{"id":942722,"date":"2025-12-30T23:33:19","date_gmt":"2025-12-30T23:33:19","guid":{"rendered":"https:\/\/www.eurogamer.net\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes"},"modified":"2025-12-30T23:33:19","modified_gmt":"2025-12-30T23:33:19","slug":"after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes\/","title":{"rendered":"After the nightmare of developing games for Google, Revenge of the Savage Planet rises from the ashes"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes.jpg\" \/> <\/p>\n<p>It took longer to buy back the Journey to the Savage Planet IP and source code from Google than it did to sell Typhoon Studios to it. &#8220;Because Google&#8217;s used to buying stuff, but they are <em>not<\/em> used to giving it back,&#8221; Reid Schneider, co-founder and studio head of Racoon Logic, tells me on a visit to their Montr&eacute;al office for a hands-off preview of Revenge of the Savage Planet, a sort-of sequel to Journey to the Savage Planet.<\/p>\n<p>I&#8217;m anecdotally told by Schneider and other Racoon Logic employees that Google wasn&#8217;t used to a lot of how game development worked. &#8220;The core of it is: don&#8217;t work with companies whose primary business is not making games, if you would like to make games,&#8221; Alex Hutchinson, Racoon Logic co-founder and creative director, summarises. &#8220;[Google] didn&#8217;t like how game development tasted,&#8221; Schneider later adds.<\/p>\n<p>The reason why new studio Racoon Logic knows so much about working with Google is that it was co-founded by, and hired, many employees who worked at Typhoon Studios, the developers of Journey to the Savage Planet. &#8220;The first, last, and only game Google ever paid for internally,&#8221; Hutchinson laughs, as he and Schneider explain Typhoon&#8217;s troubled history with Google.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It took longer to buy back the Journey to the Savage Planet IP and source code from Google than it did to sell Typhoon Studios to it. &#8220;Because Google&#8217;s used to buying stuff, but they are not used to giving it back,&#8221; Reid Schneider, co-founder and studio head of Racoon Logic, tells me on a visit to their Montr&eacute;al office for a hands-off preview of Revenge of the Savage Planet, a sort-of sequel to Journey to the Savage Planet. I&#8217;m anecdotally told by Schneider and other Racoon Logic employees that Google wasn&#8217;t used to a lot of how game development worked. &#8220;The core of it is: don&#8217;t work with companies whose primary business is not making games, if you would like to make games,&#8221; Alex&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":942723,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,6354,2746,8767,12688,75,2275,8673,13782,13783,53,54,3987],"class_list":["post-942722","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-comedy","tag-exploration","tag-full-product","tag-gamescom-2024","tag-indie","tag-metroidvania","tag-multiplayer-cooperative","tag-racoon-logic","tag-revenge-of-the-savage-planet","tag-science-fiction","tag-single-player","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>After the nightmare of developing games for Google, Revenge of the Savage Planet rises from the ashes | Arcader News<\/title>\n<meta name=\"description\" content=\"It took longer to buy back the Journey to the Savage Planet IP and source code from Google than it did to sell Typhoon Studios to it. &quot;Because Google&#039;s\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/after-the-nightmare-of-developing-games-for-google-revenge-of-the-savage-planet-rises-from-the-ashes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"After the nightmare of developing games for Google, Revenge of the Savage Planet rises from the ashes | Arcader News\" \/>\n<meta property=\"og:description\" content=\"It took longer to buy back the Journey to the Savage Planet IP and source code from Google than it did to sell Typhoon Studios to it. &quot;Because Google&#039;s\" \/>\n<meta property=\"og:url\" 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