{"id":951642,"date":"2025-12-31T18:06:19","date_gmt":"2025-12-31T18:06:19","guid":{"rendered":"https:\/\/www.eurogamer.net\/concord-review"},"modified":"2025-12-31T18:06:19","modified_gmt":"2025-12-31T18:06:19","slug":"concord-review-a-hero-shooter-that-nails-the-shooting-but-fumbles-the-heroes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/concord-review-a-hero-shooter-that-nails-the-shooting-but-fumbles-the-heroes\/","title":{"rendered":"Concord review &#8211; a hero shooter that nails the shooting, but fumbles the heroes"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/concord-review-a-hero-shooter-that-nails-the-shooting-but-fumbles-the-heroes.jpg\" \/> <\/p>\n<p>I&#8217;ve always thought there was something presumptuous about hero shooters. Building an entire game around a bunch of characters I&#8217;m expected to like purely on vibes is a big ask. Even BioWare, with its decades-long legacy of character-driven storytelling, recently got dinged for assuming players would immediately buy into <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/whisper-it-but-dragon-age-the-veilguard-has-me-thinking-the-unthinkable-it-looks-like-bioware-is-back\">Dragon Age: The Veilguard<\/a>&#8216;s new party in the game&#8217;s misguided initial trailer.<\/p>\n<p>Sure, Blizzard got away with it back in 2016. But putting aside the fact Blizzard gets away with a lot of things it probably shouldn&#8217;t, the developer had two big advantages with <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/overwatch\">Overwatch<\/a>. First, the hero shooter was a new and shiny concept following a decade of playing with toy guns as faceless military men (with the exception of <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/team-fortress-2\">Team Fortress 2<\/a>, although that&#8217;s a slightly different kettle of fish). Second, Overwatch was a masterclass in mascot manufacture.<\/p>\n<p>Sadly, neither of these things are the case with Concord. Firewalk Studios&#8217; hero shooter arrives several years after the bandwagon departed, boasting a roster of characters that, while not entirely without their charms, certainly wouldn&#8217;t be Nick Fury&#8217;s first choice when assembling the Avengers. Which is a shame, because there&#8217;s a decent multiplayer shooter here, one that&#8217;s lithe and snappy and highly rewarding of teamwork. But that doesn&#8217;t change the fact that it misses its own brief, leaving it struggling to stand out elsewhere.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/concord-review\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/concord-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve always thought there was something presumptuous about hero shooters. Building an entire game around a bunch of characters I&#8217;m expected to like purely on vibes is a big ask. Even BioWare, with its decades-long legacy of character-driven storytelling, recently got dinged for assuming players would immediately buy into Dragon Age: The Veilguard&#8216;s new party in the game&#8217;s misguided initial trailer. Sure, Blizzard got away with it back in 2016. But putting aside the fact Blizzard gets away with a lot of things it probably shouldn&#8217;t, the developer had two big advantages with Overwatch. First, the hero shooter was a new and shiny concept following a decade of playing with toy guns as faceless military men (with the exception of Team Fortress 2, although that&#8217;s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/concord-review-a-hero-shooter-that-nails-the-shooting-but-fumbles-the-heroes\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":951643,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,12244,3864,91,8711,8673,13262,59,45,73],"class_list":["post-951642","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-concord","tag-firewalk-studios","tag-fps","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-packom-interactive","tag-pc","tag-ps5","tag-sony-interactive-entertainment"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Concord review - a hero shooter that nails the shooting, but fumbles the heroes | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;ve always thought there was something presumptuous about hero shooters. 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