{"id":912609,"date":"2025-12-26T09:56:14","date_gmt":"2025-12-26T09:56:14","guid":{"rendered":"http:\/\/2Hd2gcDFrUzvxuwdLVQYM4"},"modified":"2025-12-26T09:56:14","modified_gmt":"2025-12-26T09:56:14","slug":"blizzard-is-finally-doing-it-overwatch-2-will-try-6v6-again-reversing-the-single-biggest-change-of-the-sequel","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blizzard-is-finally-doing-it-overwatch-2-will-try-6v6-again-reversing-the-single-biggest-change-of-the-sequel\/","title":{"rendered":"Blizzard is finally doing it: Overwatch 2 will try 6v6 again, reversing the single biggest change of the sequel"},"content":{"rendered":"<article>\n<p>One of the most contentious changes in Overwatch 2 was its shift to a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/overwatch-2-pvp-will-be-5v5-with-only-one-tank-per-team\/\">5v5 format.<\/a> The loss of a tank hero on each team fundamentally changed how it&apos;s played, and debates over whether or not it should go back to 6v6 have gone on since its release. In a new blog post, game director Aaron Keller laid out plans to try 6v6 again, along with other format changes, in a series of experimental modes coming later this year.<\/p>\n<p>A 6v6 mode won&apos;t happen immediately though because 12-player games could &#8220;underperform on older systems,&#8221; Keller says. Blizzard will need &#8220;at least several seasons&#8221; to ready the game for that, so it&apos;s going to try other format changes first.<\/p>\n<p>&#8220;When you look at the changes to Overwatch since its inception, it\u2019s clear that many of those have reduced some of the variety within an Overwatch match,&#8221; Keller said. &#8220;We get feedback from some players that Overwatch can feel &apos;the same&apos; from game to game. While much of this gets attributed to 5v5, we feel that there is more at play here.&#8221;<\/p>\n<p>Later this year, in season 13, Overwatch will have a limited-time &apos;Quick Play: Hacked&apos; mode that will let you bend the current one tank, two damage dealers, and two healers team composition restriction. The goal is to bring &#8220;some of the freedom back to an Overwatch match without the severity of issues that accompanied [6v6]&#8221;, namely long queue times due to a lack of tank players.<\/p>\n<p>One of the original goals with Overwatch 2&apos;s 5v5 format was to significantly reduce the amount of time you&apos;d have to wait to find a match, and Keller includes a graph in the blog post that illustrates just how effective it was at fixing that. By kicking a tank off of each team\u2014the least played role\u2014wait times were more than halved. A return to 6v6 could mean you&apos;d be waiting longer to find a match than it would take to finish it, a risk that &#8220;still gives me anxiety,&#8221; Keller says.<\/p>\n<p>But the debates over Overwatch 2&apos;s current format were too persistent to ignore, so Blizzard wants to try stuff out and see what sticks. Each test will last for a few weeks as the studio collects feedback and analyzes how it impacts the game. &#8220;We would reflect carefully on the learnings from whatever test we run and explore how to best give players what&apos;s being asked for,&#8221; Keller says. &#8220;Whether that\u2019s a world of 5v5, 6v6 or even both, is for future us to figure out.&#8221;<\/p>\n<p>One would think a cleaner solution to Overwatch&apos;s tank problem is to increase the popularity of the role, but that hasn&apos;t panned out either. When Overwatch 2 released, several Tanks received reworks that encouraged more action and less standing behind shields. The two Tanks released since launch, Rammatra and Mauga, are mobile, mid-to-close range damage dealers. Even still, Tanks are the black sheep of the Overwatch roster.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"gjcwSH2mVVH9McVnjBNjQX\" name=\"overwatch2-juno-supporthero-1.jpg\" alt=\"Overwatch 2's new hero Juno in her spacesuit and holding her mediblaster gun on a dark background\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/blizzard-is-finally-doing-it-overwatch-2-will-try-6v6-again-reversing-the-single-biggest-change-of-the-sequel.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Tyler C. \/ Blizzard)<\/span><\/figcaption><\/figure>\n<p>Overwatch 2 has never managed to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/overwatch-2-is-a-failed-idea\/\">escape the shadow of Overwatch 1<\/a> and I think there are many reasons for that. I&apos;ve <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/in-a-5v5-world-overwatch-2-is-still-figuring-itself-out\/\">never been a fan of 5v5<\/a> and the way it&apos;s drained a lot of the teamwork out of the game, but I can respect Blizzard&apos;s reasoning for the change. The sheer amount of excitement over <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/overwatch-2s-new-space-girl-healer-takes-the-throne-as-one-of-the-most-strategically-satisfying-heroes-in-the-game\/\">Juno,<\/a> the game&apos;s newest support hero, suggests that there are plenty of people who wish Overwatch would slow down enough to allow for more strategic, team-focused play.<\/p>\n<p>Even if these experiments don&apos;t end with a return to Overwatch 1&apos;s glory days, it would be nice to finally know what 6v6 is like in modern Overwatch instead of just talking about it. Maybe the results will be a total surprise or maybe they won&apos;t, but Overwatch 2 is long overdue for some fresh ideas.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/blizzard-is-finally-doing-it-overwatch-2-will-try-6v6-again-reversing-the-single-biggest-change-of-the-sequel\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most contentious changes in Overwatch 2 was its shift to a 5v5 format. The loss of a tank hero on each team fundamentally changed how it&apos;s played, and debates over whether or not it should go back to 6v6 have gone on since its release. In a new blog post, game director Aaron Keller laid out plans to try 6v6 again, along with other format changes, in a series of experimental modes coming later this year. A 6v6 mode won&apos;t happen immediately though because 12-player games could &#8220;underperform on older systems,&#8221; Keller says. Blizzard will need &#8220;at least several seasons&#8221; to ready the game for that, so it&apos;s going to try other format changes first. &#8220;When you look at the changes to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blizzard-is-finally-doing-it-overwatch-2-will-try-6v6-again-reversing-the-single-biggest-change-of-the-sequel\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":912610,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-912609","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blizzard is finally doing it: Overwatch 2 will try 6v6 again, reversing the single biggest change of the sequel | Arcader News<\/title>\n<meta name=\"description\" content=\"One of the most contentious changes in Overwatch 2 was its shift to a 5v5 format. The loss of a tank hero on each team fundamentally changed how it&amp;apos;s\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/blizzard-is-finally-doing-it-overwatch-2-will-try-6v6-again-reversing-the-single-biggest-change-of-the-sequel\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blizzard is finally doing it: Overwatch 2 will try 6v6 again, reversing the single biggest change of the sequel | Arcader News\" \/>\n<meta property=\"og:description\" content=\"One of the most contentious changes in Overwatch 2 was its shift to a 5v5 format. 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