{"id":950676,"date":"2026-01-01T01:02:19","date_gmt":"2026-01-01T01:02:19","guid":{"rendered":"https:\/\/www.vg247.com\/spine-gamescom-sleeper-hit-inspired-by-deep-cut-action-games-preview-remember-me"},"modified":"2026-01-01T01:02:19","modified_gmt":"2026-01-01T01:02:19","slug":"spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\/","title":{"rendered":"SPINE was one of Gamescom&#8217;s sleeper hits, and it&#8217;s inspired by deep-cut action games you probably don&#8217;t remember"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember.jpg\" \/> <\/p>\n<p>When you sit down and chat to a developer about their upcoming game, a lot of the same names often pop up. Open-world games have roots in Breath of the Wild, fighting game devs love Smash Bros or Street Fighter 4, etc etc. I&#8217;ve talked to a lot of devs, and heard about a lot of games. I never &#8211; not in my life &#8211; expected a developer to talk about Remember Me during a preview. Yet director Dmitry Pimenov lit up when discussing all the old action games that bled into his upcoming Gun Fu action title, SPINE.\n<\/p>\n<p>SPINE, a 3rd person action game and a clear send-up of gun fu movies, comes from a small developer called Nekki. It&#8217;s best known for the Shadow Fight series of mobile games, but has decided to take a slow-motion leap into the PC and mobile market with a bold pitch. A Cyberpunk-themed project that aims to recreate that John Woo-style bullet ballet for modern audiences. While the film inspirations are obvious &#8211; John Wick, Hard Boiled, etc &#8211; it&#8217;s the games that raised an eyebrow.\n<\/p>\n<p>&#8220;I usually say Remember Me and they blank because they don&#8217;t remember it&#8221;, Pimenov admits before laughing. Capcom&#8217;s incredibly niche euro-punk game holds a place in SPINE&#8217;s DNA alongside Stranglehold (produced by John Woo himself), WET, and other Xbox 360\/PS3 deep cuts, and some of that distinct charm certainly comes across in the gameplay demo I saw for SPINE. But how does one boil down the spirit of Remember Me and these other often forgotten action romps and funnel them into a new, interesting experience? What makes them worth remembering? Pimenov has an answer.\n<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/spine-gamescom-sleeper-hit-inspired-by-deep-cut-action-games-preview-remember-me\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/spine-gamescom-sleeper-hit-inspired-by-deep-cut-action-games-preview-remember-me\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When you sit down and chat to a developer about their upcoming game, a lot of the same names often pop up. Open-world games have roots in Breath of the Wild, fighting game devs love Smash Bros or Street Fighter 4, etc etc. I&#8217;ve talked to a lot of devs, and heard about a lot of games. I never &#8211; not in my life &#8211; expected a developer to talk about Remember Me during a preview. Yet director Dmitry Pimenov lit up when discussing all the old action games that bled into his upcoming Gun Fu action title, SPINE. SPINE, a 3rd person action game and a clear send-up of gun fu movies, comes from a small developer called Nekki. It&#8217;s best known for the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":950677,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,12688,8711,8673,13896,59,86,13895,3987],"class_list":["post-950676","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-gamescom-2024","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-nekki","tag-pc","tag-shooter","tag-spine","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SPINE was one of Gamescom&#039;s sleeper hits, and it&#039;s inspired by deep-cut action games you probably don&#039;t remember | Arcader News<\/title>\n<meta name=\"description\" content=\"When you sit down and chat to a developer about their upcoming game, a lot of the same names often pop up. Open-world games have roots in Breath of the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SPINE was one of Gamescom&#039;s sleeper hits, and it&#039;s inspired by deep-cut action games you probably don&#039;t remember | Arcader News\" \/>\n<meta property=\"og:description\" content=\"When you sit down and chat to a developer about their upcoming game, a lot of the same names often pop up. Open-world games have roots in Breath of the\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-01T01:02:19+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"271\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"SPINE was one of Gamescom&#8217;s sleeper hits, and it&#8217;s inspired by deep-cut action games you probably don&#8217;t remember\",\"datePublished\":\"2026-01-01T01:02:19+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/\"},\"wordCount\":307,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/08\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember.jpg\",\"keywords\":[\"Action-Adventure\",\"Gamescom 2024\",\"Multiplayer Competitive\",\"Multiplayer Cooperative\",\"Nekki\",\"PC\",\"Shooter\",\"Spine\",\"Third Person\"],\"articleSection\":[\"VG24\\\/7\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/\",\"name\":\"SPINE was one of Gamescom's sleeper hits, and it's inspired by deep-cut action games you probably don't remember | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/08\\\/spine-was-one-of-gamescoms-sleeper-hits-and-its-inspired-by-deep-cut-action-games-you-probably-dont-remember.jpg\",\"datePublished\":\"2026-01-01T01:02:19+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"When you sit down and chat to a developer about their upcoming game, a lot of the same names often pop up. 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