{"id":945464,"date":"2025-12-31T11:17:19","date_gmt":"2025-12-31T11:17:19","guid":{"rendered":"https:\/\/www.polygon.com\/?p=443640"},"modified":"2025-12-31T11:17:19","modified_gmt":"2025-12-31T11:17:19","slug":"dying-light-the-beast-is-more-of-the-same-but-with-superpowers","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dying-light-the-beast-is-more-of-the-same-but-with-superpowers\/","title":{"rendered":"Dying Light: The Beast is more of the same, but with superpowers"},"content":{"rendered":"<figure> <img decoding=\"async\" alt=\"Official artwork shows Kyle Crane standing in a forest with enemies approaching him.\" data-caption=\"\" data-portal-copyright=\"Image: Techland\" data-has-syndication-rights=\"1\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/dying-light-the-beast-is-more-of-the-same-but-with-superpowers.png\" \/><figcaption><\/figcaption><\/figure>\n<p class=\"has-text-align-none\">Just in case you were wondering, <em>Dying Light<\/em> protagonist Kyle Crane has been in captivity, suffering the unethical zombie-DNA-splicing experiments of the brutish Baron for the best part of a decade. Yeah. He\u2019s had a pretty rough go of it, but I\u2019m pleased to report that Crane has now escaped, and, understandably, he\u2019s out for blood.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Crane is the titular monster of <em>Dying Light: The Beast<\/em>, an 18-hour stand-alone adventure that started life as story DLC for <em>Dying Light 2<\/em>. Said DLC was leaked by hackers last year, so the developers at Techland pivoted and decided to craft something with even greater ambition. <em>Dying Light: The Beast<\/em> takes place in a huge new region, a forgotten forest called Castor Woods where families used to vacation pre-zombie apocalypse. Now it\u2019s a playground for an apex predator like Crane, a massive parkour-friendly smattering of industrial compounds and plazas, littered with raiders and shambling plague vectors. It\u2019s not all bad, though \u2014 Crane\u2019s decade from hell has left him with new abilities, which he\u2019ll need to tackle the Freaks (what remains of The Baron\u2019s other subjects).\u00a0<\/p>\n<p class=\"has-text-align-none\">Despite its obvious attachment to the legacy of Techland\u2019s series, <em>Dying Light: The Beast<\/em> is intended to be an entry point for new players, a focused experience that evokes the moreish zombie-bashing essence of <em>Dying Light 2<\/em>, with added superpowers. A hands-off demo I caught at Gamescom saw Crane parkour through the Old Town, full of dilapidated apartments where dust particles hung beautifully in the air. Eventually, he reached a remote woodland and started stomping across mossy cable cars toward a hideout. When the sun finally set, there was a stealthy gait to Crane\u2019s movements, as he ducked into tall grass to lob decoys and control the attention of unique enemies that only appear at night.<\/p>\n<div class=\"wp-block-vox-media-highlight vox-media-highlight\">\n<h2 class=\"wp-block-heading\"><\/h2>\n<p class=\"has-text-align-none\">\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/dying-light-the-beast-is-more-of-the-same-but-with-superpowers.jpg\" alt=\"\" title=\"\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"\" \/> <\/p>\n<p class=\"has-text-align-none\"><em>Check out Polygon\u2019s&nbsp;<a href=\"https:\/\/www.polygon.com\/gamescom\/440839\/gamescom-2024-everything-announced\">Gamescom 2024 hub page<\/a> for all our coverage of the world\u2019s biggest games event.<\/em><\/p>\n<\/div>\n<p class=\"has-text-align-none\">Internal encounter environments were well detailed with long-forgotten ephemera, but I was quickly divorced from the tense atmosphere by some referential blood graffiti on the hideout walls, reading \u201cDon\u2019t Open Dead Inside.\u201d The important thing is that the combat environments are reactive, with poppable fuse boxes and burning pyres providing alternative routes beyond the reliability of <em>Dying Light<\/em>\u2019s \u201csmack and gash\u201d melee. Up close, the combat looked wonderfully disgusting. Side swipes with a baseball bat tore a crevasse into a gesticulating zombie\u2019s cheek \u2014 then a finishing blow accelerated the facial decay, leaving behind an unrecognizable indent. As Crane secured the shelter in the demo, there was a glimpse of a few exploration-based puzzles, standard cable-following fare focusing on activating generators and picking locks, with a few fights thrown in between.&nbsp;<\/p>\n<p class=\"has-text-align-none\">Outside, inclement weather events brought storms of dynamism to the open world, which features reactive encounters to stumble into, like dopey raiders huddling around a loot crate. Elsewhere, Crane leveraged his parkour skills to sprint around the innards of a stone silo and reach an enemy vantage point, which doubled as a blooming vista. Crane can leap, climb, and skulk around the open world on foot or, if it serves, hop into a pickup truck for a far less subtle zombie management system.<\/p>\n<p class=\"has-text-align-none\">If you\u2019re not into stealth, you can also play <em>The Beast<\/em> like a first-person shooter, yet while the gunplay looks solid enough, it\u2019s simply another arrow in your quiver alongside throwing knives, propane tanks, and face-melting beast powers. Gib-friendly gore mechanics sweeten the pot, though. A shotgun blast to the hip bone tears the aforementioned military men asunder, intestines dangling in the air while their lower halves remain on terra firma.&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/dying-light-the-beast-is-more-of-the-same-but-with-superpowers-1.jpg\" alt=\"A Dying Light: The Beast screenshot shows main character Kyle Crane standing in front of a sunset with a video of a city in the background.\" title=\"A Dying Light: The Beast screenshot shows main character Kyle Crane standing in front of a sunset with a video of a city in the background.\" data-has-syndication-rights=\"1\" data-caption=\"\" data-portal-copyright=\"Image: Techland\" \/><\/p>\n<p class=\"has-text-align-none\">During interspersed cutscenes, Roger Craig Smith\u2019s Crane is cynical and sarcastic, responding with terse tough-guy quips to the instructions of his handler, Olivia. He\u2019s not the most likable character in the world \u2014 Crane always sounds like he\u2019s gargling fish tank pebbles \u2014 but his emotional unmooring is to be expected, given the decade of deeply unethical psyche-dabbling at the hands of The Baron.<\/p>\n<p class=\"has-text-align-none\">The big bad didn\u2019t appear in my Gamescom demo, but in place was one of his creations, Behemoth, a mass of flesh carelessly flecked with horseshoe-shaped metal handles. Crane lured this rebar menace into an ominously shaped clearing to initiate one of <em>Dying Light: The Beast<\/em>\u2019s boss battles. They\u2019re par for the course, with Crane dodging and dashing to pepper in machete attacks and outmaneuver the lumbering hulk. My attention spiked when, at the midpoint, Crane engaged \u201cBeast Mode,\u201d which added an orange vignette to the screen. As well as forcing Crane to fight with his bare hands, going Beast Mode enabled the ability to pick up nearby environmental objects (in this case, a stone bollard) and lob them at unsuspecting zombies.&nbsp;<\/p>\n<p class=\"has-text-align-none\">All told, <em>Dying Light: The Beast<\/em> looks like an attractive follow-up to <em>Dying Light 2<\/em>, especially if you\u2019re nostalgic for Crane\u2019s original adventure in Harran. But I\u2019d expect a renovation rather than a revolution. I\u2019m particularly keen on the idea of hopping into Castor Woods in four-player co-op like the good old days of <em>Dead Island<\/em>, sharing progression with pals and seeing how the systems intersect for some raucous post-apocalyptic fun. I just hope Crane\u2019s glib banter doesn\u2019t undermine what the series is best at \u2014 ragdoll parkour combat comedy.\u00a0<\/p>\n<p class=\"has-text-align-none\"><em>Dying Light: The Beast<\/em> is coming to PlayStation, Windows PC, and Xbox. There\u2019s no release date as of writing, but in an ode to the game\u2019s development history, it\u2019ll come at no cost to those who own the Ultimate Edition of <em>Dying Light 2<\/em>.<\/p>\n<p><a href=\"https:\/\/www.polygon.com\/preview\/443640\/dying-light-the-beast-is-more-of-the-same-but-with-superpowers\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just in case you were wondering, Dying Light protagonist Kyle Crane has been in captivity, suffering the unethical zombie-DNA-splicing experiments of the brutish Baron for the best part of a decade. Yeah. He\u2019s had a pretty rough go of it, but I\u2019m pleased to report that Crane has now escaped, and, understandably, he\u2019s out for blood.&nbsp; Crane is the titular monster of Dying Light: The Beast, an 18-hour stand-alone adventure that started life as story DLC for Dying Light 2. Said DLC was leaked by hackers last year, so the developers at Techland pivoted and decided to craft something with even greater ambition. Dying Light: The Beast takes place in a huge new region, a forgotten forest called Castor Woods where families used to vacation&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dying-light-the-beast-is-more-of-the-same-but-with-superpowers\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":945465,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-945464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-polygon"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dying Light: The Beast is more of the same, but with superpowers | Arcader News<\/title>\n<meta name=\"description\" content=\"Just in case you were wondering, Dying Light protagonist Kyle 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