{"id":966037,"date":"2026-01-03T19:07:19","date_gmt":"2026-01-03T19:07:19","guid":{"rendered":"https:\/\/www.eurogamer.net\/unity-cancels-controversial-fees-to-use-its-game-engine-tools-a-year-after-introduction"},"modified":"2026-01-03T19:07:19","modified_gmt":"2026-01-03T19:07:19","slug":"unity-cancels-controversial-fees-to-use-its-game-engine-tools-a-year-after-introduction","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/unity-cancels-controversial-fees-to-use-its-game-engine-tools-a-year-after-introduction\/","title":{"rendered":"Unity cancels controversial fees to use its game engine tools a year after introduction"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/unity-cancels-controversial-fees-to-use-its-game-engine-tools-a-year-after-introduction.jpg\" \/> <\/p>\n<p>Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate effect.<\/p>\n<p>The <a href=\"https:\/\/www.eurogamer.net\/unity-reveals-plans-to-charge-per-game-install-drawing-criticism-from-development-community\">pricing plan was introduced in September<\/a> last year and was <a href=\"https:\/\/www.eurogamer.net\/indie-developers-react-to-astonishing-scumbag-move-of-unitys-new-install-charge\">heavily criticised by game developers<\/a>, calling it an &#8220;astonishing scumbag move&#8221; among other responses.<\/p>\n<p>Today, in a <a href=\"https:\/\/unity.com\/blog\/unity-is-canceling-the-runtime-fee\">blog post<\/a> from new president and CEO of Unity Matt Bromberg, the company announced it will revert back to a traditional subscription model &#8220;after deep consultation with our community, customers, and partners&#8221;.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/unity-cancels-controversial-fees-to-use-its-game-engine-tools-a-year-after-introduction\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/unity-cancels-controversial-fees-to-use-its-game-engine-tools-a-year-after-introduction\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate effect. The pricing plan was introduced in September last year and was heavily criticised by game developers, calling it an &#8220;astonishing scumbag move&#8221; among other responses. Today, in a blog post from new president and CEO of Unity Matt Bromberg, the company announced it will revert back to a traditional subscription model &#8220;after deep consultation with our community, customers, and partners&#8221;. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":966038,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[6281],"class_list":["post-966037","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-unity"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity cancels controversial fees to use its game engine tools a year after introduction | Arcader News<\/title>\n<meta name=\"description\" content=\"Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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