{"id":910294,"date":"2025-12-25T22:11:15","date_gmt":"2025-12-25T22:11:15","guid":{"rendered":"https:\/\/arcader.org\/news\/cover-reveal-the-casting-of-frank-stone\/"},"modified":"2025-12-25T22:11:15","modified_gmt":"2025-12-25T22:11:15","slug":"cover-reveal-the-casting-of-frank-stone","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cover-reveal-the-casting-of-frank-stone\/","title":{"rendered":"Cover Reveal \u2013 The Casting Of Frank Stone"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/cover-reveal-the-casting-of-frank-stone.jpg\" width=\"800\" height=\"450\" alt=\"The Casting of Frank Stone Game Informer cover story\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Dead by Daylight (DBD) has been one of the most popular multiplayer games (and horror titles in general) since its launch in 2016, but fans have dreamed of experiencing its universe in a single-player format. Developer Behaviour Interactive agreed and enlisted the cinematic storytelling expertise of Supermassive Games (Until Dawn, The Dark Pictures Anthology, The Quarry) to create an original story in the DBD universe. That game became The Casting of Frank Stone, and it terrorizes <em>Game Informer<\/em>\u2019s cover this month.<\/p>\n<p>We traveled to Behaviour\u2019s studio in Montreal, Quebec, Canada, to play an early slice of the game and speak to lead developers from both studios to learn how the collaboration came to be. The story also reveals some of the DBD-style mechanics remixing Supermassive\u2019s traditional gameplay template and also provides exclusive details on the game\u2019s filmmaking mechanic.<\/p>\n<p>Check out the cover art below, which was executed by Behavior\u2019s senior concept artist Ma\u00eflys Garcia.\u00a0<\/p>\n<p> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"> <img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/cover-reveal-the-casting-of-frank-stone-1.jpg\" typeof=\"foaf:Image\" alt=\"\" \/> <\/a> <\/p>\n<p>In addition to the cover story, issue #368 also features a six-page Dead by Daylight retrospective. Writer Alex Van Aken interviewed two of the game\u2019s principal creators to learn the history of the DBD\u2019s development and its future, including exclusive details of its upcoming Castlevania crossover.<\/p>\n<p>But wait, there\u2019s more! Contributor\u00a0Pao Yumol spoke to the creator of Vampire Survivors to learn the story behind the game\u2019s creation and its surprising success. Editor Charles Harte wrote a six-page preview for Visions of Mana, including insights from its principal creators. With Devolver Digital celebrating its 15th anniversary this year, Brian Shea spoke to its founders to learn how the company grew from a small renegade startup to an indie publishing behemoth. The issue also includes previews for upcoming titles such as Lego Horizon Adventures, Metroid Prime 4: Beyond, The Legend of Zelda: Echoes of Wisdom, Persona 3 Reload\u2019s Episode Aigis \u2013 The Answer, and more!<\/p>\n<section class='type:slideshow'>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/cover-reveal-the-casting-of-frank-stone-2.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/cover-reveal-the-casting-of-frank-stone-3.jpg'><\/figure>\n<\/section>\n<p> \u00a0 <\/p>\n<p>Not a print subscriber yet but want this issue? Well, you&#8217;re in luck! Subscribing today \u2013 or within the next few days \u2013 will net you a print copy of this issue! You can join the ranks of the\u00a0<em>Game Informer\u00a0<\/em>print subscribers through our new standalone print subscription! Just\u00a0<a href=\"https:\/\/subscription.gameinformer.com\/\" target=\"_blank\" rel=\"noopener\">head here<\/a>\u00a0to sign up for either one or two years at a fraction of the cost of buying the issues individually! You can even gift a print subscription to your favorite gamer!<\/p>\n<p class=\"text-align-center\"><a class=\"button-subscribe\" href=\"https:\/\/subscription.gameinformer.com\/\" target=\"_blank\" rel=\"noopener\">SUBSCRIBE TO THE PRINT MAGAZINE<\/a><\/p>\n<p>You can also try to nab a\u00a0<em>Game Informer\u00a0<\/em>Gold version of the issue. Limited to a numbered print run per issue, this premium version of\u00a0<em>Game Informer<\/em>\u00a0isn&#8217;t available for sale. To learn about places where you might be able to get a copy, check out our official\u00a0<a href=\"https:\/\/twitter.com\/gameinformer\">Twitter<\/a>,\u00a0<a href=\"https:\/\/www.facebook.com\/officialgameinformer\/\">Facebook<\/a>,\u00a0<a href=\"https:\/\/www.tiktok.com\/@game_informer\">TikTok<\/a>,\u00a0<a href=\"https:\/\/www.instagram.com\/gameinformermagazine\/\">Instagram<\/a>,\u00a0<a href=\"https:\/\/bsky.app\/profile\/gameinformer.com\">BlueSky<\/a>, and\u00a0<a href=\"https:\/\/www.threads.net\/@gameinformermagazine\">Threads<\/a>\u00a0accounts and stay tuned for more details in the coming weeks. Click\u00a0<a href=\"https:\/\/www.gameinformer.com\/gold\">here<\/a>\u00a0to read more about\u00a0<em>Game Informer<\/em>\u00a0Gold.<\/p>\n<p>Print subscribers can expect their issues to arrive in the coming weeks. The\u00a0<a href=\"https:\/\/www.gameinformer.com\/magazine\">digital edition launches<\/a>\u00a0June 18 for PC\/Mac, iOS, and Google Play. Individual print copies will be\u00a0<a href=\"https:\/\/www.gamestop.com\/search\/?q=gi+magazine&amp;lang=default\" target=\"_blank\" rel=\"noopener\">available for purchase in the coming weeks at GameStop<\/a>.<\/p>\n<p style=\"margin-left:-16px; margin-right:-8px; margin-bottom:-12px\">\u00a0<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/cover-reveal\/2024\/07\/23\/cover-reveal-the-casting-of-frank-stone\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dead by Daylight (DBD) has been one of the most popular multiplayer games (and horror titles in general) since its launch in 2016, but fans have dreamed of experiencing its universe in a single-player format. Developer Behaviour Interactive agreed and enlisted the cinematic storytelling expertise of Supermassive Games (Until Dawn, The Dark Pictures Anthology, The Quarry) to create an original story in the DBD universe. That game became The Casting of Frank Stone, and it terrorizes Game Informer\u2019s cover this month. We traveled to Behaviour\u2019s studio in Montreal, Quebec, Canada, to play an early slice of the game and speak to lead developers from both studios to learn how the collaboration came to be. The story also reveals some of the DBD-style mechanics remixing Supermassive\u2019s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cover-reveal-the-casting-of-frank-stone\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":910295,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-910294","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cover Reveal \u2013 The Casting Of Frank Stone | Arcader News<\/title>\n<meta name=\"description\" content=\"Dead by Daylight (DBD) has been one of the most popular multiplayer games (and horror titles in general) since its launch in 2016, but fans have 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