{"id":970341,"date":"2026-01-04T07:19:18","date_gmt":"2026-01-04T07:19:18","guid":{"rendered":"https:\/\/www.vg247.com\/new-witcher-3-mod-full-blown-seasons-to-the-continent-hopes-of-dynamic-switch-in-future"},"modified":"2026-01-04T07:19:18","modified_gmt":"2026-01-04T07:19:18","slug":"new-witcher-3-mod-brings-full-blown-seasons-to-the-continent-with-hopes-of-making-them-switch-dynamically-in-the-future","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/new-witcher-3-mod-brings-full-blown-seasons-to-the-continent-with-hopes-of-making-them-switch-dynamically-in-the-future\/","title":{"rendered":"New Witcher 3 mod brings full-blown seasons to The Continent, with hopes of making them switch dynamically in the future"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/new-witcher-3-mod-brings-full-blown-seasons-to-the-continent-with-hopes-of-making-them-switch-dynamically-in-the-future.jpg\" \/> <\/p>\n<p>As expected, <a href=\"https:\/\/www.vg247.com\/games\/the-witcher-3-wild-hunt\">The Witcher 3<\/a>&#8216;s REDkit modding tools have given modders a chance to have a go at doing a lot of <a href=\"https:\/\/www.vg247.com\/witcher-3-mod-sail-full-size-ship\">complex stuff they couldn&#8217;t<\/a> beforehand. The latest of these looks to be the first ever proper attempt at giving the whole map full-blown seasons, and its creator says they&#8217;re planning to see if they can get the time of year to switch dynamically in the future.<\/p>\n<p>Yep, stop desperately trying to read into the extra line another modder added into TW3&#8217;s best ending the other day while you wait for <a href=\"https:\/\/www.vg247.com\/witcher-4-has-had-substantial-progress-made-cd-projekt-gearing-up-for-full-production\">more news<\/a> on <a href=\"https:\/\/www.vg247.com\/games\/the-witcher-4\">The Witcher 4<\/a>. As far as I can tell, this is a step beyond the very good individual mods that&#8217;ve, for example, allowed you to see what <a href=\"https:\/\/www.nexusmods.com\/witcher3\/mods\/7883\">snowy Toussaint<\/a> would look like.<\/p>\n<p>Inspired by &#8216;<a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/62861\">Seasons of Skyrim<\/a>&#8216;, a mod from a couple of years ago that uses very impressive scripting to allow you to experience dynamically switching climes, and the fact <a href=\"https:\/\/store.steampowered.com\/news\/app\/292030\/view\/4608959311789357599?l=english\">CD Projekt&#8217;s latest REDkit modding challenge<\/a> asks folks to show the studio &#8220;how fall can transform the Continent&#8221;, modder ianjoseph1986 has put together &#8216;<a href=\"https:\/\/www.nexusmods.com\/witcher3\/mods\/9667?tab=description\">Weathers and Seasons for the Continent<\/a>&#8216;.<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/new-witcher-3-mod-full-blown-seasons-to-the-continent-hopes-of-dynamic-switch-in-future\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/new-witcher-3-mod-full-blown-seasons-to-the-continent-hopes-of-dynamic-switch-in-future\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As expected, The Witcher 3&#8216;s REDkit modding tools have given modders a chance to have a go at doing a lot of complex stuff they couldn&#8217;t beforehand. The latest of these looks to be the first ever proper attempt at giving the whole map full-blown seasons, and its creator says they&#8217;re planning to see if they can get the time of year to switch dynamically in the future. Yep, stop desperately trying to read into the extra line another modder added into TW3&#8217;s best ending the other day while you wait for more news on The Witcher 4. As far as I can tell, this is a step beyond the very good individual mods that&#8217;ve, for example, allowed you to see what snowy Toussaint would&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/new-witcher-3-mod-brings-full-blown-seasons-to-the-continent-with-hopes-of-making-them-switch-dynamically-in-the-future\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":970342,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,963,172,173,505,59,44,45,34,54,946,3987,4404,60,4616],"class_list":["post-970341","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-bandai-namco-entertainment","tag-cd-projekt","tag-cd-projekt-red","tag-mods","tag-pc","tag-ps4","tag-ps5","tag-rpg","tag-single-player","tag-the-witcher-3-wild-hunt","tag-third-person","tag-warner-bros-games","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Witcher 3 mod brings full-blown seasons to The Continent, with hopes of making them switch dynamically in the future | Arcader News<\/title>\n<meta name=\"description\" content=\"As expected, The Witcher 3&#039;s REDkit modding tools have given modders a chance to have a go at doing a lot of complex stuff they couldn&#039;t beforehand. 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