{"id":972395,"date":"2026-01-04T19:35:29","date_gmt":"2026-01-04T19:35:29","guid":{"rendered":"https:\/\/www.polygon.com\/?p=452079"},"modified":"2026-01-04T19:35:29","modified_gmt":"2026-01-04T19:35:29","slug":"ufo-50-was-terrible-to-review-but-incredible-to-play","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ufo-50-was-terrible-to-review-but-incredible-to-play\/","title":{"rendered":"UFO 50 was terrible to review but incredible to play"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">The issue I had reviewing <em>UFO 50<\/em> is not the issue you will have playing it.<\/p>\n<p class=\"has-text-align-none\">Presenting itself as an anthology of all 50 games developed by UFO Soft, a fictional game studio active from 1982-89, <em>UFO 50<\/em> is all about breadth and variety. The player is presented with the entire catalog of games from the outset, and they can choose to play them in any order, and for any length of time. These are not WarioWare-style microgames, mind you. They are fully-fledged titles of varying length, ranging from arcade-style side-scrollers to fully developed dungeon crawlers, all presented in the 8-bit style of the imagined \u201cLX\u201d console on which they were first released.<\/p>\n<p class=\"has-text-align-none\">I chose to play the games in chronological order, which is how they are presented by default. In order to review the game, I felt it was important to play all 50, in part because it felt important to at least sample the entirety of what is presented here, but also because, as I quickly came to realize, the unique joy of <em>UFO 50<\/em> comes not just from playing the individual games, but from seeing ideas develop over the fictional company\u2019s entire oeuvre. Recurring mechanics, characters, and themes morph and deepen over time. Accordingly, I tried to play enough of each game to comment on it, moving on once I\u2019d gotten a sense of its design and scope, keeping the ultimate goal of finishing my review on time.<\/p>\n<p class=\"has-text-align-none\">Then I got to <em>Bushido Ball<\/em>, and, well, I kind of forgot about all that.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">Every game in the collection comes with a short description to give you a sense of what you\u2019re playing. Here\u2019s what it said for <em>Bushido Ball<\/em>: \u201cIt\u2019s the annual Bushido Ball tournament. Choose from 6 fighters and compete to win!\u201d A sports game, I thought. Got it. <em>Bushido Ball<\/em> was not the first sports-themed game, chronologically. That honor would belong to <em>Kick Club<\/em>, released one year before. But <em>Bushido Ball<\/em>, which I would roughly describe as samurai tennis, was so intensely fun that I accidentally played it for an hour and a half straight, losing sight of my goal of playing all 50 titles on only the 14th game in the lineup.<\/p>\n<p class=\"has-text-align-none\">In <em>Bushido Ball<\/em>, you volley a ball back and forth, slicing it with your sword or, more awkwardly and less effectively, blocking it with your body. You build up a special meter with every successful slice of the ball, allowing you to use two special moves unique to your chosen character. The game progresses tournament style, with increasing difficulty as the volleys get faster and faster, requiring you to discover that you\u2019ve actually had the ability to lob the ball all along (hold the joystick back while you press slice), as well as discovering the ways in which different moves can counter backspin and power shots. The whole thing is a total audiovisual joy and, in addition to the single-player mode, is one of 25 titles in the anthology that includes local multiplayer. If you have a friend, a couch, and fond memories of playing titles like <a href=\"https:\/\/www.polygon.com\/2014\/3\/11\/5491146\/why-you-dont-want-an-online-mode-towerfall\"><em>Towerfall<\/em><\/a> or <a href=\"https:\/\/www.polygon.com\/2014\/1\/17\/5317828\/nidhogg-review-riding-the-snake\"><em>Nidhogg<\/em><\/a>, <em>Bushido Ball<\/em> alone will make <em>UFO 50<\/em> a must-play title in <a href=\"https:\/\/www.polygon.com\/awards\/450195\/game-of-the-year-game-awards-frontrunners\">a year filled with must-play titles<\/a>.<\/p>\n<p class=\"has-text-align-none\">And that\u2019s <em>just one game out of 50<\/em>.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play-1.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play-1.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play-2.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play-3.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/figure>\n<p class=\"has-text-align-none\">The way I played <em>UFO 50<\/em> is not how you should play <em>UFO 50<\/em>. When a game like <em>Bushido Ball<\/em> captures your interest, you can and should let yourself get lost in its depth. That\u2019s the joy of this title, full stop. Whether it\u2019s the deck-building party-throwing simulator, the idle game that generates resources while you play the other games, or the three sequels to a game starring an adorable red spacecraft, <em>UFO 50<\/em> has an RPG\u2019s worth of content within it \u2014 including an honest-to-goodness turn-based RPG. As I sampled title after title, there were many more that I wanted to get lost in, including a <a href=\"https:\/\/www.polygon.com\/reviews\/23792462\/pikmin-4-review-coop-treasures-nintendo-switch\">Pikmin<\/a>-ish game starring killer ants, a clever puzzler involving a color-changing chameleon, and an adventure game where you play as a sentient golf ball. <em>UFO 50<\/em> has more ideas than any game I\u2019ve played in decades, and the magical thing is they\u2019re all executed well. UFO Soft might not be a real developer, but by the time you\u2019re done with <em>UFO 50<\/em>, you\u2019ll wish it was.<\/p>\n<p class=\"has-text-align-none\">Which brings me back to the metafictional element of the game. The opening credits posit that, in 2018, Mossmouth and friends (game developers Derek Yu, Jon Perry, Eirik Suhrke, Paul Hubans, Ojiro Fumoto, and Tyriq Plummer, to be specific) discovered a lost LX console in a storage facility, working to rescue the games and make them work on a modern PC. To quote LCD Soundsystem, UFO 50 trades in <a href=\"https:\/\/genius.com\/115633\">\u201cborrowed nostalgia for the unremembered \u201980s,\u201d<\/a> functioning as a love letter to 8-bit games and \u201980s consoles. But beyond that, it\u2019s also a beautiful reflection on game development itself. Every title is worthy in its own right, but it\u2019s the way they build on each other that makes <em>UFO 50<\/em> fly.<\/p>\n<p class=\"has-text-align-none\">Take the first game in the anthology, <em>Barbuta<\/em>. It is not, to my tastes, consistently fun. It is a brutal <em>Metroid<\/em>-like with one-hit deaths and only six continues to complete the entire game, and I moved on from it quickly. But without <em>Barbuta<\/em>, there would be no <em>Mortol<\/em>, where each time you die, you can make your body into a ledge or stone that makes your next attempt even easier, an idea that gets further evolved in <em>Mortol 2<\/em>, which turns that concept into a Metroidvania where you get 99 sacrificial characters \u2014 warriors, gunners, ninjas, and more \u2014 to complete the game, which resets every time you turn it off. You can also track the way the original <em>Campanella<\/em> charts the course for the expanded sequel, only to take a strange turn in <em>Campanella 3<\/em>, the penultimate game from the fictional studio. Taking the metafictional conceit even further, you can imagine a critic thinking that <em>3<\/em> lacked the things that made <em>1<\/em> and <em>2<\/em> unique, and that, however enjoyable it is in its own right, one could argue that it isn\u2019t worthy of the <em>Campanella<\/em> name.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/ufo-50-was-terrible-to-review-but-incredible-to-play-4.png\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/><\/p>\n<p class=\"has-text-align-none\">All told, whether you are tracking the histories of individual fictional developers or just the ideas that reoccur from UFO Soft\u2019s very first games to its very last, there is enough going on here to write a dissertation. You can and will get lost in this title and the world it imagines. This is a feast of a game, presented buffet style.<\/p>\n<p class=\"has-text-align-none\">I wholeheartedly recommend <em>UFO 50<\/em> on a gameplay level alone. I feel confident in saying, should you be able to stomach high difficulty and occasionally obtuse objectives, you will find a game, or two, or 30 in <em>UFO 50 <\/em>that will resonate with you. But I also recommend <em>UFO 50<\/em> as a metafictional narrative argument that we all benefit when the same people have the opportunity to make multiple titles together. In an industry plagued by layoffs and closures, <em>UFO 50<\/em> imagines a group of people who made 50 games together, building off of successes and taking wild swings throughout their career. Sure, it\u2019s a work of fiction, but it\u2019s a hopeful one. <\/p>\n<p class=\"has-text-align-none\">Unmatched in its scope and execution, <em>UFO 50<\/em> is a game about creativity and persistence that rewards every minute spent with it. You\u2019ll wish there were another 50 to play next.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n<p class=\"has-text-align-none\">UFO 50<em>&nbsp;will be released Sept. 18 on Windows PC. The game was reviewed on PC using a pre-release download code provided by Mossmouth. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find&nbsp;<a href=\"https:\/\/www.polygon.com\/pages\/ethics-statement\">additional information about Polygon\u2019s ethics policy here<\/a>.<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/review\/452079\/ufo-50-review-pc\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The issue I had reviewing UFO 50 is not the issue you will have playing it. Presenting itself as an anthology of all 50 games developed by UFO Soft, a fictional game studio active from 1982-89, UFO 50 is all about breadth and variety. The player is presented with the entire catalog of games from the outset, and they can choose to play them in any order, and for any length of time. These are not WarioWare-style microgames, mind you. They are fully-fledged titles of varying length, ranging from arcade-style side-scrollers to fully developed dungeon crawlers, all presented in the 8-bit style of the imagined \u201cLX\u201d console on which they were first released. I chose to play the games in chronological order, which is how&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ufo-50-was-terrible-to-review-but-incredible-to-play\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":972396,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-972395","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>UFO 50 was terrible to review but incredible to play | Arcader News<\/title>\n<meta name=\"description\" content=\"The issue I had reviewing UFO 50 is not the issue you will have playing it. 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