{"id":969263,"date":"2026-01-04T04:02:22","date_gmt":"2026-01-04T04:02:22","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2024-hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work"},"modified":"2026-01-04T04:02:22","modified_gmt":"2026-01-04T04:02:22","slug":"hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\/","title":{"rendered":"Hunt: Showdown 1896&#8217;s console upgrades are welcome &#8211; but need some work"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work.jpg\" \/> <\/p>\n<p>Marking the game&#8217;s biggest upgrade since its launch, Crytek&#8217;s online FPS, <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/hunt-showdown\">Hunt: Showdown<\/a> 1896 is retooled and even retitled for today&#8217;s hardware. Fundamentally the game migrates to CryEngine 5.11, complete with a suite of visual upgrades, DirectX 12 support, and most crucially, a release for PlayStation 5, Xbox Series X and S. At last, this means that consoles receive real time lighting via SVOGI &#8211; Sparse Voxel Octree Global Illumination &#8211; in an enhanced form that allows both diffuse lighting and a simulation of light across rougher, specular materials. There&#8217;s improved hair rendering, noticeably in the game&#8217;s loadout menu. We have support for upscaling technologies like AMD&#8217;s FSR and Nvidia&#8217;s DLSS &#8211; where FSR2 in particular is used on consoles. Plus, there&#8217;s a 60 frames per second target this time, double that of the 30fps on all last-gen PS4 and Xbox One machines. So the questions here are simple: what&#8217;s the state of this latest CryEngine effort on today&#8217;s best consoles? How do the three versions compare? And how successfully does each hit a stable 60fps?<\/p>\n<p>In terms of the basics, PS5 and Series console owners get a free upgrade much like PC and this keeps all progress from last-gen machines. Much of its winning PvPvE design stays intact as well. As a bounty hunter, you&#8217;re unleashed in an alternate USA with a supernatural twist. From Louisiana&#8217;s bayou to the rocky mountains of Colorado, eldritch horrors fill out a large, desolate landscape; each mine, mill and pit teeming with zombies and giant spiders. The goal? To track down your target monster, defeat it, and collect a bounty token from its corpse &#8211; all while avoiding other online clans of up to three players.<\/p>\n<p>Hunt: Showdown effectively uses CryEngine to sculpt a photorealistic landscape, built on accurately lit materials &#8211; while its horror aspect adds genuine tension as you scan for clues, or avoid enemy players. It&#8217;s earned something of a cult following for good reason. Playing today, I will admit there are rough spots on consoles though: texture and enemy pop-in are still noticeable. Also, the brightness level on PS5 is much too dark by default, and did need adjusting to be able to see anything at night. It has a few visual bugs in AI pathfinding as well, but the high points of CryEngine still shine through overall.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marking the game&#8217;s biggest upgrade since its launch, Crytek&#8217;s online FPS, Hunt: Showdown 1896 is retooled and even retitled for today&#8217;s hardware. Fundamentally the game migrates to CryEngine 5.11, complete with a suite of visual upgrades, DirectX 12 support, and most crucially, a release for PlayStation 5, Xbox Series X and S. At last, this means that consoles receive real time lighting via SVOGI &#8211; Sparse Voxel Octree Global Illumination &#8211; in an enhanced form that allows both diffuse lighting and a simulation of light across rougher, specular materials. There&#8217;s improved hair rendering, noticeably in the game&#8217;s loadout menu. We have support for upscaling technologies like AMD&#8217;s FSR and Nvidia&#8217;s DLSS &#8211; where FSR2 in particular is used on consoles. Plus, there&#8217;s a 60 frames&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":969264,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[1417,1572,773,1741,8711,8673,59,44,45,86,137,54,60,4616],"class_list":["post-969263","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-crytek","tag-digital-foundry","tag-first-person","tag-hunt-showdown","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-pc","tag-ps4","tag-ps5","tag-shooter","tag-simulation","tag-single-player","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hunt: Showdown 1896&#039;s console upgrades are welcome - but need some work | Arcader News<\/title>\n<meta name=\"description\" content=\"Marking the game&#039;s biggest upgrade since its launch, Crytek&#039;s online FPS, Hunt: Showdown 1896 is retooled and even retitled for today&#039;s hardware.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hunt: Showdown 1896&#039;s console upgrades are welcome - but need some work | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Marking the game&#039;s biggest upgrade since its launch, Crytek&#039;s online FPS, Hunt: Showdown 1896 is retooled and even retitled for today&#039;s hardware.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-04T04:02:22+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/hunt-showdown-1896s-console-upgrades-are-welcome-but-need-some-work\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Hunt: Showdown 1896&#8217;s console upgrades are welcome &#8211; 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