{"id":919633,"date":"2025-12-27T10:59:14","date_gmt":"2025-12-27T10:59:14","guid":{"rendered":"http:\/\/Vnz8dXojcBpVw33tdJ8XpE"},"modified":"2025-12-27T10:59:14","modified_gmt":"2025-12-27T10:59:14","slug":"somehow-the-worst-part-of-crafting-games-is-the-crafting","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/somehow-the-worst-part-of-crafting-games-is-the-crafting\/","title":{"rendered":"Somehow the worst part of crafting games is the crafting"},"content":{"rendered":"<article>\n<p>Survival crafting games have been a dominant force in PC gaming for some 13 odd years. Ever since Minecraft exploded in popularity, we&#8217;ve been inundated with games following its early access open world procedurally generated survival crafting sandbox recipe. It&#8217;s still one of my favorite genres and I can be counted on to drag my group of friends into every new tree-punching playground. Much as I love them though, the &#8220;crafting&#8221; is actually the worst part of the survival crafting genre.<\/p>\n<p>When first launched, Minecraft was a novelty. Instead of just stuffing a stack of materials in my pocket and interacting with a shop or merchant to turn them into something new, its visual crafting system was a little puzzle unto itself.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"yc6U5rTM8gQwtT4VeWNHxJ\" name=\"crafting menu minecraft\" alt=\"Minecraft crafting menu recipe for a diamond sword\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/somehow-the-worst-part-of-crafting-games-is-the-crafting.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Minecraft <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Mojang)<\/span><\/figcaption><\/figure>\n<p>A stick and two ingots in a line makes a sword. Three iron in a &#8216;v&#8217; shape made a bucket while five wood in a &#8216;u&#8217; shape was a boat. I&#8217;d be sitting in a Skype call with a friend (because Discord wasn&#8217;t popular yet) asking &#8220;what&#8217;s the recipe for a fishing rod?&#8221; Partially I&#8217;m feeling nostalgia for playing a new, still-mysterious game that hasn&#8217;t been completely documented on wikis, where thrilling discoveries can still be shared among friends, but I think the way crafting works in Minecraft is still unmatched by everything that&#8217;s come after it.<\/p>\n<p>From Valheim to Palworld, many crafting games still pulling from those same elements that Minecraft popularized: a procedurally generated world, dropping your inventory when you die, and building arrays of storage chests to hold the many materials you&#8217;ve gathered. They all have bad crafting though. All of them.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"A4uwwc3ePqEuHfmN7vELTA\" name=\"20210705144050_1.jpg\" alt=\"How to make a Valheim pickaxe\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/somehow-the-worst-part-of-crafting-games-is-the-crafting-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Valheim <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Iron Gate Studio)<\/span><\/figcaption><\/figure>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qQW3NqiuYtxCqE3fhFnX56\" name=\"crafting menu palworld\" alt=\"Palworld crafting menu\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/somehow-the-worst-part-of-crafting-games-is-the-crafting-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Palworld <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Pocketpair)<\/span><\/figcaption><\/figure>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"7jg7eHxp7mmYzLyEiSw2AD\" name=\"crafting menu once human\" alt=\"Once Human crafting menu\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/somehow-the-worst-part-of-crafting-games-is-the-crafting-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Once Human <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Starry Studio)<\/span><\/figcaption><\/figure>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"H9vEFynTs9gpTJ6ioShSVJ\" name=\"crafting menu nightingale\" alt=\"Nightingale crafting menu\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/somehow-the-worst-part-of-crafting-games-is-the-crafting-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Nightingale <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Inflexion Games)<\/span><\/figcaption><\/figure>\n<p>The appeal of building successively more complex tools and gadgets is still there, but crafting games have reduced the act of &#8220;crafting&#8221; to an interface where there&#8217;s nothing for me to actually do. The shopping list is there with greyed-out ingredients and when I come back with everything in hand my reward is this:<\/p>\n<ol start=\"1\">\n<li>Press F to interact with crafting bench<\/li>\n<li>Select product from list<\/li>\n<li>Click arrows to decide quantity<\/li>\n<li>Press F to &#8220;craft&#8221;<\/li>\n<li>Walk away for several minutes<\/li>\n<li>Come back to press F one more time to collect products<\/li>\n<\/ol>\n<p>It&#8217;s boring! It&#8217;s not even as fun as those silly kiosks at museums where you can pay a quarter and crank a handle to make a bunch of gears press a penny into a little themed souvenir. That&#8217;s a free idea. I&#8217;d take a crafting game with a digital crank, truly.<\/p>\n<p>Even Minecraft itself has a recipe book that will auto-fill ingredients for you in a crafting bench these days. I&#8217;ll give credit to Sons of The Forest, though\u2014actually crafting things is still ultimately boring but the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/sons-of-the-forest-tech-armor\/\" target=\"_blank\" rel=\"noopener\">diegetic inventory<\/a> does make it slightly more interesting than an interface.<\/p>\n<p>Games like Valheim and Palworld have continued adapting the &#8220;survival&#8221; part of survival crafting in extremely fun ways. I thoroughly enjoy a great building system, figuring out which foods to eat, and improving gear to survive new climates where I&#8217;ve got to fight bigger, scarier monsters. But why must crafting be so drab when it&#8217;s got title rights in the genre too?<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"m6siRYk7TYRUWzKyzmMbG6\" name=\"20240207211311_1\" alt=\"Kynseed cooking minigame, a player uses a butcher knife to chop lettuce and scrape it into a pot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/somehow-the-worst-part-of-crafting-games-is-the-crafting-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Kynseed <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PixelCount Studios)<\/span><\/figcaption><\/figure>\n<p>The best crack at crafting in recent years feels like it&#8217;s come from outside the survival crafting genre. The <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/potion-craft-has-finally-given-me-a-crafting-system-i-dont-hate\/\"><u>intensely tactile experience<\/u><\/a> of crushing ingredients and stirring a cauldron in Potion Craft and the excellent chopping and scraping of cooking in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/kynseed-review\/\"><u>Kynseed<\/u><\/a> both come to mind. Even life sim Palia has a nice set of minigames for cooking, even though its furniture crafting menu looks just like all of those others above.<\/p>\n<p>Not every crafting game needs a deeply simulated crafting activity, but I wish that some would at least attempt to make crafting an axe an interesting task in and of itself, because I am exhausted with crafting menus.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/survival-crafting\/somehow-the-worst-part-of-crafting-games-is-the-crafting\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Survival crafting games have been a dominant force in PC gaming for some 13 odd years. Ever since Minecraft exploded in popularity, we&#8217;ve been inundated with games following its early access open world procedurally generated survival crafting sandbox recipe. It&#8217;s still one of my favorite genres and I can be counted on to drag my group of friends into every new tree-punching playground. Much as I love them though, the &#8220;crafting&#8221; is actually the worst part of the survival crafting genre. When first launched, Minecraft was a novelty. Instead of just stuffing a stack of materials in my pocket and interacting with a shop or merchant to turn them into something new, its visual crafting system was a little puzzle unto itself. Minecraft (Image credit:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/somehow-the-worst-part-of-crafting-games-is-the-crafting\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":919634,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,9395],"class_list":["post-919633","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-survival-crafting"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Somehow the worst part of crafting games is the crafting | Arcader News<\/title>\n<meta name=\"description\" content=\"Survival crafting games have been a dominant force in PC gaming for some 13 odd years. 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