{"id":920490,"date":"2025-12-27T14:08:14","date_gmt":"2025-12-27T14:08:14","guid":{"rendered":"http:\/\/JcwtR8ena3odRTcrcWzBP8"},"modified":"2025-12-27T14:08:14","modified_gmt":"2025-12-27T14:08:14","slug":"baldurs-gate-3s-harpers-just-cant-catch-a-break-sleuth-discovers-jaheiras-redshirts-have-a-block-in-their-code-that-nerfs-their-damage-in-half","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/baldurs-gate-3s-harpers-just-cant-catch-a-break-sleuth-discovers-jaheiras-redshirts-have-a-block-in-their-code-that-nerfs-their-damage-in-half\/","title":{"rendered":"Baldur&#8217;s Gate 3&#8217;s Harpers just can&#8217;t catch a break\u2014sleuth discovers Jaheira&#8217;s redshirts have a block in their code that nerfs their damage in half"},"content":{"rendered":"<article>\n<p>A few things are certain in Baldur&#8217;s Gate 3\u2014you&#8217;ll always roll a natural 1 at the worst possible time, your druid will spend most of their playtime casting longstrider on their minions, and the Harpers are wimps.<\/p>\n<p>Not Jaheira\u2014she&#8217;s fine\u2014but when it comes to the Absolute cult they&#8217;re up against, they&#8217;re pretty outmatched. Anyone who&#8217;s done the siege on Moonrise Towers will tell you that those smite-happy paladins will chew through your NPC mates like holy knives through redshirt butter.<\/p>\n<p>Well, user <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/BaldursGate3\/comments\/1eggyt6\/the_harpers_have_been_bugged_since_release_let_me\/\" target=\"_blank\" rel=\"noopener\">NCBlizzard<\/a> on the Baldur&#8217;s Gate 3 subreddit has had enough, diving deep into the code of the game and coming away with a harrowing revelation: they&#8217;ve all been fighting with one hand tied behind their back this whole time (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/baldur-s-gate\/baldurs-gate-3-investigator-says-larian-neutered-one-of-the-rpgs-major-factions-stopping-its-npcs-from-using-their-most-important-dandd-class-feature\/\" target=\"_blank\" rel=\"noopener\">GamesRadar<\/a>).<\/p>\n<p>&#8220;We aren&#8217;t even too sure on whether or not this is a genuine bug and oversight, or a confusing and completely bizarre and insane work-around characteristic they intentionally added in but in a really bizarre and especially inconsistent manner; and at this point, any clarification would be most welcome.&#8221;<\/p>\n<p>The bug in question? Many of the Harpers, but not all of them, have the &#8220;extra_attack_blocked&#8221; tag slapped on them. This stops them from using their Extra Attack, a feature most classes (except for, say, the College of Swords bard) get at level 5.<\/p>\n<p>Initially, as someone who has spent quite a bit of time DMing D&#038;D 5th edition (otherwise known as 5e, the system Baldur&#8217;s Gate 3 is based on) and thinking about the woes of action economy in encounter balancing (translation, the impact group size has on how hard stuff is) I went in anticipating I&#8217;d have an easy answer.<\/p>\n<p>See, in 5e, the amount of &#8220;Actions&#8221; one side has matters way more than that side&#8217;s raw numerical power. The more creatures there are, the less a whiff punishes them, and the higher chance they have of rolling a 20 for some extra damage. The Harpers, I thought, have this &#8216;Rock Lee wearing weights&#8217; restraint because there&#8217;s a lot of them, and each getting two attacks would probably be a bit much when you&#8217;re fighting alongside (or against, if you&#8217;re <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/evil-playthroughs-of-baldurs-gate-3-arent-just-weird-and-lonelytheyre-mechanically-harder-too\/\">bad to the bone<\/a>) like, 10 of them.<\/p>\n<p>NCBlizzard, however, has peeled away enough layers to this glass onion that I&#8217;m starting to second guess myself. Here&#8217;s the data they present:<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1121px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:65.12%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E4kR7HSmzfFbWnWpfWapqb\" name=\"Screenshot 2024-08-01 165615\" alt=\"A graph showing all the different statuses of the Extra Attack feature in the game's Harpers in Baldur's Gate 3.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/08\/baldurs-gate-3s-harpers-just-cant-catch-a-break-sleuth-discovers-jaheiras-redshirts-have-a-block-in-their-code-that-nerfs-their-damage-in-half.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1121\" height=\"730\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: NCBlizzard on the Baldur&#8217;s Gate 3 subreddit.)<\/span><\/figcaption><\/figure>\n<p>I think some of their arguments aren&#8217;t too convincing\u2014for example, the idea that the Harpers losing a straight fight against the Absolute cultists (even with Haste) is proof of a bug. We&#8217;re crucially involved in this brawl, and your average BG3 party is so hopped up on powerful magic items that the Harpers are essentially cheating by having you on-side. If they were remotely on par, the siege of Moonrise would be a steamroll.<\/p>\n<p>Other points, however, are more compelling. Harper Karrow, who is just some guy, is exempt. Conversely, characters without access to extra attacks\u2014like a druid without wildshape or a wizard\u2014have code limiting them from a feature they wouldn&#8217;t get in the first place. The pi\u00e8ce de r\u00e9sistance? Backup Harpers\u2014as in, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/just-in-case-you-murder-everyone-baldurs-gate-3-has-back-up-npcsand-even-back-ups-for-its-back-ups\/\">NPCs that fill in for dead ones<\/a>\u2014are all spared the nerf. <em>Why.<\/em><\/p>\n<p>NCBlizzard&#8217;s current theory is that these NPCs were given these tags to test them as Shadow-Cursed Undead, seeing as they ought to only be able to attack once when zombified, and forgot to turn it off for (checking my notes, here) <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/yep-that-d-do-it-the-baldur-s-gate-3-patch-7-closed-beta-is-delayed-because-passive-dice-rolls-literally-stopped-working\/\">almost 7 patches, now<\/a>.<\/p>\n<p>I reached out to Larian for comment on this, and was told no comments would be forthcoming\u2014not something I blame the studio for. It&#8217;s revving up engines on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/one-of-larian-studios-next-games-has-a-codenameexcalibur-though-if-were-brutally-honest-were-trying-to-figure-out-what-the-hell-it-is-says-swen-vincke\/\" target=\"_blank\" rel=\"noopener\">two new games<\/a> and this is clearly a big technical quagmire to get into on something they&#8217;re, ostensibly, soon to be done with.<\/p>\n<p>My own personal theory is that the &#8220;bug&#8221; was unintentional, but its consistent inclusion is on purpose. The assault on Moonrise Towers feels chaotic in the way that all BG3 combats are, but it&#8217;s appropriately hard, and the Harpers being a little wimpy helps you feel like the generals leading a march against unassailable odds.<\/p>\n<p>As for why the reserve ones can still attack twice: I am choosing not to think about it because it will drive me up the wall. It certainly wouldn&#8217;t be the most cryptic part of the game, not by a long shot\u2014<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/race-to-uncover-a-hidden-baldurs-gate-3-cutscene-hots-up-as-a-youtuber-dangles-dollar500-carrot-in-front-of-anyone-who-can-find-it\/\">Karlach&#8217;s fourth wall break<\/a> earns that title.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/baldur-s-gate-3-s-harpers-just-can-t-catch-a-break-sleuth-discovers-jaheira-s-redshirts-have-a-block-in-their-code-that-nerfs-their-damage-in-half\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few things are certain in Baldur&#8217;s Gate 3\u2014you&#8217;ll always roll a natural 1 at the worst possible time, your druid will spend most of their playtime casting longstrider on their minions, and the Harpers are wimps. Not Jaheira\u2014she&#8217;s fine\u2014but when it comes to the Absolute cult they&#8217;re up against, they&#8217;re pretty outmatched. Anyone who&#8217;s done the siege on Moonrise Towers will tell you that those smite-happy paladins will chew through your NPC mates like holy knives through redshirt butter. Well, user NCBlizzard on the Baldur&#8217;s Gate 3 subreddit has had enough, diving deep into the code of the game and coming away with a harrowing revelation: they&#8217;ve all been fighting with one hand tied behind their back this whole time (via GamesRadar). &#8220;We aren&#8217;t&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/baldurs-gate-3s-harpers-just-cant-catch-a-break-sleuth-discovers-jaheiras-redshirts-have-a-block-in-their-code-that-nerfs-their-damage-in-half\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":920491,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[584,748,34],"class_list":["post-920490","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-baldurs-gate","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized 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