{"id":959518,"date":"2026-01-02T19:49:20","date_gmt":"2026-01-02T19:49:20","guid":{"rendered":"http:\/\/NqSRteGDt3tkgu2FSsd6LC"},"modified":"2026-01-02T19:49:20","modified_gmt":"2026-01-02T19:49:20","slug":"black-myth-wukong-would-feel-a-lot-more-epic-if-it-didnt-keep-faking-scale-so-poorly","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/black-myth-wukong-would-feel-a-lot-more-epic-if-it-didnt-keep-faking-scale-so-poorly\/","title":{"rendered":"Black Myth: Wukong would feel a lot more epic if it didn&#8217;t keep faking scale so poorly"},"content":{"rendered":"<article>\n<p>For the four of you who haven\u2019t bought it yet, Black Myth Wukong is a fun Soulslike riff on Journey to the West<em> <\/em>where you play as a delightfully deadly monkey<em>.<\/em> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/black-myth-wukong-review\/\" target=\"_blank\" rel=\"noopener\">Our review gave it 87<\/a>, a score PC Gamer doesn&#8217;t often slap on bad games. Wukong is at its best when it throws a spectacular boss fight your way and you get the satisfaction of taking it down with a big whacky stick and several gloriously OTT spells. Conjuring three clones of myself and watching my monkey doppelgangers go absolutely ape on a boss is yet another power fantasy ticked off the ol\u2019 bucket list.<\/p>\n<p>Wukong is also, even by 2024 standards, eye-poppingly gorgeous. I had to turn the graphical settings down a little so my gaming laptop would stop screaming and it still looked spectacular. Lush green forests and blinding-white snowy mountains are game location tropes nearly as old as Pong\u2019s paddles, but that\u2019s a lot easier to ignore when they look this stunning. Until you try exploring them properly and discover how hemmed in you actually are.<\/p>\n<p>Wukong is absolutely infested with invisible walls. Tedious, immersion-breaking barriers that successfully slam the brakes on the fun of exploration. This is a game with 91 bosses and some of its best bouts lurk off the critical path. Same goes for crucial crafting materials, treasures, and meditation spots that presumably grant you serenity (yawn) and an extra skill point (yay!).<\/p>\n<p>Basically, it\u2019s stuffed with motivation to explore, even though it doesn\u2019t give you a map. I don\u2019t think the repetitive level design is nearly memorable enough to get away with being mapless (and it seems at least <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/the-black-myth-wukong-map-mod-is-here-to-make-your-journey-to-the-west-a-little-easier\/\" target=\"_blank\" rel=\"noopener\">30,000 people agree with me<\/a>) but I begrudgingly accept that as a design choice. What I can\u2019t get past\u2014literally\u2014is nonsense like this doorway:<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"fk6KDNfUfjdBXKGWbtZkkd\" name=\"1 (1)\" alt=\"Wukong standing in front of an open gap in a door in Black Myth: Wukong.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/black-myth-wukong-would-feel-a-lot-more-epic-if-it-didnt-keep-faking-scale-so-poorly.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Game Science)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>What\u2019s behind these doors? An epic boss fight? A powerful new weapon? <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/black-myth-wukong-has-some-bonkers-streamer-guidelines-about-not-using-the-game-to-spread-feminist-propaganda-or-discuss-anything-about-china\/\" target=\"_blank\" rel=\"noopener\">Feminist propaganda<\/a> I\u2019ll never know because there\u2019s an invisible wall blocking you from passing through that massive opening. Who thought putting an invisible barricade in an <em>open doorway <\/em>was a good idea That\u2019s the game design equivalent of putting extra lives in a bottle labeled &#8220;Poison: Extra Fatal&#8221; or hiding an NPC you need to save in a bright red barrel.<\/p>\n<p>Wukong didn&#8217;t invent this ancient problem of course, but it\u2019s disappointing to see it making a comeback in a big-budget 2024 release. These days developers prefer subtler smoke and mirrors to disguise limitations, like making you squeeze through gaps in walls to hide loading times. That one\u2019s getting pretty old too, but I\u2019ll take it over the time I trudged across a frozen lake in Wukong, only to discover that land mass in the distance was nothing but a pretty screensaver. I spent the long walk back across the lake inventing new swear words. Why would I want to search this world for secrets when I know this tedium will too often be my reward?<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9kPAL5bA93d5P2CM5enCsb\" name=\"2 (2)\" alt=\"Wukong running into an invisible wall on a snowy mountain in Black Myth: Wukong.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/black-myth-wukong-would-feel-a-lot-more-epic-if-it-didnt-keep-faking-scale-so-poorly-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Game Science)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>I can see where the temptation to try and get away with this horseshit comes from. Putting visible barriers in place can make a game world look smaller on the surface. Yet naturally, when I slam into invisible walls, the world feels both significantly smaller and<em> <\/em>more artificial. I\u2019m not trying to pick on Wukong specifically for this for any nefarious reason. I\u2019m more concerned that, in a year where <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/another-crabs-treasure-review\/\" target=\"_blank\" rel=\"noopener\">great Soulslikes have started to break out of FromSoftware\u2019s shadow by doing their own thing<\/a>, we might be seeing the beginning of Elden Ring\u2019s influence, and not for the better.<\/p>\n<p>If Soulslike developers start thinking that they now need to match or at least bluff the scale of an open world to compete, we\u2019re going to see a lot more invisible walls and pointless empty space. One of the things that makes Elden Ring so outstanding is how carefully crafted its world is despite its considerable size, and how much of it actually can be interacted with (it also has a map <em>hint hint<\/em>). It\u2019s a staggering achievement from an experienced studio at the height of its powers. If you think your debut Soulslike can be of a similar scale, or pretend to be bigger than it is, <em>and <\/em>match\/surpass that for quality, then you\u2019re either incredibly brave or a bigger fan of tragic hubris than [insert clever reference to dark souls lore that will make about three awful people feel incredibly smug for getting it here].<\/p>\n<p>Please don\u2019t leave this thinking Black Myth: Wukong isn\u2019t worth your time. I\u2019d hate for this op-ed to result in all 10 million+ copies being refunded and the game becoming one of 2024\u2019s biggest flops. It\u2019s a charismatic, surprisingly funny, charming adventure with some terrific boss fights and an outstanding power set. Being able to freeze enemies in time and get some incredibly cheap smacks in is a constant joy. And the skill that leaves a little explosive shadow of yourself when you time a dodge just right is the inspired dose of Bayonetta injected into a Soulslike that I\u2019ve always dreamed of.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vbsv8qiPxSn7BPH8xAGm85\" name=\"3 (1)\" alt=\"Wukong walking into an invisible wall in a ravine in Black Myth: Wukong.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/09\/black-myth-wukong-would-feel-a-lot-more-epic-if-it-didnt-keep-faking-scale-so-poorly.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Game Science)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>But crucially these are standout features because they\u2019re <em>not <\/em>in FromSoftware\u2019s games. Copy that studio\u2019s homework too closely and you end up with something forgettably generic at best, and downright awful at worst. I still haven\u2019t forgiven <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/lies-of-p-review\/\" target=\"_blank\" rel=\"noopener\">Lies of P<\/a>\u2019s jump controls, wherein you had to hold down the run button and then click the analogue stick (<em>what<\/em>). They\u2019re the direct result of a developer looking at OG Dark Souls\u2019 crap jump controls and going \u2018yep, no notes\u2019. And thus one of FromSoftware\u2019s weirdest design decisions was given a grim second life. <\/p>\n<p>Wukong thankfully has a nice, sensible dedicated jump button, albeit one that you use to constantly leap face-first into those sodding invisible walls (every screenshot in this piece is me running into one, by the way, though it\u2019s oddly tricky to capture invisibility<em> <\/em>in photos). Fat chance of this happening, but I\u2019d love the inevitable sequel to be an unashamedly smaller scale Soulslike that leans into the outstanding, creative spellcraft that is this game\u2019s strength. At the very least, how about a spell that lets us tear down those invisible walls for good?<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/black-myth-wukong-would-feel-a-lot-more-epic-if-it-didn-t-keep-faking-scale-so-poorly\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the four of you who haven\u2019t bought it yet, Black Myth Wukong is a fun Soulslike riff on Journey to the West where you play as a delightfully deadly monkey. Our review gave it 87, a score PC Gamer doesn&#8217;t often slap on bad games. Wukong is at its best when it throws a spectacular boss fight your way and you get the satisfaction of taking it down with a big whacky stick and several gloriously OTT spells. Conjuring three clones of myself and watching my monkey doppelgangers go absolutely ape on a boss is yet another power fantasy ticked off the ol\u2019 bucket list. Wukong is also, even by 2024 standards, eye-poppingly gorgeous. I had to turn the graphical settings down a little&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/black-myth-wukong-would-feel-a-lot-more-epic-if-it-didnt-keep-faking-scale-so-poorly\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":959519,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-959518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Black Myth: Wukong would feel a lot more epic if it didn&#039;t keep faking scale so poorly | Arcader News<\/title>\n<meta name=\"description\" content=\"For the four of you who haven\u2019t bought it yet, Black 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