{"id":944922,"date":"2025-12-31T09:43:19","date_gmt":"2025-12-31T09:43:19","guid":{"rendered":"https:\/\/www.eurogamer.net\/blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness"},"modified":"2025-12-31T09:43:19","modified_gmt":"2025-12-31T09:43:19","slug":"blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness\/","title":{"rendered":"Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness.jpg\" \/> <\/p>\n<p>\nIt was looking a bit touch-and-go for real-time stealth-tactics fans after developer Mimimi Games <a href=\"https:\/\/www.eurogamer.net\/shadow-gambit-the-cursed-crew-developer-announces-final-ever-release\">shut up shop<\/a> following last year&#8217;s <a href=\"https:\/\/www.eurogamer.net\/shadow-gambit-the-cursed-crew-review-old-school-stealth-gets-a-rip-roaring-pirate-upgrade\">superb Shadow Gambit<\/a>. But thankfully it seems there&#8217;s more than a little life left in the genre, what with the imminent arrival of the <a href=\"https:\/\/www.eurogamer.net\/sumerian-sixs-pulpy-stealth-tactics-almost-manages-to-fill-that-mimimi-shaped-hole\">promising Sumerian Six<\/a> and now this: a new Goya-inspired stealth-tactics adventure from The Game Kitchen, the studio behind the wonderfully moody <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/blasphemous\">Blasphemous<\/a> series.\n<\/p>\n<p>\nThe Stone of Madness, as it&#8217;s known, transports players back in time to an 18th-century Spanish Monastery &#8211; serving as both a prison and an asylum &#8211; located somewhere in the Pyrenees mountains. Here, five prisoners plan their escape through its gloomy corridors, which, of course, is where all the real-time stealthy stuff starts to come in.\n<\/p>\n<p>\nAs the adventure unfolds &#8211; well <em>adventures<\/em>, given it promises two fully fledged campaigns, each with unique stories, objectives, and characters &#8211; players will alternately control five distinct characters: Agnes, Leonora, Eduardo, Amelia, and Alfredo. Each has their own unique upgradeable skills, enabling them to &#8211; among other things &#8211; cast spells, distract and kill enemies, stun evil spirits, and access hard-to-reach areas.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It was looking a bit touch-and-go for real-time stealth-tactics fans after developer Mimimi Games shut up shop following last year&#8217;s superb Shadow Gambit. But thankfully it seems there&#8217;s more than a little life left in the genre, what with the imminent arrival of the promising Sumerian Six and now this: a new Goya-inspired stealth-tactics adventure from The Game Kitchen, the studio behind the wonderfully moody Blasphemous series. The Stone of Madness, as it&#8217;s known, transports players back in time to an 18th-century Spanish Monastery &#8211; serving as both a prison and an asylum &#8211; located somewhere in the Pyrenees mountains. Here, five prisoners plan their escape through its gloomy corridors, which, of course, is where all the real-time stealthy stuff starts to come in. As&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blasphemous-studio-unveils-goya-inspired-stealth-tactics-adventure-the-stone-of-madness\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":944923,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[21,45,479,13825,4616],"class_list":["post-944922","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-nintendo-switch","tag-ps5","tag-stealth","tag-the-stone-of-madness","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness | Arcader News<\/title>\n<meta name=\"description\" content=\"It was looking a bit 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