{"id":929255,"date":"2025-12-29T00:23:14","date_gmt":"2025-12-29T00:23:14","guid":{"rendered":"http:\/\/R7DWBzaTEtXjCN5PQBvw5R"},"modified":"2025-12-29T00:23:14","modified_gmt":"2025-12-29T00:23:14","slug":"i-dunno-what-the-negativity-is-for-people-had-fun-palworld-dev-comes-to-helldivers-2s-defence-after-stats-tracker-decrees-both-games-burnt-out","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-dunno-what-the-negativity-is-for-people-had-fun-palworld-dev-comes-to-helldivers-2s-defence-after-stats-tracker-decrees-both-games-burnt-out\/","title":{"rendered":"&#8216;I dunno what the negativity is for, people had fun&#8217;: Palworld dev comes to Helldivers 2&#8217;s defence after stats-tracker decrees both games burnt out"},"content":{"rendered":"<article>\n<p>There&#8217;s been an increased desire, it seems, to highlight the concurrent users of formerly mega-popular games like Palworld and Helldivers 2, see a line going down on a graph, and decree them dead and buried.<\/p>\n<p>Both games, in fact, have a pretty similar story. Palworld had an all-time peak of 2 million players,<em> <\/em>while<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/helldivers-2-player-counts-more-than-double-launch-weekend-300k-and-climbing-as-the-co-op-shooter-goes-viral\/\"> Helldivers 2 enjoyed a booming 450,000 players at its all-time high<\/a>. While that&#8217;s no longer the case, neither game is dead in the water by any stretch of the imagination.<\/p>\n<p>Palworld community manager (though he also has credits for localisation and design on the game) Bucky took to Twitter to express his frustration when, while pointing towards both games&#8217; downward slopes, a <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/Bucky_cm\/status\/1821491413814755478\" target=\"_blank\" rel=\"noopener\">user argued they were heralds<\/a> of &#8220;the Age of meme-gaming, where you seek to burn bright &#038; strong, but you know you&#8217;ll burn up fast no matter what&#8221; (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/survival\/palworld-community-lead-defends-the-player-count-of-their-survival-hit-and-fellow-meme-game-helldivers-2-as-long-as-someone-is-enjoying-them-then-surely-its-a-win\/\" target=\"_blank\" rel=\"noopener\">GamesRadar<\/a>).<\/p>\n<p>Bucky responded with a rather baffled &#8220;Is Palworld really a meme game though? Is Helldivers? \u2026 As long as both games continue to be developed, and as long as someone is enjoying them then surely it&#8217;s a win? Why even compare them?&#8221;<\/p>\n<p>Honestly, even as an outside observer, I&#8217;m a little weary of the stats-chasing myself. While it&#8217;s technically true to say that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.forbes.com\/sites\/paultassi\/2024\/06\/30\/after-initial-success-helldivers-2-has-lost-90-of-its-players-with-no-signs-of-recovery\/\" target=\"_blank\" rel=\"noopener\">Helldivers 2 has lost over 90% of its playerbase<\/a>, the follow-on of &#8220;game&#8217;s dead&#8221; is just factually not true. At the time of writing, Helldivers 2 has enjoyed a 24-hour peak of 54,000 players on Steam alone, with Palworld ranking at around 39,000 players even a good while after its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/survival-crafting\/palworlds-first-major-update-sakurajima-lands-on-june-27-with-a-new-island-and-new-pals\/\">most recent major update.<\/a><\/p>\n<p>So, yes. You can say that Helldivers 2 has around 8-11% of the people playing it on Steam now when compared to its halcyon days\u2014similarly, Palworld has around 1.8% of its all-time peak online. But a playerbase of a few dozen thousand is hardly &#8220;dead&#8221;\u2014neither of these games are as desolate as Suicide Squad: Kill the Justice League, which hasn&#8217;t broken over <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/suicide-squad-kill-the-justice-league-s-steam-numbers-have-dwindled-into-the-low-hundreds-placing-it-side-by-side-with-gotham-knights\/\">a thousand concurrent players on Steam for months<\/a>.<\/p>\n<p>&#8220;I dunno what the negativity is for,&#8221; Bucky continues. &#8220;People had fun. People continue to have fun. As game devs, isn&#8217;t that literally all we ask for? People to enjoy our games.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:591px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:121.83%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dLfDvhDkCfn7GKdg59Go2L\" name=\"Screenshot 2024-08-09 163733\" alt=\"A post that reads: \"Is Palworld really a meme game though? Is Helldivers? ?Both are \"meme\" games because...people enjoyed them? They were popular? I don't get it. Both offer a fun experience that A LOT of people enjoy, and both still enjoy a very healthy player base. Palworld isn't even a live game and can be enjoyed alone or with friends in co-op, so does CCU even matter?Have we really \"burned up\"? Has Helldivers?As long as both games continue to be developed, and as long as someone is enjoying them then surely it's a win? Why even compare them? I'm sorry you didn't seem to enjoy either game I guess? and that neither game apparently meets your standard for game development? Either way, I dunno what the negativity is for. People had fun. People continue to have fun. As game devs, isn't that literally all we ask for? People to enjoy our games. I guess we have different takes in that regard \ud83e\udd37\u200d\u2642\ufe0fApologies for the rant\u270c\ufe0f\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/i-dunno-what-the-negativity-is-for-people-had-fun-palworld-dev-comes-to-helldivers-2s-defence-after-stats-tracker-decrees-both-games-burnt-out.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"591\" height=\"720\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: @Bucky_cm on Twitter\/X.)<\/span><\/figcaption><\/figure>\n<p>It should be noted, too, that in both games&#8217; cases, they were unexpected successes with smaller development teams when compared to the AAA competition. Helldivers 2 developer Arrowhead Games had its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-servers-are-getting-crushed-under-the-onslaught-of-mechs\/\">servers crushed under the unexpected weight<\/a> of its liberty-hungry players, whereas Palworld had to start shelling out <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/palworld-costs-launch-servers\/\">$475,000 a month to keep the lights on<\/a> under player demand.<\/p>\n<p>Neither is a big-budget live service marvel designed to keep you hooked a la Destiny 2, a top-billing MMO like World of Warcraft, or a humble little game called Counter-Strike. To expect them to keep pulling in hundreds of thousands of players indefinitely is, at best, silly. Still, it looks like this is one of those conversations <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/palworld-dev-says-talk-of-player-dropoff-is-lazy-and-it-is-fine-to-take-breaks-from-games\/\">we&#8217;ll get to keep having<\/a> whenever the next smaller game that sells gangbusters occurs.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/survival-crafting\/i-dunno-what-the-negativity-is-for-people-had-fun-palworld-dev-comes-to-helldivers-2-s-defence-after-stats-tracker-decrees-both-games-burnt-out\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s been an increased desire, it seems, to highlight the concurrent users of formerly mega-popular games like Palworld and Helldivers 2, see a line going down on a graph, and decree them dead and buried. Both games, in fact, have a pretty similar story. Palworld had an all-time peak of 2 million players, while Helldivers 2 enjoyed a booming 450,000 players at its all-time high. While that&#8217;s no longer the case, neither game is dead in the water by any stretch of the imagination. Palworld community manager (though he also has credits for localisation and design on the game) Bucky took to Twitter to express his frustration when, while pointing towards both games&#8217; downward slopes, a user argued they were heralds of &#8220;the Age of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-dunno-what-the-negativity-is-for-people-had-fun-palworld-dev-comes-to-helldivers-2s-defence-after-stats-tracker-decrees-both-games-burnt-out\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":929256,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,9395],"class_list":["post-929255","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-survival-crafting"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin 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