{"id":881654,"date":"2025-12-21T05:39:11","date_gmt":"2025-12-21T05:39:11","guid":{"rendered":"https:\/\/www.eurogamer.net\/dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early"},"modified":"2025-12-21T05:39:11","modified_gmt":"2025-12-21T05:39:11","slug":"dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early\/","title":{"rendered":"Dragon Age developer discusses why big games take so long, and why they&#8217;re announced so early"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early.jpg\" \/> <\/p>\n<p>\nDragon Age creator and BioWare veteran Mark Darrah has discussed some of the reasons why big-budget games seemingly take so long to make &#8211; and why some projects are announced so long before they&#8217;re ready to release.\n<\/p>\n<p>\nDarrah, a veteran of BioWare back to the original Baldur&#8217;s Gate, previously headed the Dragon Age franchise and returned to work on the upcoming entry Dragon Age: The Veilguard as a consultant. <\/p>\n<p>\nSpeaking via his <a href=\"https:\/\/www.youtube.com\/watch?v=8NK0vKRf0_c\">YouTube<\/a> channel, Darrah provides some interesting insight on the topic of big-budget game development. And, while he avoids namechecking any of BioWare&#8217;s games directly, it&#8217;s not difficult to read between the lines at certain points as to how this wisdom relates to the company he&#8217;s spent most of his career at.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon Age creator and BioWare veteran Mark Darrah has discussed some of the reasons why big-budget games seemingly take so long to make &#8211; and why some projects are announced so long before they&#8217;re ready to release. Darrah, a veteran of BioWare back to the original Baldur&#8217;s Gate, previously headed the Dragon Age franchise and returned to work on the upcoming entry Dragon Age: The Veilguard as a consultant. Speaking via his YouTube channel, Darrah provides some interesting insight on the topic of big-budget game development. And, while he avoids namechecking any of BioWare&#8217;s games directly, it&#8217;s not difficult to read between the lines at certain points as to how this wisdom relates to the company he&#8217;s spent most of his career at. Read more&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dragon-age-developer-discusses-why-big-games-take-so-long-and-why-theyre-announced-so-early\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":881655,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,290,12357,542,7473,59,45,34,54,516,4616],"class_list":["post-881654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-bioware","tag-dragon-age-the-veilguard","tag-electronic-arts","tag-mass-effect-5","tag-pc","tag-ps5","tag-rpg","tag-single-player","tag-strategy","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon Age developer discusses why big games take so long, and why they&#039;re announced so early | Arcader News<\/title>\n<meta name=\"description\" content=\"Dragon Age creator and BioWare veteran Mark Darrah has discussed some of the reasons why big-budget games seemingly take so long to make - 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