <em>Cool<\/em>, you think. <em>I am a person who has played a video game before. I can do this. I have jumped before, and I will jump again \u2014 in fact, I will jump right now<\/em>. So you do. And, as you do, your little guy leaps into the air, begins to descend, and, right before he touches the ground, turns from white to red and dies.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\">\n<div>\n<div><iframe title=\"Leap Year\" src=\"https:\/\/www.youtube.com\/embed\/_4G8tXrqqQ0?rel=0\" allowfullscreen allow=\"accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"has-text-align-none\">Funny! On a base level, <em>Leap Year<\/em> is a prolonged joke about what would happen if Mario had weak knees. On those merits, it succeeds as a moderately funny riff on the design of platformers, but, to be honest, if that was all that was going on here, I wouldn\u2019t be inclined to write about it. While I do love a game that\u2019s <a href=\"https:\/\/www.polygon.com\/reviews\/23131262\/stanley-parable-ultra-deluxe-review-not-windows-pc\">a prolonged metacommentary on gaming<\/a>, I think a platformer where the entire point is that its main character dies when he jumps would probably test even the most postmodern player\u2019s patience. Thankfully, that\u2019s not all that\u2019s going on in <em>Leap Year<\/em>, a game about learning to jump without dying.<\/p>\n<p class=\"has-text-align-none\">The goal of <em>Leap Year<\/em> is to collect all the days of the month of February 2024. These 29 days, torn from a calendar at the onset of the game, are strewn throughout its game world. The very first screen of the game features both Day 1 and Day 29. Day 1 you can easily get by walking forward. But Day 29? It\u2019s floating up near the ceiling, and if you jump to try and get it, you die. Try as you might, there\u2019s nothing you can do at that moment to collect Day 29 without dying. So you move forward, as one does, toward something you might actually be able to do.<\/p>\n<p class=\"has-text-align-none\">Soon, you learn that you can jump without dying, so long as the platform you land on is slightly higher than the platform you jumped from. This is not an ability you gain from a power-up or skill tree. You\u2019ve always been able to not die like this. It\u2019s just that, up until this point, you didn\u2019t know how yet. The remainder of the game involves learning new things about how, exactly, to jump.<\/p>\n<p class=\"has-text-align-none\">If I\u2019m being cryptic here, it\u2019s for a reason. To write about a Metroidbrainia is to encourage other people to try to figure it out for themselves, because figuring it out for yourself is, in these games, the entire point. What I will say is, if you are the kind of person who has read a review of a game like <a href=\"https:\/\/www.polygon.com\/reviews\/24156442\/lorelei-and-the-laser-eyes-review-steam-pc-nintendo-switch\"><em>Lorelei and the Laser Eyes<\/em><\/a> or <a href=\"https:\/\/www.polygon.com\/2019\/5\/29\/18638542\/outer-wilds-impressions-epic-game-store-windows-xbox-one\"><em>Outer Wilds<\/em><\/a> and balked at the idea of keeping a physical notebook beside you while you play, I can assure you: <em>Leap Year<\/em> will require no such thing of you. It will require, at most, about two and a half hours of your time, no notebook required. You will figure out <em>Leap Year<\/em>, and you will feel, like I did, a small facsimile of what I have to imagine people who figured out <em>Animal Well<\/em> felt.<\/p>\n<p class=\"has-text-align-none\">I say facsimile because <em>Leap Year<\/em> isn\u2019t subtle with the hints it gives you toward unlocking its secrets. It signposts them so loudly that it is impossible to miss them. <em>HINT<\/em>, the game screams. <em>HINT OVER HERE<\/em>. It\u2019s capslock-level unsubtle. But I loved <em>Leap Year<\/em> for that. It wanted me to figure out its mysteries. Whereas titles like <em>Animal Well<\/em> and <em>Tunic<\/em> are more or less personality tests as to whether you\u2019re the type of person to go galaxy brain or delete the game, <em>Leap Year<\/em> is just a pleasant little treat I think anyone can figure out. It\u2019s as approachable as anything I\u2019ve seen in this genre, and if, like me, you\u2019ve struggled to enjoy comparable titles, there\u2019s no better place to start than with <em>Leap Year<\/em> and its awkward little dude who dies when he jumps.<\/p>\n<p class=\"has-text-align-none\">That said, there\u2019s no doubt that the game trades approachability for simplicity. <em>Leap Year<\/em> is not going to make you feel like a genius in the way that, I assume, those brainiacs who finished <em>Animal Well<\/em> without a guide must feel. It\u2019s a snack to a traditional Metroidbrainia\u2019s meal. It\u2019s a pond to their ocean. Still, I\u2019m happy it exists, firstly because it\u2019s very clever in its own right, but secondly because it makes me feel like maybe the next time around, when one of the harder entries in this genre arrives, I might stand a chance at finally seeing it through.<br \/><em>Leap Year<\/em>, in showing me a glimpse of what it might take to really reach the conclusion of a Metroidbrainia, makes me excited for the next one. Hell, maybe I\u2019ll even get a notebook.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/gaming\/453137\/leap-year-metroidbrainia-you-jump-you-die\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I really wanted to like Animal Well. To some degree, I went in knowing what to expect. This would be a game akin to Tunic or Fez, where the game as it initially seems is not the game it ultimately is. Like those titles, there would be a fairly straightforward \u201cgame\u201d to play, but that would be only the beginning of what I\u2019d be meant to take away from the experience. There would be some deeper layer beneath the surface that would only be accessible if I paid close enough attention. Whether you call them knowledge-based games or Metroidbrainias (even if they aren\u2019t always Metroidvanias!), the games in this newly popular genre require you to progress by expanding your understanding via observation, note-taking, and plain&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/leap-year-is-a-metroidbrainia-for-people-who-hate-metroidbrainias\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":974570,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-974569","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Leap Year is a Metroidbrainia for people who hate Metroidbrainias | Arcader News<\/title>\n<meta name=\"description\" content=\"I really wanted to like Animal Well. To some degree, I went in knowing what to expect. This would be a game akin to Tunic or Fez, where the game as it\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/leap-year-is-a-metroidbrainia-for-people-who-hate-metroidbrainias\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Leap Year is a Metroidbrainia for people who hate Metroidbrainias | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I really wanted to like Animal Well. To some degree, I went in knowing what to expect. 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