{"id":970736,"date":"2026-01-04T06:53:18","date_gmt":"2026-01-04T06:53:18","guid":{"rendered":"https:\/\/www.vg247.com\/assassins-creed-shadows-clouds-immersive-atmos"},"modified":"2026-01-04T06:53:18","modified_gmt":"2026-01-04T06:53:18","slug":"assassins-creed-shadows-has-got-one-massive-gorgeous-secret-weapon-up-its-sleeve-to-make-it-more-immersive-than-ever-clouds","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/assassins-creed-shadows-has-got-one-massive-gorgeous-secret-weapon-up-its-sleeve-to-make-it-more-immersive-than-ever-clouds\/","title":{"rendered":"Assassin\u2019s Creed Shadows has got one massive, gorgeous, secret weapon up its sleeve to make it more immersive than ever: clouds"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/assassins-creed-shadows-has-got-one-massive-gorgeous-secret-weapon-up-its-sleeve-to-make-it-more-immersive-than-ever-clouds.jpg\" \/> <\/p>\n<p>In an open world game, clouds take up a quarter of the screen at all times. They&#8217;re massive, important, and &#8211; all too often &#8211; completely overlooked. I can list a few of my all-time favourite in-game worlds (<a href=\"https:\/\/www.vg247.com\/games\/destiny\">Destiny<\/a>, <a href=\"https:\/\/www.vg247.com\/games\/the-witcher-3-wild-hunt\">The Witcher 3<\/a>, <a href=\"https:\/\/www.vg247.com\/games\/bloodborne\">Bloodborne<\/a>, to name a few), and you know what they all have in common? Gorgeous skyboxes that do so much to help fold you into the fiction you&#8217;re playing; god rays and weather systems and a sense of scale that firmly roots you in whatever make-believe setting you&#8217;re playing in today.<\/p>\n<p>But <a href=\"https:\/\/www.vg247.com\/games\/assassins-creed-codename-red\">Assassin&#8217;s Creed Shadows<\/a> isn&#8217;t make-believe. Not fully, anyway. As is now tradition for the series, Ubisoft is transporting you back in time, to a real historical location and time period, rooting this fantasy, very much, in reality. This time, we&#8217;re off to late-Sengoku period Japan, exploring the central regions of Kobe, Kyoto, and Osaka in 1579 as civil war threatens to choke the life out of this blossoming empire.<\/p>\n<p>Like <a href=\"https:\/\/www.vg247.com\/games\/assassins-creed-mirage\">Mirage<\/a>, <a href=\"https:\/\/www.vg247.com\/games\/assassins-creed-valhalla\">Valhalla<\/a>, <a href=\"https:\/\/www.vg247.com\/games\/assassins-creed-odyssey\">Odyssey<\/a> and <a href=\"https:\/\/www.vg247.com\/games\/assassins-creed-origins\">Origins<\/a> before it, Shadows is keen to project an idealised version of its setting to us &#8211; it&#8217;s not going to be a perfect, to-scale version of Japan, no. That would be a ludicrous undertaking. Instead, Ubisoft will be cherry-picking the most aesthetically- and mechanically-rewarding elements of the region, crunching them down to a scale that isn&#8217;t too overwhelming for your average Open World Enjoyer, and serving them up in a mouth-watering digital package that we can spent 100s of hours gawking at (<a href=\"https:\/\/www.vg247.com\/creative-director-confirms-assassins-creed-shadows-will-be-roughly-the-same-size-as-origins\">that&#8217;s roughly the size of Origins, by the way<\/a>).<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/assassins-creed-shadows-clouds-immersive-atmos\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/assassins-creed-shadows-clouds-immersive-atmos\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an open world game, clouds take up a quarter of the screen at all times. They&#8217;re massive, important, and &#8211; all too often &#8211; completely overlooked. I can list a few of my all-time favourite in-game worlds (Destiny, The Witcher 3, Bloodborne, to name a few), and you know what they all have in common? Gorgeous skyboxes that do so much to help fold you into the fiction you&#8217;re playing; god rays and weather systems and a sense of scale that firmly roots you in whatever make-believe setting you&#8217;re playing in today. But Assassin&#8217;s Creed Shadows isn&#8217;t make-believe. Not fully, anyway. As is now tradition for the series, Ubisoft is transporting you back in time, to a real historical location and time period, rooting&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/assassins-creed-shadows-has-got-one-massive-gorgeous-secret-weapon-up-its-sleeve-to-make-it-more-immersive-than-ever-clouds\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":970737,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,14227,12002,410,59,45,34,273,8801,345,4616],"class_list":["post-970736","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-anvilnext-engine","tag-assassins-creed-shadows","tag-mac","tag-pc","tag-ps5","tag-rpg","tag-ubisoft","tag-ubisoft-entertainment","tag-ubisoft-quebec","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin\u2019s Creed Shadows has got one massive, gorgeous, secret weapon up its sleeve to make it more immersive than ever: clouds | Arcader News<\/title>\n<meta name=\"description\" content=\"In an open world game, clouds take up a quarter of the screen at all times. 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