{"id":90970,"date":"2025-09-11T21:11:45","date_gmt":"2025-09-11T21:11:45","guid":{"rendered":"https:\/\/arcader.org\/developers-please-stop-exploiting-my-nostalgia\/"},"modified":"2025-09-11T21:11:45","modified_gmt":"2025-09-11T21:11:45","slug":"developers-please-stop-exploiting-my-nostalgia","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/developers-please-stop-exploiting-my-nostalgia\/","title":{"rendered":"Developers, Please Stop Exploiting My Nostalgia"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/developers-please-stop-exploiting-my-nostalgia.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>A few days ago, I sat down on my phone ready to explore a\u00a0brave new world of Dragon Quest. <a href=\"https:\/\/www.gameinformer.com\/new-gameplay-today\/new-gameplay-today\/2021\/01\/28\/new-gameplay-today-dragon-quest-tact\">Dragon Quest Tact<\/a>\u00a0is\u00a0a mobile tactical strategy game set in the universe of Square Enix&#8217;s iconic RPG franchise.\u00a0I was ready to dive into a magical, mystical world full of adorable little slimes, massive dragons, and cool sound effects drawn from decades of the legendary and genre-defining Dragon Quest series \u2013 a property\u00a0I\u2019ve been into since I was first annihilated by a green dragon back on the NES. Remember when you had to buy like, door keys for stuff? And finding Erdrick\u2019s armor in that one zone full of deadly monsters and poison? Ahead of its time, I tell you.<\/span><\/span><\/p>\n<p><span><span>Anyway, instead of diving into a new gaming experience with any value whatsoever, I once again found\u00a0more of the same trend that we\u2019ve been enduring and tolerating over the last decade. Dragon Quest Tact is the fall guy for this piece, but it\u2019s absolutely not the only offender; over the last few years I&#8217;ve noticed this\u00a0with everything from Disney to Star Wars to Final Fantasy, and every time it happens I go in bright-eyed and bushy-tailed only to be bewildered when reality rears its ugly head.\u00a0<\/span><\/span><\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/developers-please-stop-exploiting-my-nostalgia-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>These mobile gacha machinations are shameless, exploitative cash-ins that feed on our nostalgia, and they don\u2019t even mind how brazen they are about it these days. It\u2019s not even obfuscated to any reasonable degree anymore. It\u2019s just, \u201cHey, here\u2019s a thing you love, why not spend a paycheck to spin a wheel and, oh, now you can get battle passes and tickets and god knows what else on top of the already-disgusting dopamine rush of slot machine selection.\u201d<\/span><\/span><\/p>\n<p><span><span>These games are simply life-support systems for predatory monetization, and they don\u2019t even try to hide it anymore. I\u2019m sure someone in the comments will call me a hypocrite after my undying love for <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/review\/genshin-impact\/genshin-impact-review-into-the-great-wide-open\"><span><span><span><span>Genshin Impact<\/span><\/span><\/span><\/span><\/a><span><span>, but again I will continue to defend that Genshin Impact is a game first, with monetization as a second priority. Some gameplay mechanics in Dragon Quest Tact almost show a glimmer of actual game design, like risk\/reward in combat when faced with optional treasure chests, but every aspect of the game is mired in getting you to pay. Want to beat a tough battle? Pay some gems to resurrect your entire team.\u00a0<\/span><\/span><\/p>\n<article class=\"embedded-entity align-center\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/developers-please-stop-exploiting-my-nostalgia.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>Want to auto-battle through the endless grind faster? Buy the subscription pass that gives you access to the fastest auto-battle setting. Many games dole out currency for \u201cpulls\u201d to get you new characters, and although yes, Dragon Quest Tact does give you plenty of chances to draw some big S-class characters for free, the best draws are paid-only. That\u2019s right. Even if you get the gems from completing in-game tasks, it won\u2019t be as good as a paid gem draw.<\/span><\/span><\/p>\n<p><span><span>The entire process is about motivating you to make purchases by\u00a0throwing all your favorite characters from Dragon Quest in your face. It\u2019s dissonant and uncomfortable, like if Mickey and Donald showed up to rob you while you were enjoying a Disney ride. There\u2019s nothing on the other side,\u00a0either; it\u2019s just about extracting money and moving on to the next skeleton of a game that\u2019s created with extreme monetization and psychological manipulation to up those MAU\u2019s and DAU\u2019s (Monthly active user\/Daily active user). Tie in some social hooks (like posting your sweet grabs with the touch of a button to Twitter to pull your friends into the ecosystem\u00a0and amp up some sunk cost group investment and guilt)\u00a0and you\u2019ve got yourself a real deal mobile experience. <\/span><\/span><\/p>\n<p><span><span>It\u2019s this kind of thing that makes it so that when mobile games get brought up in conversation, they\u2019re immediately dismissed by many core gamers. And that\u2019s really a shame, because there\u2019s nothing inherently wrong with having cool games on your phone. They\u2019re just often created as these shells for predatory monetization tactics, tied up with a bow using\u00a0your favorite brands.<\/span><\/span><\/p>\n<p><span><span>They normally always include some other hook so that the argument can be made \u201cOh, well you don\u2019t have to pay, you can get XYZ over time!\u201d\u00a0Sometimes that\u2019s true, other times it isn\u2019t, but regardless: The high roller will absolutely dominate anyone else playing. This is even worse with games that have a PvP element, where moving up the treadmill can cost hundreds or thousands of dollars. Oh, and they\u2019ve become way better about figuring out the exact moment that the time-gating stamina systems kick in over the years. It used to be that you\u2019d set a game down after you ran into the stamina gate after the first 30 or 60 minutes, but now it\u2019s a science where you won\u2019t feel it for days or even a week later after you start. None of this stuff is new, but it\u2019s become much more refined and sinister.<\/span><\/span><\/p>\n<p><span><span>Anyway, that\u2019s all taking us off track from my impassioned plea here that will go unheard: Let these awesome brands be free of the accursed mobile monetization taint. I know these are way too profitable to ever let go, so I\u2019ll change the request a little in my final thoughts. Go ahead and monetize the hell out of them and do everything under the sun that can get you paid for them that\u2019s still legal. Just give us a game there too. Thanks. Have a nice day, I have to go click auto-battle 10 times to get some upgrade materials.<\/span><\/span><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/opinion\/2021\/01\/29\/developers-please-stop-exploiting-my-nostalgia\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few days ago, I sat down on my phone ready to explore a\u00a0brave new world of Dragon Quest. Dragon Quest Tact\u00a0is\u00a0a mobile tactical strategy game set in the universe of Square Enix&#8217;s iconic RPG franchise.\u00a0I was ready to dive into a magical, mystical world full of adorable little slimes, massive dragons, and cool sound effects drawn from decades of the legendary and genre-defining Dragon Quest series \u2013 a property\u00a0I\u2019ve been into since I was first annihilated by a green dragon back on the NES. Remember when you had to buy like, door keys for stuff? And finding Erdrick\u2019s armor in that one zone full of deadly monsters and poison? Ahead of its time, I tell you. Anyway, instead of diving into a new gaming&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/developers-please-stop-exploiting-my-nostalgia\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":90971,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-90970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Developers, Please Stop Exploiting My Nostalgia | Arcader News<\/title>\n<meta name=\"description\" content=\"A few days ago, I sat down on my phone ready to explore a\u00a0brave new world of Dragon Quest. 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