{"id":947899,"date":"2025-12-31T14:33:18","date_gmt":"2025-12-31T14:33:18","guid":{"rendered":"https:\/\/www.polygon.com\/?p=443692"},"modified":"2025-12-31T14:33:18","modified_gmt":"2025-12-31T14:33:18","slug":"metal-gear-solid-delta-snake-eater-is-a-strange-ode-to-an-ousted-auteur","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/metal-gear-solid-delta-snake-eater-is-a-strange-ode-to-an-ousted-auteur\/","title":{"rendered":"Metal Gear Solid Delta: Snake Eater is a strange ode to an ousted auteur"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/metal-gear-solid-delta-snake-eater-is-a-strange-ode-to-an-ousted-auteur.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-drop-cap has-text-align-none\">It\u2019s been less than a year since Konami released <a href=\"https:\/\/www.polygon.com\/reviews\/23939010\/metal-gear-solid-master-collection-vol-1-review-scripts-lore\"><em>Metal Gear Solid: Master Collection<\/em><\/a>, a compilation that keeps the first five games in the series playable on modern hardware. That easy availability is hardly a given thanks to the wider industry\u2019s disregard for game preservation. But the collection\u2019s technical limitations and lack of modernization left some fans cynical.<\/p>\n<p class=\"has-text-align-none\"><em>MGS Delta: Snake Eater<\/em>, a remade version of <em>Metal Gear Solid 3<\/em>, is a different approach. \u201cThere\u2019s a whole new generation of gamers who are not familiar with the <em>Metal Gear<\/em> series,\u201d Konami producer Noriaki Okamura told me at a recent preview event for the game. Bringing the series to this modern audience, he said, was an exercise in \u201cdrawing the line of what we should and shouldn\u2019t alter to make sure that it feels modern but still nostalgic.\u201d<\/p>\n<p class=\"has-text-align-none\">The changes are mostly cosmetic. Konami\u2019s presentation at the game\u2019s hands-on event in London focuses on the fact that 2020s technology can create much-improved facial expressions and foliage; so, yes, Snake scowling around the jungle looks great. The control system has also been updated for modern sensibilities, but the classic system is preserved for the dedicated or curious.<\/p>\n<p class=\"has-text-align-none\">One mechanical addition is lasting damage. If Snake gets shot, that scar will stay with him throughout the game. I\u2019m a fan of the concept, but I didn\u2019t get to see how far it would go. In playing through the game\u2019s opening mission, Virtuous, I have to admit my less-than-sneaky Snake got shot plenty of times, but I didn\u2019t notice anything distinctive beyond persistent bloodstains.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/metal-gear-solid-delta-snake-eater-is-a-strange-ode-to-an-ousted-auteur-1.png\" alt=\"A shirtless, bloody Snake from Metal Gear Solid Delta: Snake Eater pushes a barrel down some stairs towards an approaching enemyA shirtless, bloody Snake from Metal Gear Solid Delta: Snake Eater pushes a barrel down some stairs towards an approaching enemy\" title=\"A shirtless, bloody Snake from Metal Gear Solid Delta: Snake Eater pushes a barrel down some stairs towards an approaching enemyA shirtless, bloody Snake from Metal Gear Solid Delta: Snake Eater pushes a barrel down some stairs towards an approaching enemy\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Konami\" \/><\/p>\n<p class=\"has-text-align-none\">As for what\u2019s staying the same, Okamura says Konami \u201cdefinitely didn\u2019t want to alter any of the story or world.\u201d He calls <em>MGS3<\/em> one of his favorite games. But it\u2019s not a decision without a little defensiveness: When asked why the story still resonates for him personally and for fans in general 20 years on, Okamura didn\u2019t answer directly, instead stressing that Konami does \u201crecognize that some of the expressions in the game could be outdated.\u201d The <a href=\"https:\/\/www.gamesradar.com\/the-metal-gear-solid-collection-is-so-true-to-hideo-kojimas-original-vision-that-it-needed-a-new-content-warning\/\">same disclaimer<\/a> that appears in the <em>Master Collection<\/em> also appears at the beginning of <em>Delta<\/em>.<\/p>\n<p class=\"has-text-align-none\">The outdated elements \u201chave been included without alteration to preserve the historical context in which the game was made and the creator&#8217;s original vision,\u201d reads that disclaimer. Okamura also tells me directly that they\u2019re left in \u201cout of respect to the original creator.\u201d And to be clear, I don\u2019t have a problem with the decision to preserve the narrative as-is, nor the inclusion of a disclaimer. The repeated references to <em>Metal Gear<\/em> writer and director Hideo Kojima without naming him are more interesting.<\/p>\n<p class=\"has-text-align-none\">Remakes and remasters happen without the involvement of the original developers all the time, but games in general rarely have the level of intense perceived auteurship of the Metal Gear series. And yet, based on my memory of the playtest, unlike <em>MGS3<\/em>, <em>Delta<\/em> does not call itself \u201ca Hideo Kojima game.\u201d (I tried to clarify this with Konami PR, but they didn\u2019t reply.) This is fair; hundreds of people worked on <em>Delta<\/em> and Hideo Kojima did not, directly. (He is still credited multiple times in the opening crawl for the work he did on <em>3<\/em>.) Some of the <em>Delta <\/em>team actually did also work on the Metal Gear<em> <\/em>series previously, including Okamura himself. And yet even Konami can\u2019t escape the mythologization of Kojima, the \u201ccreator\u201d \u2014 singular \u2014 whom <em>Delta <\/em>must respect.<\/p>\n<p class=\"has-text-align-none\">It\u2019s been almost 10 years since Konami closed the original Kojima Productions. Other than the <em>Master Collection<\/em>, the only Metal Gear release was <em>Metal Gear Survive, <\/em>which was poorly received and seems to have had disappointing sales numbers. Okamura says that the lesson Konami has learned from that experience is to ask \u201cwhat do the fans actually want and what should we be offering to those fans?\u201d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/metal-gear-solid-delta-snake-eater-is-a-strange-ode-to-an-ousted-auteur-2.png\" alt=\"Snake gets a call from someone saying, \u201cDo you copy? You\u2019re already in enemy territory, and somebody might be listening in.\u201dSnake gets a call from someone saying, \u201cDo you copy? You\u2019re already in enemy territory, and somebody might be listening in.\u201d\" title=\"Snake gets a call from someone saying, \u201cDo you copy? You\u2019re already in enemy territory, and somebody might be listening in.\u201dSnake gets a call from someone saying, \u201cDo you copy? You\u2019re already in enemy territory, and somebody might be listening in.\u201d\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Konami\" \/><\/p>\n<p class=\"has-text-align-none\">The answer, implicitly, is that fans want what Kojima and his team made. And on that question alone, I think that <em>Delta<\/em> is a fine way to give it to them. It\u2019s very close to the original, down to the voice lines being reused, and where things have changed, the modernization feels tactful. Its designers\u2019 goal is to give returning players nostalgia and to faithfully allow new players a similar-feeling entry into the series, and it will likely succeed. Including options like the classic controls is also valuable, and this project seems more likely to bring new fans into the series than the <em>Master Collection<\/em>. Having both available is broadly a best-of-both-worlds situation when it comes to game preservation.<\/p>\n<p class=\"has-text-align-none\">Ultimately, though, Konami capitalizing on games made by a studio it shuttered isn\u2019t a benevolent offering handed down without strings to the platonic concept of the fan. \u201cWhat fans want\u201d is a more pleasant framing than \u201cwhat people will spend money on,\u201d but it\u2019s also a self-evident synonym. In the opening to <em>Delta<\/em>, Snake says that he is devoted to \u201cthe President and the top brass.\u201d If they get replaced, no problem. \u201cI follow the will of the leader, no matter who\u2019s in charge.\u201d In the same way, it probably doesn\u2019t matter to most people who is benefitting from <em>Delta<\/em>\u2019s existence.&nbsp;<\/p>\n<p class=\"has-text-align-none\">But in the ongoing remake culture \u2014 the way art is being held in IP for the C-suite to endlessly wring out, and the <a href=\"https:\/\/www.polygon.com\/24177290\/video-game-industry-layoffs-studio-closures-record\">massive cascade<\/a> of layoffs and studio closures of the past couple of years \u2014 the tension between who made something and who has the right to benefit from recreating it is only likely to increase. Given that <em>MGS3<\/em> was chosen as an on-ramp for a new generation of <em>Metal Gear<\/em> players, being the first chronologically in the series, this probably won\u2019t be the only time Konami\u2019s developers are in this situation. And in that greater context, no matter how respectful <em>Delta<\/em> is, that tension will still remain.<\/p>\n<p class=\"has-text-align-none\"><em>Disclosure: This article is based on a preview event held by publisher Konami in London, England on Aug. 12. Konami provided Polygon\u2019s travel and accommodations for the event. You can find additional information about Polygon\u2019s ethics policy here.<\/em><\/p>\n<p><a href=\"https:\/\/www.polygon.com\/impressions\/443692\/metal-gear-solid-delta-snake-eater-konami-preview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been less than a year since Konami released Metal Gear Solid: Master Collection, a compilation that keeps the first five games in the series playable on modern hardware. That easy availability is hardly a given thanks to the wider industry\u2019s disregard for game preservation. But the collection\u2019s technical limitations and lack of modernization left some fans cynical. MGS Delta: Snake Eater, a remade version of Metal Gear Solid 3, is a different approach. \u201cThere\u2019s a whole new generation of gamers who are not familiar with the Metal Gear series,\u201d Konami producer Noriaki Okamura told me at a recent preview event for the game. Bringing the series to this modern audience, he said, was an exercise in \u201cdrawing the line of what we should and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/metal-gear-solid-delta-snake-eater-is-a-strange-ode-to-an-ousted-auteur\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":947900,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-947899","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metal Gear Solid Delta: Snake Eater is a strange ode to an ousted auteur | Arcader News<\/title>\n<meta name=\"description\" content=\"It\u2019s been less than a year since Konami released 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