{"id":935203,"date":"2025-12-29T18:55:26","date_gmt":"2025-12-29T18:55:26","guid":{"rendered":"http:\/\/2NaUMfnY7NwHzbjmuWXixM"},"modified":"2025-12-29T18:55:26","modified_gmt":"2025-12-29T18:55:26","slug":"the-final-fantasy-9-upscale-mod-just-got-a-surprise-update-after-3-years-including-a-full-rework-of-its-backgrounds-120-fps-ultrawide-and-more","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-final-fantasy-9-upscale-mod-just-got-a-surprise-update-after-3-years-including-a-full-rework-of-its-backgrounds-120-fps-ultrawide-and-more\/","title":{"rendered":"The Final Fantasy 9 upscale mod just got a surprise update after 3 years, including a &#8216;full rework&#8217; of its backgrounds, 120 fps, ultrawide, and more"},"content":{"rendered":"<article>\n<p>The beauty and tragedy of Final Fantasy 9 is that it came at the tail end of the PlayStation 1&apos;s life and featured some of the finest 2D environmental art ever put in an RPG\u2026 all rendered at 240p. Square Enix&apos;s official PC port didn&apos;t do the best job upscaling the highly detailed backgrounds to modern resolutions, but along came the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/for-final-fantasy-9s-20th-anniversary-play-it-with-the-beautiful-moguri-ai-upscale-mod\/\">Moguri Mod<\/a>, an AI upscale treatment that did a better job of preserving some of the art while blowing it up by approximately a billion pixels. Three years after I thought we&apos;d gotten the final version of Moguri Mod, it&apos;s now been given a complete overhaul, including every background being re-rendered using a different learning model.<\/p>\n<p>Here&apos;s the rundown from the Moguri Mod page:<\/p>\n<ul>\n<li>Upscale re-rendered of all backgrounds, aided by Stable Diffusion, mixed with the original result<\/li>\n<li>Full rework of battle backgrounds (re-render, re-stitching, re-mood)<\/li>\n<li>Redrawing of many layer edges<\/li>\n<li>Improvements of most lights<\/li>\n<li>Animated textures upscaled on Monsters\/NPC<\/li>\n<li>Rework of some FMVs<\/li>\n<li>Many visual bugfixes (battles, backgrounds&#8230;)<\/li>\n<\/ul>\n<p>While I don&apos;t have any comparisons of this 9.0 update vs the last version, this look at the Moguri 9 beside the unmodified PC port is striking:<\/p>\n<p><iframe width=\"100%\" height=\"1078\" frameborder=\"0\" data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/cdn.knightlab.com\/libs\/juxtapose\/latest\/embed\/index.html?uid=f5857c66-5a6a-11ef-9396-d93975fe8866\"><\/iframe><\/p>\n<p>There are also some neat experimental features available in this latest release, including new &#8220;toon&#8221; and &#8220;realism&#8221; shaders for character and enemy models. I don&apos;t know if I prefer either over the original&apos;s unmistakeable PS1 polygons, but it&apos;s pretty neat how dramatically they affect the look of the game without replacing the character models outright.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:957px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:115.26%;\"><img loading=\"lazy\" decoding=\"async\" id=\"CNzbDyCXRZuNECaKY6vTG6\" name=\"Moguri Memoria Shader.png\" alt=\"Memoria mod shaders\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/the-final-fantasy-9-upscale-mod-just-got-a-surprise-update-after-3-years-including-a-full-rework-of-its-backgrounds-120-fps-ultrawide-and-more.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"957\" height=\"1103\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Square Enix, Memoria Mod team)<\/span><\/figcaption><\/figure>\n<p>Moguri is installed from a Final Fantasy 9 mod launcher called <a data-analytics-id=\"inline-link\" href=\"https:\/\/github.com\/Albeoris\/Memoria\/releases\/tag\/v2024.08.05\" target=\"_blank\" rel=\"noopener\">Memoria<\/a>, and as a modding platform it&apos;s actually been adding <em>loads<\/em> of features over the last three years that can now be paired with this latest AI upscale rework. Most notably: \u00a0<\/p>\n<ul>\n<li>High framerate options (60 fps, 90 fps, 120 fps)<\/li>\n<li>16:10 and ultrawide support<\/li>\n<li>Custom fonts<\/li>\n<li>Built-in anti-aliasing<\/li>\n<\/ul>\n<p>The mod couldn&apos;t magic up extra art for ultrawide displays where none existed, so you will still see black bars on the sides of the screen in some places if you&apos;re on a 21:9 monitor. But because the environments often scrolled and extended beyond the sides of the original 4:3 screen, there was more art to use in some places. It&apos;s wild looking at this old 4:3 game in ultrawide. The 16:10 support, meanwhile, is great for the Steam Deck, getting back a bit of that vertical screen space lost in the crop from the original resolution.<\/p>\n<p>There&apos;s even an option to replace Final Fantasy 9&apos;s card game, Tetra Master, with the more popular and less random Triple Triad from Final Fantasy 8. Let me be clear, though: if you do this, we cannot be friends.<\/p>\n<p>Memoria looks like it&apos;s still under active development, so even if this ends up being the final update to Moguri&apos;s AI upscale overhaul, it seems like Final Fantasy 9 modding as a whole will keep on trucking. At this rate, fans will have completely remade the game before Square Enix&apos;s own <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/epic-games-store-leak-points-to-upcoming-releases-of-final-fantasy-9-remake-the-last-of-us-part-2-and-more\/\"><u>long-rumored remake<\/u><\/a> finally appears.\u00a0<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-final-fantasy-9-upscale-mod-just-got-a-surprise-update-after-3-years-including-a-full-rework-of-its-backgrounds-120-fps-ultrawide-and-more\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The beauty and tragedy of Final Fantasy 9 is that it came at the tail end of the PlayStation 1&apos;s life and featured some of the finest 2D environmental art ever put in an RPG\u2026 all rendered at 240p. Square Enix&apos;s official PC port didn&apos;t do the best job upscaling the highly detailed backgrounds to modern resolutions, but along came the Moguri Mod, an AI upscale treatment that did a better job of preserving some of the art while blowing it up by approximately a billion pixels. Three years after I thought we&apos;d gotten the final version of Moguri Mod, it&apos;s now been given a complete overhaul, including every background being re-rendered using a different learning model. Here&apos;s the rundown from the Moguri Mod page:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-final-fantasy-9-upscale-mod-just-got-a-surprise-update-after-3-years-including-a-full-rework-of-its-backgrounds-120-fps-ultrawide-and-more\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":935204,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-935203","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Final Fantasy 9 upscale mod just got a surprise update after 3 years, including a &#039;full rework&#039; of its backgrounds, 120 fps, ultrawide, and more | Arcader News<\/title>\n<meta name=\"description\" content=\"The beauty and tragedy of Final Fantasy 9 is that it came at the tail end of the PlayStation 1&amp;apos;s life and featured some of the finest 2D\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-final-fantasy-9-upscale-mod-just-got-a-surprise-update-after-3-years-including-a-full-rework-of-its-backgrounds-120-fps-ultrawide-and-more\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Final Fantasy 9 upscale mod just got a surprise update after 3 years, including a &#039;full rework&#039; 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