{"id":928114,"date":"2025-12-28T19:33:15","date_gmt":"2025-12-28T19:33:15","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2024-the-big-senuas-saga-hellblade-2-tech-interview"},"modified":"2025-12-28T19:33:15","modified_gmt":"2025-12-28T19:33:15","slug":"the-making-of-senuas-saga-hellblade-2-the-ninja-theory-interview","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-making-of-senuas-saga-hellblade-2-the-ninja-theory-interview\/","title":{"rendered":"The making of Senua&#8217;s Saga: Hellblade 2 &#8211; the Ninja Theory interview"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/the-making-of-senuas-saga-hellblade-2-the-ninja-theory-interview.jpg\" \/> <\/p>\n<p><a data-keyword=\"true\" href=\"https:\/\/www.eurogamer.net\/senuas-saga-hellblade-2-review\">Senua&#8217;s Saga: Hellblade 2<\/a> stands as one of the most impressive games we&#8217;ve seen this year, and, in fact, this entire generation. It&#8217;s a game that pushes the limits of what Unreal Engine 5 can offer at this point in time, taking full advantage of its many features. Beautiful acting, amazing character models, stunning landscapes, and truly exceptional lighting all come together to create a moody, beautiful and atmospheric experience.<\/p>\n<p>We recently had the chance to sit down with three key members from the Hellblade 2 development team at Ninja Theory: VFX director Mark Slater-Tunstill, environment art director Dan Atwell and audio director David Garc&iacute;a D&iacute;az. We spoke at length about the tech behind the game, the challenges and opportunities of being an early Unreal Engine 5 release, and some key development decisions that defined the title. <\/p>\n<p>As usual, the interview text below has been lightly edited for length and clarity, with the full discussion available via the video embed below.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-the-big-senuas-saga-hellblade-2-tech-interview\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2024-the-big-senuas-saga-hellblade-2-tech-interview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Senua&#8217;s Saga: Hellblade 2 stands as one of the most impressive games we&#8217;ve seen this year, and, in fact, this entire generation. It&#8217;s a game that pushes the limits of what Unreal Engine 5 can offer at this point in time, taking full advantage of its many features. Beautiful acting, amazing character models, stunning landscapes, and truly exceptional lighting all come together to create a moody, beautiful and atmospheric experience. We recently had the chance to sit down with three key members from the Hellblade 2 development team at Ninja Theory: VFX director Mark Slater-Tunstill, environment art director Dan Atwell and audio director David Garc&iacute;a D&iacute;az. We spoke at length about the tech behind the game, the challenges and opportunities of being an early Unreal&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-making-of-senuas-saga-hellblade-2-the-ninja-theory-interview\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":928115,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,1572,2258,6363,54,3987],"class_list":["post-928114","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-digital-foundry","tag-ninja-theory","tag-senuas-saga-hellblade-ii","tag-single-player","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The making of Senua&#039;s Saga: Hellblade 2 - the Ninja Theory interview | Arcader News<\/title>\n<meta name=\"description\" content=\"Senua&#039;s Saga: Hellblade 2 stands as one of the most impressive games we&#039;ve seen this year, and, in fact, this entire generation. It&#039;s a game that pushes\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-making-of-senuas-saga-hellblade-2-the-ninja-theory-interview\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The making of Senua&#039;s Saga: Hellblade 2 - the Ninja Theory interview | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Senua&#039;s Saga: Hellblade 2 stands as one of the most impressive games we&#039;ve seen this year, and, in fact, this entire generation. 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