{"id":966305,"date":"2026-01-03T21:48:18","date_gmt":"2026-01-03T21:48:18","guid":{"rendered":"http:\/\/jxB27HmSX9WCYXdQmbgS4h"},"modified":"2026-01-03T21:48:18","modified_gmt":"2026-01-03T21:48:18","slug":"space-marine-2-is-a-2007-game-in-the-best-way-possible","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/space-marine-2-is-a-2007-game-in-the-best-way-possible\/","title":{"rendered":"Space Marine 2 is a 2007 game in the best way possible"},"content":{"rendered":"<article>\n<p>A few weeks ago I watched a Warhammer 40,000: Space Marine 2 <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/5tqDxvpzsKM\" target=\"_blank\" rel=\"noopener\">overview video<\/a> that stirred something in me. Something about a gang of bulky Ultramarines ripping apart hordes of Tyranids while a disembodied voice described a campaign, co-op scenarios, and multiplayer modes put a huge smile on my face, which was strange, because the game didn&#8217;t look all that remarkable to me.<\/p>\n<p>Saber&#8217;s sequel was hitting a nostalgia button I didn&#8217;t know I had, but it wasn&#8217;t until I played it that I understood: Space Marine 2 is a 2007 console shooter with a 2024 coat of paint. It&#8217;s uncomplicated, indulgent, and has a surprising variety that&#8217;s taking me back to a time when campaigns were king and games were more well-rounded packages. It&#8217;s not perfect, but it&#8217;s really hitting the spot.<\/p>\n<p>An obvious third-person shooter touchstone that comes to mind is Gears of War, whose fully co-op campaigns were backed up by robust competitive multiplayer and Horde modes. I&#8217;d argue Space Marine 2 is closer to an elite tier of mid-budget games from the mid-to-late 2000s that had one solid hook that carried you through an eight-hour campaign, and often squeezed a bit more juice out of the lemon with extra modes in hopes that you wouldn&#8217;t trade it in after a week.<\/p>\n<p>You know the type: I remember picking up Red Faction Guerilla for its incredible destruction sandbox only to get sucked in by its unexpectedly good class-based multiplayer where everyone had cool jetpacks and hammers. I played the heck out of the ill-fated 2009 Bionic Commando reboot with the satisfying grapple hook\u2014sought out the pure third-person shooter schlock of Dark Void, Fracture, Dark Sector, and yes, Relic&#8217;s original Space Marine.<\/p>\n<p>Space Marine 2 swings higher than a 15-year-old bargain bin, to be clear. It&#8217;s ridiculously good-looking and that horde tech carried over from Saber&#8217;s last shooter, World War Z (another one of these), is the rare technical treat that&#8217;s both pleasing to the eyes and impactful to gameplay (those aliens can really pile up!). My co-op buddy and I are trucking through the campaign relishing the heavy thunks of our Ultramarines and enjoying Space Marine 2&#8217;s expanded melee combat. It feels really cool to dump a magazine of bolter ammo into 40 advancing Termagants and then draw my chainsword for a 1v1 duel with a Tyranid Warrior with two blades for arms.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"r6vpeb8ceDYUBoTSaHJ4Rh\" name=\"space marine 2 still.png\" alt=\"Over the shoulder view in Space Marine 2. Captain Titus fires his weapon into a very large swarm of enemies below.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/space-marine-2-is-a-2007-game-in-the-best-way-possible.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Saber Interactive)<\/span><\/figcaption><\/figure>\n<h2 id=\"endless-war-6\">Endless war<\/h2>\n<p>After a handful of missions, we can both feel the sameness that reviews warned us about setting in, though it&#8217;s not really bothering us. Yes, every encounter is bookended by pressing a button to open a door, yes half the guns feel the same and I&#8217;m 100% using cutscene minutes to take a bathroom break, but this is some grade-A co-op comfort food.<\/p>\n<p>I&#8217;m even pleasantly surprised by Space Marine 2&#8217;s &#8220;Endless War&#8221; mode, its name for PvP multiplayer. I jumped into Endless War solo last night and ended up playing for nearly three hours while talking to friends. It&#8217;s dead simple: six classes, a handful of maps, three classic shooter modes. It&#8217;s got that ideal level of depth where you can spend a few dozen hours unlocking slightly better guns and coloring your marine&#8217;s armor if you want, but you can tell Saber has no illusions that Space Marine 2 is anyone&#8217;s next 100-hour obsession. Endless War is a side dish\u2014something else to fiddle with if you&#8217;ve got some gas left in the tank after the campaign, or it&#8217;s just been a while since you played a casual shooter.<\/p>\n<figure>\n<blockquote>\n<p>To even have a shooter campaign substantial enough to be spoiled feels like a treat in 2024.<\/p>\n<\/blockquote>\n<\/figure>\n<p>A lot of Space Marine&#8217;s best qualities gain a new context in a PvP setting, like that hybrid melee\/ranged combat. When everyone has the same weapons and mobility that you have, fights become a delicate positional dance of &#8220;we&#8217;re shooting now&#8221; or &#8220;we&#8217;re using swords now,&#8221; with the better answer often deciding the winner. Melee gets finicky when more than two people join a scrape and the classes aren&#8217;t perfectly balanced\u2014flaws that, were Space Marine 2 a live service game banking on a core PvP suite, would be really bad signs, but roll right off the back when I expect to get a few days of fun from Endless War, tops.<\/p>\n<p>And I mean, the armor editor:<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"hRo9vPbqjHc4C8YXV35LgT\" name=\"Warhammer 40000 SPACE MARINE 2 Screenshot 2024.09.12 - 16.10.56.12.jpg\" alt=\"space marine 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/space-marine-2-is-a-2007-game-in-the-best-way-possible.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Saber Interactive)<\/span><\/figcaption><\/figure>\n<p>You can unlock colors, paint your armor piece-by-piece, and attach fancy adornments by winning matches. There&#8217;s some paid DLC in there too, though even my basic Ultramarine looks so cooI can&#8217;t see adjusting it much further.<\/p>\n<p>I&#8217;m eating good with Space Marine 2 so far, and I&#8217;m not even a Warhammer guy. I also haven&#8217;t dipped into those co-op Operations yet, which the game warns will spoil aspects of the campaign but will let you play early anyway. Reading that warning gave me a little wave of emotion on its own\u2014to even have a shooter campaign substantial enough to <em>be <\/em>spoiled feels like a treat in 2024. The resources that used to go toward creating value for a full-bodied $60 shooter now feeds a free-to-play factory churning out cosmetics at a weekly pace. Not even Blizzard could deliver its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/overwatch-2-is-a-failed-idea\/\" target=\"_blank\" rel=\"noopener\">planned Overwatch 2 campaign<\/a> with the demands of live service on its shoulders.<\/p>\n<p>Even better is that Space Marine 2 is <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/news\/app\/2183900\/view\/4599952112536595143\" target=\"_blank\" rel=\"noopener\">selling a crapload<\/a>\u2014a sign that people still show up for shooter campaigns (especially ones they can play with friends). Guess I&#8217;m not the only late-twenties gamer feeling a little exhausted by the culture of competitive shooters. I&#8217;m looking for more excuses to casually shoot aliens with friends like it&#8217;s 2007.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/space-marine-2-is-a-2007-game-in-the-best-way-possible\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago I watched a Warhammer 40,000: Space Marine 2 overview video that stirred something in me. Something about a gang of bulky Ultramarines ripping apart hordes of Tyranids while a disembodied voice described a campaign, co-op scenarios, and multiplayer modes put a huge smile on my face, which was strange, because the game didn&#8217;t look all that remarkable to me. Saber&#8217;s sequel was hitting a nostalgia button I didn&#8217;t know I had, but it wasn&#8217;t until I played it that I understood: Space Marine 2 is a 2007 console shooter with a 2024 coat of paint. It&#8217;s uncomplicated, indulgent, and has a surprising variety that&#8217;s taking me back to a time when campaigns were king and games were more well-rounded packages. It&#8217;s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/space-marine-2-is-a-2007-game-in-the-best-way-possible\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":966306,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-966305","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Space Marine 2 is a 2007 game in the best way possible | Arcader News<\/title>\n<meta name=\"description\" content=\"A few weeks ago I watched a Warhammer 40,000: Space Marine 2 overview video that stirred something in me. 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