{"id":903743,"date":"2025-12-24T18:08:14","date_gmt":"2025-12-24T18:08:14","guid":{"rendered":"http:\/\/UpXpmWrSgdKdAn3ePHXrxJ"},"modified":"2025-12-24T18:08:14","modified_gmt":"2025-12-24T18:08:14","slug":"flintlock-the-siege-of-dawn-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/flintlock-the-siege-of-dawn-review\/","title":{"rendered":"Flintlock: The Siege of Dawn review"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it?<\/strong> A &#8220;Souls-lite&#8221; set in a world where humans fight gods with the power of gunpowder.<br \/>\n<strong>Release date<\/strong> July 18, 2024<br \/>\n<strong>Expect to pay<\/strong> $40\/\u00a333.50 <br \/>\n<strong>Developer<\/strong> A44 Games<br \/>\n<strong>Publisher<\/strong> Kepler Interactive<br \/>\n<strong>Reviewed on<\/strong> Gigabyte G5 laptop<br \/>\n<strong>Steam Deck<\/strong> Playable<br \/>\n<strong>Link<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.playflintlock.com\/\" target=\"_blank\" rel=\"noopener\">Official site<\/a><\/p>\n<\/div>\n<\/div>\n<p>A flintlock is a firearm from ye olden days which uses flint-striking ignition to fire. It\u2019s fallen out of fashion lately, mainly because it takes about 400 years to reload. The idea of trying to use one to kill several gods is pretty daunting. But I&apos;d certainly rather take on that challenge than the far more terrifying one of being a Soulslike releasing less than a <em>month<\/em> after <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/elden-ring-shadow-of-the-erdtree-guide\/\" target=\"_blank\" rel=\"noopener\">Shadow of the Erdtree<\/a>. Maybe this game deserves a 90 just for bravery?<\/p>\n<p>You play as Nor, an axe-wielding warrior trapped in a seemingly endless war with the living dead, because someone\u2019s unfortunately left the door to the afterlife open. After one of those classic attempts at fixing everything that actually makes it all much worse, Nor gets a nice big pile of guilt to motivate her through the rest of the adventure. More interestingly, she also meets and teams up with Enki, a \u2018\u201ctiny fox thing\u201d\u2019 that\u2019s also a god.\u00a0<\/p>\n<p>Enki introduces some novel powers, but let\u2019s get the more familiar stuff out of the way first. Combat is about locking onto foes, dodging, blocking, whacking them with your favourite axe when you get an opening, and ideally pulling off a parry and dealing out some lovely retaliation straight after. So far, so Souls, but there\u2019s a welcome shot of Bloodborne in here too. You have a firearm on your hip that you can use to interrupt attacks. Ammo replenishes after executing a few melee strikes, and let\u2019s thank every god that they went with <em>that<\/em> idea instead of realistic flintlock reloading.\u00a0<\/p>\n<p>There are a fair few firearms to be found, including an outstanding blunderbuss that blasts enemies off their feet. There\u2019s something wonderfully petulant about being on the back foot in an axe fight and then just pulling out your gun and pressing the \u2018I win\u2019 button, Indiana Jones-style. You also get a ranged weapon with more finite ammo that\u2019s great for picking off a few irritating enemies from afar before rushing in with your axe. Bonus points for including Gears of Wars\u2019 active reload, wherein you\u2019re rewarded for pressing reload at the exact right time, and which someday I\u2019ll make all shooters use by law.\u00a0<\/p>\n<p>Flintlock sells itself as a Souls<em>lite <\/em>and it is a more easygoing experience than being sentenced to death every three seconds in The Lands Between. Nor and a growing caravan of campfire companions travel to different areas, where you\u2019re free to double jump about looking for enemies to hit, side quests to complete, hamlets to liberate, and resources to upgrade your weapons. All to help you with your main goal of killing whatever god is ruining life for everyone here.\u00a0<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xiTwZifk3b4ACvYUVqN8SY\" name=\"14.png\" alt=\"A battle with a giant spider in Flintlock: The Siege of Dawn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/flintlock-the-siege-of-dawn-review.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: A44 Games)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<figure>\n<blockquote>\n<p>You get a double jump and an air dash, and can unlock triangular portals in the sky that send you zipping through the air.<\/p>\n<\/blockquote>\n<\/figure>\n<p>Defeating enemies, completing quests, etc, earns you \u2018reputation\u2019 which can be spent on unlocking skills, upgrading weapons, or a nice bit of clothes shopping. Die and you\u2019ll drop all your reputation and have one chance to return to the location of your death to get it all back. So the usual Souls structure then, incredibly overfamiliar but still effective enough at keeping the tension high and making you focus on every fight. There\u2019s also a smart system wherein a percentage bonus of reputation is increased steadily for executing attacks, dodging, and even sliding into battle. The percentage resets whenever you take a hit, but if you\u2019re playing perfectly, it can reward you with well over 100% of your earnings. A really nice idea\u2014I wouldn\u2019t complain if that became a Soulslike staple.<\/p>\n<p>Having a god on your team also livens things up. You get a double jump and an air dash, and can unlock triangular portals in the sky that send you zipping through the air. The long trudge back to where you died in a Soulslike is one of gaming\u2019s most miserable commutes so being able to soar to it instead is a welcome change. Plus it\u2019s fun steadily unlocking portals throughout a location until you\u2019re essentially flying about it like an axe-wielding prop plane.\u00a0<\/p>\n<p>You can have Enri attack your enemies, slowly building up an icy blue meter that lets you execute a devastating strike when it&apos;s full. There are some decent upgrades for him on the skill tree, too, like a very helpful power that raises foes into the air and leaves them stuck there while you get some delightfully cheap axe smacks in. Flitlock&apos;s not a particularly long game\u2014 just over 13 hours with all side quests done too on standard difficulty\u2014but that means the skill tree keeps giving you stuff at a nice clip. \u00a0<\/p>\n<h2 id=\"gods-be-good-6\">Gods be good<\/h2>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QqLxqzzLbaw6addYGDE8c6\" name=\"1 (1).png\" alt=\"Nor talking to Enki in Flintlock: The Siege of Dawn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/flintlock-the-siege-of-dawn-review-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: A44 Games)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<figure>\n<blockquote>\n<p>It\u2019s borderline impressive how a story of soldiers in Napoleonic cosplay fighting vindictive gods can be so dull and seen-it-all-before.<\/p>\n<\/blockquote>\n<\/figure>\n<p>So with a steady drip-feed of new powers to play with, its love of pretty purple super strikes and explosive red barrels everywhere, Flintlock\u2019s best bouts have enough spectacle to <em>almost <\/em>cover up a slightly stiff combat system. One with a parry window that\u2019s a little too generous on standard difficulty, a little too tight on the only difficulty higher. Even if you\u2019d sooner eat a barrel of sawdust than attempt parrying in one of these games, moment to moment combat simply lacks the polish or versatility that usually makes mastering fighting in these games such a joy. This isn\u2019t up to the standards of even pretenders to the throne like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/lords-of-the-fallen-2023-review\/\" target=\"_blank\" rel=\"noopener\">Lords of the Fallen<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/lies-of-p-review\/\" target=\"_blank\" rel=\"noopener\">Lies of P<\/a>, or this year\u2019s excellent <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/another-crabs-treasure-review\/\" target=\"_blank\" rel=\"noopener\">Another Crab\u2019s Treasure<\/a>.\u00a0<\/p>\n<p>This is where Flintlock might justifiably tap the &#8220;Souls-<em>lite<\/em>&#8221; part of the sign. Look there\u2019s even a difficulty setting for players who just want to focus on the story! But it\u2019s borderline impressive how a story of soldiers in Napoleonic cosplay fighting vindictive gods can be so dull and seen-it-all-before. Pity the poor voice actors who get stuck with horrible in-universe slang like \u201cwhat in The Pits are you doing here?\u201d Voice acting is tonally inconsistent throughout, too. Nor and her mentor figure give pared-back, grounded performances that clash with hammy NPC barks that sound like they\u2019re auditioning for the new Fable. One villain is so OTT that PlatinumGames would likely ask them to dial it back a bit, and some of the overly earnest monologuing towards the end is cringe ASMR.<\/p>\n<p>I could probably overlook (overlisten?) this if there were any decent characters. But this story\u2019s so impatient to get going that it doesn\u2019t take the time to introduce anyone properly. It does the classic dramatic character death intro trope, but with a character we met literally a matter of seconds ago. Never mind being moved by their passing, I\u2019m struggling to remember their name. Nor and Enki have arcs but they feel rushed. I\u2019d recommend stabbing Nor in the back if you feel like it. Based on this game, she\u2019ll forgive you before you\u2019ve even finished removing the knife.<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"BwMdBRNkhxrVNtnRojesYn\" name=\"5.png\" alt=\"Nor standing in a mountain pass in Flintlock: The Siege of Dawn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/flintlock-the-siege-of-dawn-review-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: A44 Games)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<p>The three major areas you explore aren\u2019t exactly memorable either. Pretty, sure, but also very fantasy setting 101, though how easily you gentrify them is entertaining. You\u2019ll come across hamlets that have been overtaken by the dead and have to seek out a Big Bad to take down. Succeed, and all the dead disappear, all the buildings magically become nice again, and even the weather gets in on the fun and brightens up. Best of all, you\u2019ll unlock a, er, coffee shop where you\u2019ll get an extra healing flask for your trouble. You can also unlock side quests by talking to the barista about local rumours, just like real coffee shop baristas don\u2019t. Charmingly baffling why they didn\u2019t just use \u2018taverns\u2019, but more fantasy games for teetotallers can\u2019t be a bad thing, I suppose. Still, did anyone think Soulslikes were crying out for Far Cry-style outpost-clearing?<\/p>\n<p>Some of the actual side quests fare better, such as an entertaining excursion to a creepy manor. Slightly unorthodox parents were doing experiments on their children here to try and achieve immortality. Now we\u2019re talking! Nor and Enki occasionally have a nice rapport, like in an exchange where he fruitlessly tries to teach her to pronounce something in the language of the gods (\u201cyou know what, let\u2019s just leave it\u201d). But these are the exception, not the rule.\u00a0<\/p>\n<p>And I <em>definitely<\/em> could have done without certain endlessly repeated lines. \u201cSorted, as they say,\u201d says Enki for the millionth time after a combat encounter, making me wish I could introduce the axe to his skull too. \u201cNever gets old,\u201d says Nor yet again, defining irony.\u00a0<\/p>\n<p><a target=\"_blank\" rel=\"noopener\"><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qPYpLp48mVByVr4KDTLmQh\" name=\"2 (1).png\" alt=\"A magical beast in Flintlock: The Siege of Dawn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/flintlock-the-siege-of-dawn-review-3.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: A44 Games)<\/span><\/figcaption><\/figure>\n<p><\/a><\/p>\n<figure>\n<blockquote>\n<p>You\u2019re left with a perfectly playable action-RPG that\u2019s hard to recommend because it\u2019s all been done better elsewhere.<\/p>\n<\/blockquote>\n<\/figure>\n<p>I\u2019ll at least forgive the recurring barks during resource-gathering (\u201cwhat\u2019s this?\u201d proclaims poor, forgetful Nor as I pick up the same iron I\u2019ve been using to upgrade my axe for hours) because seeking out treasures is actually good fun. Collecting materials to upgrade weapons is, thankfully, not a case of wasting several hours chopping down trees. Instead you\u2019ll find a finite supply of the materials you need through exploration, rewarding you for searching areas thoroughly and with little of the challenge-free highlighting on the map that blights so many open-world games. It lets the fun navigation powers take centre stage, which frees me from tiresomely comparing it to Dark Souls every four seconds, even if the game can be a little inconsistent with what can be climbed on and what will send Nor tumbling to her doom.<\/p>\n<p>You\u2019re left with a perfectly playable action-RPG that\u2019s hard to recommend because it\u2019s all been done better elsewhere. Want a less harsh Souls? Play <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/another-crabs-treasure-review\/\" target=\"_blank\" rel=\"noopener\">Another Crab\u2019s Treasure<\/a>. Finished all of FromSoftware\u2019s games and want more fantasy Soulslikes? Try <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/lords-of-the-fallen-2023-review\/\" target=\"_blank\" rel=\"noopener\">Lords of the Fallen<\/a> or the already outstanding Early Access release of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/no-rest-for-the-wicked-early-access-impressions\/\" target=\"_blank\" rel=\"noopener\">No Rest for the Wicked<\/a>. And did I mention a little expansion that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/elden-ring-shadow-of-the-erdtree-review\/\" target=\"_blank\" rel=\"noopener\">scored 95% and came out a few weeks ago<\/a>? I\u2019ll look back on Flintlock\u2019s sky-hopping, clever percentage system, and Bloodborne-riffing shooting with a smile, but this one\u2019s otherwise a bit of a misfire.\u00a0<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/flintlock-the-siege-of-dawn-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to Know What is it? A &#8220;Souls-lite&#8221; set in a world where humans fight gods with the power of gunpowder. Release date July 18, 2024 Expect to pay $40\/\u00a333.50 Developer A44 Games Publisher Kepler Interactive Reviewed on Gigabyte G5 laptop Steam Deck Playable Link Official site A flintlock is a firearm from ye olden days which uses flint-striking ignition to fire. It\u2019s fallen out of fashion lately, mainly because it takes about 400 years to reload. The idea of trying to use one to kill several gods is pretty daunting. But I&apos;d certainly rather take on that challenge than the far more terrifying one of being a Soulslike releasing less than a month after Shadow of the Erdtree. Maybe this game deserves a 90&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/flintlock-the-siege-of-dawn-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":903744,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-903743","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Flintlock: The Siege of Dawn review | Arcader News<\/title>\n<meta name=\"description\" content=\"Need to KnowWhat is it? A &quot;Souls-lite&quot; set in a world where humans fight gods with the power of gunpowder. 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