{"id":940267,"date":"2025-12-30T09:21:18","date_gmt":"2025-12-30T09:21:18","guid":{"rendered":"https:\/\/www.eurogamer.net\/silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding"},"modified":"2025-12-30T09:21:18","modified_gmt":"2025-12-30T09:21:18","slug":"silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding\/","title":{"rendered":"Silent Hill 2&#8217;s remake dares to modernise a classic, and is largely succeeding"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding.jpg\" \/> <\/p>\n<p>\nSilent Hill 2 remains one of the all time survival horror greats &#8211; and its story of grief, framed by fogged streets and flashlight lit corridors, remains as haunting today as on its initial release. All of which is to say, there&#8217;s a lot riding on developer <a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/companies\/bloober-team\">Bloober Team<\/a> to nail the details of its remake&#8217;s atmosphere when it arrives on 8th October. To be blunt, the team has had an uphill battle to inspire confidence in long-time Silent Hill fans, not helped by a poorly pitched &#8216;<a href=\"https:\/\/www.youtube.com\/watch?v=CqUexhXHJI0\">combat trailer<\/a>&#8216; at Sony&#8217;s State of Play in January that completely<br \/>\nmissed the brief. Since then, later gameplay showings have put the remake&#8217;s intentions in much better light. And thankfully, in playing its opening three hours at a recent Konami event &#8211; from the start right up to the first Pyramid Head boss &#8211; I am now much more positive about it. Despite my worries going in, I&#8217;m glad the remake does even dares to make key changes to the game, complete with new puzzles, updated combat, plus the promise of new, additional endings.<\/p>\n<p>Before we get to that, a quick Digital Foundry-style aside. On booting the game there were two graphics modes on PS5: a 30fps quality mode, and a performance mode that targets 60fps. Dynamic resolution appears to be used more aggressively for the latter, but I happily stuck with the 60fps option, which ran Silent Hill&#8217;s south vale region and later Wood Side Apartment block smoothly. The only problem spot was an early graveyard area &#8211; with its obvious sub-60 drops in the build shown &#8211; but that might improve by release. <\/p>\n<p>Speaking with the team at Bloober directly, it&#8217;s<br \/>\nalso confirmed that both modes use Unreal Engine 5&#8217;s Lumen technology on PS5 &#8211; enhancing its reflections with a software-based approximation of ray tracing. The result being that the rain-slicked streets reflect every shop sign crisply, even if they&#8217;re out of your camera&#8217;s view (a problem for the SSR method, which is still used as a fallback behind Lumen here). Added to this the team confirms that Lumen is also used for ambient occlusion, albeit only on the 30fps quality mode. Also, for a bit of fun, an additional 90s filter toggle is included in the remake&#8217;s menus to change its colour grading to<br \/>\nmore closely match the fade of the PS2 original&#8217;s &#8211; if you&#8217;re that way inclined.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silent Hill 2 remains one of the all time survival horror greats &#8211; and its story of grief, framed by fogged streets and flashlight lit corridors, remains as haunting today as on its initial release. All of which is to say, there&#8217;s a lot riding on developer Bloober Team to nail the details of its remake&#8217;s atmosphere when it arrives on 8th October. To be blunt, the team has had an uphill battle to inspire confidence in long-time Silent Hill fans, not helped by a poorly pitched &#8216;combat trailer&#8216; at Sony&#8217;s State of Play in January that completely missed the brief. Since then, later gameplay showings have put the remake&#8217;s intentions in much better light. And thankfully, in playing its opening three hours at a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/silent-hill-2s-remake-dares-to-modernise-a-classic-and-is-largely-succeeding\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":940268,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[1708,45,9329],"class_list":["post-940267","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-bloober-team","tag-ps5","tag-silent-hill-2-remake"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Silent Hill 2&#039;s remake dares to modernise a classic, and is largely succeeding | Arcader News<\/title>\n<meta name=\"description\" content=\"Silent Hill 2 remains one of the all time survival horror greats - 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