{"id":910422,"date":"2025-12-25T23:40:16","date_gmt":"2025-12-25T23:40:16","guid":{"rendered":"https:\/\/arcader.org\/news\/how-filmmaking-works-in-the-casting-of-frank-stone\/"},"modified":"2025-12-25T23:40:16","modified_gmt":"2025-12-25T23:40:16","slug":"how-filmmaking-works-in-the-casting-of-frank-stone","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-filmmaking-works-in-the-casting-of-frank-stone\/","title":{"rendered":"How Filmmaking Works In The Casting Of Frank Stone"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/how-filmmaking-works-in-the-casting-of-frank-stone.jpg\" width=\"800\" height=\"450\" alt=\"The Casting of Frank Stone camera \" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p> <b>Platform:<\/b> PlayStation 5, Xbox Series X\/S, PC <br \/><b>Publisher:<\/b> Behaviour Interactive <br \/><b>Developer:<\/b> Supermassive Games <br \/><b>Release:<\/b> <time datetime=\"2024-09-03T12:00:00Z\" class=\"datetime\">September 3, 2024<\/time> <br \/><b>Rating:<\/b> Mature <\/p>\n<p>The Casting of Frank Stone is <em>Game Informer<\/em>\u2019s cover story this month, and we learned some exclusive details about the upcoming horror game during our trip to Behaviour Interactive\u2019s studio in Montreal. Speaking to Supermassive creative director Steve Goss, he clued us in on the game\u2019s most central and unique mechanic: the Super 8mm camera.\u00a0<\/p>\n<p>Set within the Dead by Daylight universe, the game story unfolds in the summer of 1980 in the unassuming small town of Cedar Hills. It follows a group of teenagers who set out to film a horror movie at an abandoned steel mill that has ties to a murderer named Frank Stone. At its core, The Casting of Frank Stone is a Supermassive game through and through. It\u2019s a cinematic choice-driven horror game that sees players making decisions and executing split-second button prompts that can decide whether a character lives or dies. If you\u2019ve enjoyed the studio\u2019s previous works like Until Dawn or The Dark Pictures Anthology, you have a good idea of what to expect. But the experience features some intriguing new mechanics, such as the camera.\u00a0<\/p>\n<p> <img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/how-filmmaking-works-in-the-casting-of-frank-stone-1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/p>\n<p>The teens buy the 8mm camera from a store called the Curiosity Shop after dropping and breaking their original Super 8. However, it later becomes apparent that this is no ordinary camera, a fact players will experience first-hand. Given how vital movie-making is to the narrative, Goss says it would have been \u201cabsurd\u201d not to lean into the idea of letting players actively participate in filmmaking. \u201cYou actually do filming,\u201d he stresses. \u201cYou do film. And then it becomes \u2018you film\u2019 to \u2018you <em>have<\/em> to film.\u2019\u201d<\/p>\n<p>Goss is cagey about providing too many gameplay details about the camera, and we didn\u2019t get to see it in action during our visit. However, he does reveal that players can freely take it out and film everything around them, which unfolds in first-person view. It\u2019s a fully functioning camera; you have to wind it to record and reload it with more film. The camera is also imbued with some kind of magical energy and will be useful for survival. For example, one section of the game features an invisible enemy that can only be spotted using the camera&#8217;s viewfinder, which causes the camera to crackle with energy. The camera&#8217;s capabilities evolve throughout the adventure; Goss even teases it may not be the only camera players use.\u00a0<\/p>\n<p>The camera is necessary for story and gameplay sequences and serves as the core intersection between the teens. Although the camera brings them together, it also becomes a point of tension. \u201cIf you&#8217;ve ever been engaged in a kind of a group creative exercise, people do try and vie for the leadership of the group,\u201d Goss teases.<\/p>\n<p> <img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/how-filmmaking-works-in-the-casting-of-frank-stone-2.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/p>\n<p>It\u2019s tough not to draw parallels to the 2011 supernatural thriller movie <em>Super 8<\/em>, and that\u2019s partially by design. The film was cited as one of the reference points for The Casting of Frank Stone more than once during our discussions. Both the game and the movie center on youths creating their own movie before spooky occurrences flip things on their head, which Goss says highlights <em>Super 8<\/em>\u2019s producer Steven Spielberg\u2019s penchant for creating stories about people making things, often forms of art. He hopes the theme of characters wanting to be the makers of things comes through in The Casting of Frank Stone.\u00a0<\/p>\n<p>\u201cWhen I was a kid [&#8230;] I bothered my parents until they bought me a camera and then made terrible things that were just absolutely worthless,\u201d Goss says. \u201cBut it was the nearest I could get to being creatively kind of significant, I suppose. That&#8217;s the thread here: a bunch of kids, probably [in] not the most forward-thinking place in the universe, probably not the most economically exciting place to be, certainly it doesn&#8217;t have any kind of cool stuff to do, so they&#8217;re making up for themselves. So that&#8217;s why this is at the heart of that story.\u201d<\/p>\n<p>The Casting of Frank Stone launches on September 3 for PlayStation 5, Xbox Series X\/S, and PC. Be sure to visit our cover story hub for more exclusive stories and videos by clicking the banner below.\u00a0<\/p>\n<p> <a href=\"https:\/\/www.gamestop.com\/search\/?q=The%20Casting%20of%20Frank%20Stone\" target=\"_blank\" class=\"button\" rel=\"noopener\">Purchase<\/a><a href=\"https:\/\/www.gameinformer.com\/preview\/2024\/07\/23\/how-filmmaking-works-in-the-casting-of-frank-stone\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platform: PlayStation 5, Xbox Series X\/S, PC Publisher: Behaviour Interactive Developer: Supermassive Games Release: September 3, 2024 Rating: Mature The Casting of Frank Stone is Game Informer\u2019s cover story this month, and we learned some exclusive details about the upcoming horror game during our trip to Behaviour Interactive\u2019s studio in Montreal. Speaking to Supermassive creative director Steve Goss, he clued us in on the game\u2019s most central and unique mechanic: the Super 8mm camera.\u00a0 Set within the Dead by Daylight universe, the game story unfolds in the summer of 1980 in the unassuming small town of Cedar Hills. It follows a group of teenagers who set out to film a horror movie at an abandoned steel mill that has ties to a murderer named Frank&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-filmmaking-works-in-the-casting-of-frank-stone\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":910423,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-910422","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Filmmaking Works In The Casting Of Frank Stone | Arcader News<\/title>\n<meta name=\"description\" content=\"Platform: PlayStation 5, Xbox Series X\/S, PC Publisher: Behaviour Interactive 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