{"id":893140,"date":"2025-12-23T00:25:24","date_gmt":"2025-12-23T00:25:24","guid":{"rendered":"https:\/\/www.vg247.com\/manor-lords-publisher-doesnt-think-devs-should-have-to-constantly-update-a-game"},"modified":"2025-12-23T00:25:24","modified_gmt":"2025-12-23T00:25:24","slug":"manor-lords-publisher-doesnt-think-devs-should-be-forced-to-run-on-a-treadmill-until-their-mental-or-physical-health-breaks-just-to-regularly-update-a-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/manor-lords-publisher-doesnt-think-devs-should-be-forced-to-run-on-a-treadmill-until-their-mental-or-physical-health-breaks-just-to-regularly-update-a-game\/","title":{"rendered":"Manor Lords publisher doesn&#8217;t think devs should be &#8220;forced to run on a treadmill until their mental or physical health breaks&#8221; just to regularly update a game"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/07\/manor-lords-publisher-doesnt-think-devs-should-be-forced-to-run-on-a-treadmill-until-their-mental-or-physical-health-breaks-just-to-regularly-update-a-game.jpg\" \/> <\/p>\n<p>\n<a href=\"https:\/\/www.vg247.com\/games\/manor-lords\">Manor Lords&#8217;<\/a> publisher has defended the strategy game over a post that it thinks espouses an &#8220;endless growth&#8221; perspective &#8220;that causes so much trouble in the games industry.&#8221;\n<\/p>\n<p>\nEarlier this year, Manor Lords released into early access, and it did so very successfully, racking up <a href=\"https:\/\/www.vg247.com\/manor-lords-2-million-copies-sold\">two million copies sold in its first three weeks<\/a>. But, like many early access games, buzz around it has died down a bit, in part because big updates haven&#8217;t been released too frequently since its release. A post from The Long Dark developer <a href=\"https:\/\/www.vg247.com\/companies\/hinterland\">Hinterland&#8217;s<\/a> CEO Raphael van Lierop appeared to criticise this very point on <a href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:7215487585094094848\/\">LinkedIn<\/a>, saying that while they &#8220;really love what is here&#8221; there&#8217;s &#8220;very little to it&#8221; and that it&#8217;s a &#8220;pretty interesting case-study in the pitfalls of Early Access development.&#8221; <\/p>\n<p>\nLierop continued, &#8220;It launched with a pretty strong base game but without much content. A heavily systems-centric game needs either a range of maps, game modes, or some amount of proc-gen dynamism to keep it fresh.\n<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/manor-lords-publisher-doesnt-think-devs-should-have-to-constantly-update-a-game\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/manor-lords-publisher-doesnt-think-devs-should-have-to-constantly-update-a-game\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Manor Lords&#8217; publisher has defended the strategy game over a post that it thinks espouses an &#8220;endless growth&#8221; perspective &#8220;that causes so much trouble in the games industry.&#8221; Earlier this year, Manor Lords released into early access, and it did so very successfully, racking up two million copies sold in its first three weeks. But, like many early access games, buzz around it has died down a bit, in part because big updates haven&#8217;t been released too frequently since its release. A post from The Long Dark developer Hinterland&#8217;s CEO Raphael van Lierop appeared to criticise this very point on LinkedIn, saying that while they &#8220;really love what is here&#8221; there&#8217;s &#8220;very little to it&#8221; and that it&#8217;s a &#8220;pretty interesting case-study in the pitfalls&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/manor-lords-publisher-doesnt-think-devs-should-be-forced-to-run-on-a-treadmill-until-their-mental-or-physical-health-breaks-just-to-regularly-update-a-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":893141,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[8712,11470,59,54,11469,516,9070],"class_list":["post-893140","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-bird-view-isometric","tag-manor-lords","tag-pc","tag-single-player","tag-slavic-magic","tag-strategy","tag-strategy-real-time-strategy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Manor Lords publisher doesn&#039;t think devs should be &quot;forced to run on a treadmill until their mental or physical health breaks&quot; just to regularly update a game | Arcader News<\/title>\n<meta name=\"description\" content=\"Manor Lords&#039; publisher has defended the strategy game over a post that it thinks espouses 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