{"id":88644,"date":"2025-09-11T10:49:43","date_gmt":"2025-09-11T10:49:43","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2133872"},"modified":"2025-09-11T10:49:43","modified_gmt":"2025-09-11T10:49:43","slug":"disjunction-review-tense-and-rhythmical-top-down-stealth","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/disjunction-review-tense-and-rhythmical-top-down-stealth\/","title":{"rendered":"Disjunction review &#8211; tense and rhythmical top-down stealth"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/disjunction-review-tense-and-rhythmical-top-down-stealth.jpg\" alt=\"\" \/><\/p>\n<p>More pink, pixel-art clouds in video games, please &#8211; that&#8217;s my main thought after playing Disjunction. The stealth is great, the action&#8217;s fine, the story does it&#8217;s thing, but goodness me the clouds. Great billowing waves, roaming by your sky-high window, smog coloured autumn gold and candied, bubblegum pink. Love.<\/p>\n<p>There are touches, like those lovely clouds, that elevate Disjunction from being just another top-down, pixel-art stealth game with cyberpunky vibes, to something a little more. It&#8217;s the first effort from Ape Tribe Games, a tiny studio of three brothers based in New York, and it&#8217;s really quite good. You play as three characters, rotating between them as the action progresses and your stories intertwine, delving into futuristic underworlds and all the usual webs of lies.<\/p>\n<p>It&#8217;s familiar stuff, but it works well enough. There&#8217;s a criminal mystery for you washed-up P.I.s, ex-cons and hackers to get tangled up in, some gangs, some corrupt politicians, some mega-sized military corporations with double-barrel names and a spot of future-tech thrown in with it all. Exposition is a little lore-dumpy &#8211; as in, lots of long paragraphs and proper nouns &#8211; but Disjunction&#8217;s unusual kind of intentional slowness can make that pensive, text-heavy sort of thing work.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-28-disjunction-review-tense-and-rhythmical-top-down-stealth\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-28-disjunction-review-tense-and-rhythmical-top-down-stealth\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>More pink, pixel-art clouds in video games, please &#8211; that&#8217;s my main thought after playing Disjunction. The stealth is great, the action&#8217;s fine, the story does it&#8217;s thing, but goodness me the clouds. Great billowing waves, roaming by your sky-high window, smog coloured autumn gold and candied, bubblegum pink. Love. There are touches, like those lovely clouds, that elevate Disjunction from being just another top-down, pixel-art stealth game with cyberpunky vibes, to something a little more. It&#8217;s the first effort from Ape Tribe Games, a tiny studio of three brothers based in New York, and it&#8217;s really quite good. You play as three characters, rotating between them as the action progresses and your stories intertwine, delving into futuristic underworlds and all the usual webs of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/disjunction-review-tense-and-rhythmical-top-down-stealth\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":88645,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-88644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Disjunction review - tense and rhythmical top-down stealth | Arcader News<\/title>\n<meta name=\"description\" content=\"More pink, pixel-art clouds in video games, please - that&#039;s my main thought after playing Disjunction. The stealth is great, the action&#039;s fine, the story\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/disjunction-review-tense-and-rhythmical-top-down-stealth\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Disjunction review - tense and rhythmical top-down stealth | Arcader News\" \/>\n<meta property=\"og:description\" content=\"More pink, pixel-art clouds in video games, please - that&#039;s my main thought after playing Disjunction. 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