{"id":944694,"date":"2025-12-31T10:06:18","date_gmt":"2025-12-31T10:06:18","guid":{"rendered":"https:\/\/www.eurogamer.net\/world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base"},"modified":"2025-12-31T10:06:18","modified_gmt":"2025-12-31T10:06:18","slug":"world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base\/","title":{"rendered":"World of Warcraft boss: &#8220;I think we should have listened more to the player base&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base.jpg\" \/> <\/p>\n<p><a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/games\/world-of-warcraft\">World of Warcraft<\/a> boss Holly Longdale says Blizzard has learned from its controversial Shadowlands launch, acknowledging the expansion &#8220;wasn&#8217;t enough&#8221; and &#8220;wasn&#8217;t the right stuff&#8221;, admitting the team should have &#8220;listened more&#8221; to its community.<\/p>\n<p>Talking to <a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/warcraft-vp-on-what-blizzard-should-have-done-differently-over-the-game-s-20-years-we-should-have-listened-more\/\">PC Gamer<\/a>, Longdale reflected back over World of Warcraft&#8217;s storied 20 years, partly as a player, and &#8220;as a very humble and lucky leader on this team&#8221;.<\/p>\n<p>&#8220;I think we should have listened more to the player base,&#8221; Longdale said. &#8220;I think quite often in earlier times, game design wasn&#8217;t even a job, really,&#8221; she said. &#8220;It was a bunch of super incredibly passionate geeks figuring out how to make tabletop gaming into 3D. So, I think there was a lot of going on their best instincts.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>World of Warcraft boss Holly Longdale says Blizzard has learned from its controversial Shadowlands launch, acknowledging the expansion &#8220;wasn&#8217;t enough&#8221; and &#8220;wasn&#8217;t the right stuff&#8221;, admitting the team should have &#8220;listened more&#8221; to its community. Talking to PC Gamer, Longdale reflected back over World of Warcraft&#8217;s storied 20 years, partly as a player, and &#8220;as a very humble and lucky leader on this team&#8221;. &#8220;I think we should have listened more to the player base,&#8221; Longdale said. &#8220;I think quite often in earlier times, game design wasn&#8217;t even a job, really,&#8221; she said. &#8220;It was a bunch of super incredibly passionate geeks figuring out how to make tabletop gaming into 3D. So, I think there was a lot of going on their best instincts.&#8221; Read&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/world-of-warcraft-boss-i-think-we-should-have-listened-more-to-the-player-base\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":944695,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[85,352,1348,301,42,2137,79,135,199,59,34,3987,1081,11495],"class_list":["post-944694","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-activision-blizzard","tag-blizzard","tag-blizzard-entertainment","tag-community","tag-development","tag-expansion-pass","tag-fantasy","tag-mmo","tag-mmorpg","tag-pc","tag-rpg","tag-third-person","tag-world-of-warcraft-shadowlands","tag-world-of-warcraft-the-war-within"],"yoast_head":"<!-- This site is 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