{"id":972526,"date":"2026-01-04T19:56:33","date_gmt":"2026-01-04T19:56:33","guid":{"rendered":"https:\/\/www.polygon.com\/?p=452438"},"modified":"2026-01-04T19:56:33","modified_gmt":"2026-01-04T19:56:33","slug":"race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook\/","title":{"rendered":"Race becomes species in D&#038;D, but that\u2019s not the only change in the new Player\u2019s Handbook"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"Orcs, shown here in the Player\u2019s Handbook (2024), are now part of the core rules for player characters. | Image: &lt;a href=&quot;https:\/\/www.mikepape.com\/&quot;&gt;Mike Pape&lt;\/a&gt;\/Wizards of the Coast\" data-portal-copyright=\"Image: &lt;a href=&quot;https:\/\/www.mikepape.com\/&quot;&gt;Mike Pape&lt;\/a&gt;\/Wizards of the Coast\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook.jpg\" \/><figcaption>Orcs, shown here in the Player\u2019s Handbook (2024), are now part of the core rules for player characters. | Image: &lt;a href=&quot;https:\/\/www.mikepape.com\/&quot;&gt;Mike Pape&lt;\/a&gt;\/Wizards of the Coast<\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">The concept of race has been removed from <a href=\"https:\/\/www.polygon.com\/dnd-dungeons-dragons\">Dungeons &amp; Dragons<\/a>\u2019 new <a href=\"https:\/\/www.polygon.com\/dnd-dungeons-dragons\/451969\/new-players-handbook-review-2024\"><em>Player\u2019s Handbook<\/em> (2024)<\/a>. The popular role-playing game now makes use of the more scientific concept of species instead. It\u2019s something that has been in the works for years now, one of many changes to the character creation section in the newly revised <em>PHB<\/em>, which has been shaped by players\u2019 character creation data, the commercial success of <a href=\"https:\/\/www.polygon.com\/reviews\/23837019\/baldurs-gate-3-review-dungeons-dragons\"><em>Baldur&#8217;s Gate 3<\/em><\/a>, and the use of sensitivity readers during production. Developers at <a href=\"https:\/\/www.polygon.com\/tabletop-games\/451897\/dnd-2024-rules-revisions-changes\">Wizards of the Coast<\/a> tell Polygon they\u2019re not done yet, and those rules will continue to evolve as it releases more setting books highlighting different parts of the game\u2019s multiverse in the years to come.<\/p>\n<p class=\"has-text-align-none\">The linguistic shift to describing elves, dwarves, and humans as different species rather than different races was <a href=\"https:\/\/www.polygon.com\/23488097\/dungeons-dragons-race-species-rule-change-announcement-wotc-unearthed-arcana\">formally announced in late 2022<\/a>. That\u2019s the same year that Wizards published <a href=\"https:\/\/www.polygon.com\/23308644\/dnd-spelljammer-review-losers\"><em>Spelljammer: Adventures in Space<\/em><\/a>, a highly anticipated reboot of a 1980s-era setting. Unfortunately, that book contained text and images describing a group of primate-like creatures that many viewed as reinforcing harmful stereotypes. The incident led Wizards to <a href=\"https:\/\/www.polygon.com\/23339180\/dnd-spelljammer-racist-hadozee-apology-errata\">issue an apology<\/a>, a promise to alter digital copies and future printings of the module, and an <a href=\"https:\/\/www.polygon.com\/23451803\/dnd-cultural-consultants-vetting-spelljammer-racism\">announcement that outside cultural consultants<\/a> would review every word, illustration, and map before publication to avoid future missteps.\u00a0<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: &lt;a href=&quot;https:\/\/www.mikepape.com\/&quot;&gt;Mike Pape&lt;\/a&gt;\/Wizards of the Coast\" \/><\/p>\n<p class=\"has-text-align-none\">One of those consultants working on the new <em>Player\u2019s Handbook <\/em>was James Mendez Hodes, who wrote <a href=\"https:\/\/jamesmendezhodes.com\/blog\/2019\/1\/13\/orcs-britons-and-the-martial-race-myth-part-i-a-species-built-for-racial-terror\">a pair of articles in 2019<\/a> criticizing D&amp;D for perpetuating racist stereotypes. In his work, Hodes clearly laid out how those stereotypes date back to the works of J.R.R. Tolkien\u2019s <em>The Lord of the Rings<\/em>, portraying orcs as savage and monstrous. He recently shared an image of his name in the book\u2019s credits, <a href=\"https:\/\/x.com\/LulaVampiro\/status\/1819154084903243799\">announcing<\/a> playfully that \u201cevery time you play D&amp;D and no one is racist, it was me. You\u2019re welcome.\u201d<\/p>\n<p class=\"has-text-align-none\">Dungeons &amp; Dragons lead designer Jeremy Crawford told Polygon that the change to Wizards\u2019 process has been a welcome one.<\/p>\n<p class=\"has-text-align-none\">\u201cWe consult with these professionals early on in the process, then midway through the process, then again later in the process, making sure that we\u2019re bringing joy and not unwelcome surprises in how something is presented, and I think that has been a very fruitful collaboration,\u201d he said.<\/p>\n<p class=\"has-text-align-none\">This is the first <em>Player\u2019s Handbook<\/em> in the game\u2019s 50-year history to include rules for playing as orcs, with the 5th edition mechanics for playing them previously relegated to <a href=\"https:\/\/www.polygon.com\/features\/2016\/10\/19\/13321200\/dungeons-and-dragons-volos-guide-to-monsters-monster-manual-beholder-mind-flayer\"><em>Volo\u2019s Guide to Monsters<\/em><\/a> and <a href=\"https:\/\/www.polygon.com\/22883750\/dnd-monsters-of-the-multiverse-6e\"><em>Mordenkainen Presents: Monsters of the Multiverse<\/em><\/a>. While 2016\u2019s <em>Volo\u2019s<\/em> described them as \u201csavage,\u201d \u201caggressive,\u201d and \u201cprimal,\u201d the <em>Player\u2019s Handbook<\/em> (2024) uses the revised 2022 abilities from <em>Monsters of the Multiverse<\/em> to portray them as a tough and determined people given gifts by the god Gruumsh to help them wander the world.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook-2.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: &lt;a href=&quot;https:\/\/www.artstation.com\/eyari&quot;&gt;Aldo Dom\u00ednguez&lt;\/a&gt;\/Wizards of the Coast\" \/><\/p>\n<p class=\"has-text-align-none\">\u201cOrcs over the game\u2019s history have migrated from the monster side of the game to being playable people, and we wanted to make sure their story reflected that migration,\u201d Crawford said. \u201cRather than having kind of a villainous tinge, which they had originally half a century ago, we really emphasize player choice in your character\u2019s personality and moral outlook.\u201d<\/p>\n<p class=\"has-text-align-none\">That same shift has taken place with <a href=\"https:\/\/www.polygon.com\/22585687\/dungeons-dragons-r-a-salvatore-drizzt-black-controversy-race-interview\">drow<\/a>, the dark-skinned elves that have primarily been portrayed in the past as evil. The <em>Player\u2019s Handbook <\/em>(2024) depicts elves as shaped by the environment in ways that imbue them with magic and change their appearance, with wood elves often having green skin and feeling at home in forests while high elves wield the magics of the Feywild. Drow are described as being marked by the Underdark without necessarily being aligned with the evil deity Lolth in the new <em>PHB<\/em>, which also draws attention to the rainforest-dwelling drow found in the Eberron campaign setting.<\/p>\n<p class=\"has-text-align-none\">Missing from the new <em>PHB<\/em> are half-elves and half-orcs, though <a href=\"https:\/\/www.dndbeyond.com\/posts\/1810-updates-in-the-players-handbook-2024\">they can still be played<\/a> with the 2014 rules along with legacy subclasses. In their place, the angelic aasimar and hulking goliaths have been welcomed into the fold as core playable characters. The classic Tolkien alliance of humans, elves, dwarves, and halflings was viewed as essential to the game\u2019s tradition, but in the new <em>PHB<\/em>, other choices were made based on studying decades of statistics gleaned from players\u2019 decisions in character creation and from considering aspects of the D&amp;D settings the designers wanted to emphasize.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook-3.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: &lt;a href=&quot;https:\/\/www.artstation.com\/gido&quot;&gt;Hinchel Or&lt;\/a&gt;\/Wizards of the Coast\" \/><\/p>\n<p class=\"has-text-align-none\">Dragonborn have been a core character option since 4th edition, allowing players to connect to D&amp;D\u2019s namesake monsters. But as books like <a href=\"https:\/\/www.dndbeyond.com\/posts\/1810-updates-in-the-players-handbook-2024\"><em>Bigby Presents: Glory of the Giants<\/em><\/a><em> <\/em>and the adventure <a href=\"https:\/\/marketplace.dndbeyond.com\/category\/storm-kings-thunder?pid=SRC-00012\"><em>Storm King\u2019s Thunder<\/em><\/a><em> <\/em>have aimed to make giants just as iconic, goliaths are serving the same role by letting characters trace their ancestry to giantkind. Tieflings were also a core character option in 4th edition and the 2014 version of the <em>PHB<\/em>, and the game designers felt it was time to give their celestial cousins the same prominence.<\/p>\n<p class=\"has-text-align-none\">\u201cIt didn\u2019t hurt that aasimar featured prominently in <em>Baldur\u2019s Gate 3<\/em>,<em> <\/em>and that game did a good job of showing how awesome aasimar and tieflings are,\u201d Crawford said.<\/p>\n<p class=\"has-text-align-none\">The new <em>PHB<\/em> builds on the rules first presented in the 2020 book <a href=\"https:\/\/www.polygon.com\/reviews\/2020\/11\/16\/21569738\/dungeons-dragons-tashas-cauldron-of-everything-review\"><em>Tasha\u2019s Cauldron of Everything<\/em><\/a>, stripping away the biological determinism baked into tying a player character\u2019s stats to their species. Instead, ability score boosts are now assigned by a character\u2019s background, like farmer or acolyte. Species descriptions are much shorter than they were in the <em>Player\u2019s Handbook <\/em>(2014), but players can expect to find more information in future books, such as the unnamed <a href=\"https:\/\/www.polygon.com\/dnd-dungeons-dragons\/444702\/dd-will-split-a-new-forgotten-realms-release-across-two-books\">Forgotten Realms player guide<\/a> being released in late 2025.<\/p>\n<p class=\"has-text-align-none\">\u201cWe feel that particular campaign settings are the best places for us to dig into the stories of various peoples because there is so much variance from one world to another,\u201d Crawford said. \u201cWe find it\u2019s best for the <em>Player\u2019s Handbook<\/em> to have a light touch and basically just say what\u2019s generally true for the multiverse, and then leave the nitty-gritty details to particular settings where they can really dive into the story of this particular group of people in this world and this culture relative to another culture.\u201d<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/><a href=\"https:\/\/www.polygon.com\/dnd-dungeons-dragons\/452438\/new-players-handbook-uses-species-not-race\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Orcs, shown here in the Player\u2019s Handbook (2024), are now part of the core rules for player characters. | Image: &lt;a href=&quot;https:\/\/www.mikepape.com\/&quot;&gt;Mike Pape&lt;\/a&gt;\/Wizards of the Coast The concept of race has been removed from Dungeons &amp; Dragons\u2019 new Player\u2019s Handbook (2024). The popular role-playing game now makes use of the more scientific concept of species instead. It\u2019s something that has been in the works for years now, one of many changes to the character creation section in the newly revised PHB, which has been shaped by players\u2019 character creation data, the commercial success of Baldur&#8217;s Gate 3, and the use of sensitivity readers during production. Developers at Wizards of the Coast tell Polygon they\u2019re not done yet, and those rules will continue to evolve as&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/race-becomes-species-in-dd-but-thats-not-the-only-change-in-the-new-players-handbook\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":972527,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-972526","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Race becomes species in D&#038;D, but that\u2019s not the only change in the new Player\u2019s Handbook | Arcader News<\/title>\n<meta name=\"description\" content=\"Orcs, shown 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