{"id":880727,"date":"2025-12-20T22:53:10","date_gmt":"2025-12-20T22:53:10","guid":{"rendered":"https:\/\/arcader.org\/news\/still-wakes-the-deep-review-i-sea-dead-people\/"},"modified":"2025-12-20T22:53:10","modified_gmt":"2025-12-20T22:53:10","slug":"still-wakes-the-deep-review-i-sea-dead-people","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/still-wakes-the-deep-review-i-sea-dead-people\/","title":{"rendered":"Still Wakes the Deep Review &#8211; I Sea Dead People"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people.jpg\" width=\"800\" height=\"433\" alt=\"Still Wakes the Deep\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p> <b>Reviewed on:<\/b> PC <br \/><b>Platform:<\/b> PlayStation 5, Xbox Series X\/S, PC <br \/><b>Publisher:<\/b> Secret Mode <br \/><b>Developer:<\/b> The Chinese Room <br \/><b>Release:<\/b> <time datetime=\"2024-06-18T12:00:00Z\" class=\"datetime\">June 18, 2024<\/time> <br \/><b>Rating:<\/b> Mature <\/p>\n<p>There\u2019s something quite special about Still Wakes the Deep. A horror game, quintessentially Scottish through and through, with an atmosphere so tense you could hear your heart pounding as you explore areas, has the right ingredients to make for a memorable experience. Additionally, it\u2019s made by The Chinese Room, the studio behind multi-awarded titles such as Dear Esther, Everybody\u2019s Gone to the Rapture, and Amnesia: A Machine for Pigs. And yet despite these advantages, it still falters when it comes to the fundamental facets.<\/p>\n<p>Still Wakes the Deeps puts you in the shoes of Cameron \u201cCaz\u201d McLeary, an engineer working aboard the Beira D oil rig, which is located somewhere in the North Sea. Caz, who\u2019s having domestic troubles, will soon experience much worse, as what was initially thought of as a machinery malfunction leads to something darker and deadlier. His fellow workers all know that something has gone wrong, but when you\u2019re stuck in the middle of nowhere, you don\u2019t really know if help will ever arrive. What follows is a tightly woven, dread-inducing romp where you\u2019re not entirely sure if anyone will survive the night. Think of it as The Thing meets Amazon\u2019s The Rig \u2013 just replace the glowing spore pods with actual monsters, and you\u2019re on the right track.<\/p>\n<p>Right from the onset, Still Wakes the Deep immerses you in its setting thanks to a talented voice cast composed of Scottish actors. To be clear, I\u2019m Filipino and I know next to nothing about Scotland, save for the fact that figures like William Wallace and WWE\u2019s Drew McIntyre are from thereabouts. Despite this, I was hooked, especially when characters started churning out regional slang after slang, some in the Glaswegian dialect.<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/JmLNTFofED8\" width=\"640\"><\/iframe> <\/p>\n<p>Granted, I did have a hard time understanding the thick accents and certain terms; for instance, I wondered who \u201cLeckie\u201d was, only to realize that it\u2019s another word for electricity. However, this just proves the studio\u2019s dedication to offering an authentic experience, and I appreciated having a little glimpse at a culture and dialect I\u2019m not familiar with.<\/p>\n<p>Likewise, I found the layout of the oil platform nothing short of fascinating. Yes, the facility consists of small rooms, narrow hallways, and large decks, and I mostly revisited the same areas during my playthrough. However, a certain creative flair arose when I realized how each area looked and felt different due to the events that transpired as I progressed. For instance, corridors accessible beforehand might be flooded down the line, and open doors might become barred later, covered in a mysterious pustulent growth. Interconnectivity also comes into play, especially with facility maps that point to my location as I reach new sections.<\/p>\n<p>Moreover, the game has its fair share of context-sensitive interactions, such as using fire extinguishers, unscrewing ventilation shaft covers, and removing latches off contraptions. There are also several platforming sections, where you jump or shimmy across gaps or climb on ladders, with quick-time event button presses to prevent you from falling. And, yes, there are some parts where you have to swim to safety. All in all, these sections are simple, straightforward, and unchallenging to a fault, though they served as welcome respites from the core theme: body horror.<\/p>\n<p>What drew me in within the first few hours of playing Still Wakes the Deep was the sense of foreboding. As mentioned earlier, the machinery malfunction on the oil rig leads to eldritch nightmares \u201cwaking from the deep.\u201d At first, I could only see a few glimpses of what\u2019s in store, like some red sinewy branch jutting out from the water or a vine-like object stretching across several corridors. Then, things got progressively darker, with the tense atmosphere building up thanks to spectacular shadow and lighting effects.<\/p>\n<section class='type:slideshow'>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-1.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-2.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-3.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-4.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-5.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-6.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-7.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people-8.jpg'><\/figure>\n<\/section>\n<p> &nbsp; <\/p>\n<p>Shortly thereafter, I\u2019d hear the pained moans of a worker begging for help and the bloodcurdling screeches of another who\u2019s been driven mad. And then I\u2019d see what had happened to them: words like macabre and grotesque are understatements when I saw people who\u2019ve been smashed into fleshy blobs, faces frozen in a death scream. They have multiple limbs, clickety-clacking as they move about, all while calling out Caz\u2019s name. One of them is actually just a big head with little arms who chases Caz all over the facility. The creature designs, as well as people who are in the throes of mutation, are gross, vile, and downright impressive to boot.<\/p>\n<p>Sadly, Still Wakes the Deep botches the \u201csurvival\u201d in \u201csurvival horror.\u201d The single most surprising part of the game is that all these eldritch creatures, no matter how scary they look, are dumber than a bag of rocks.<\/p>\n<p>Since there\u2019s no combat or weapons, I primarily relied on stealthily making my way through rooms crawling with enemies, sometimes throwing bottles to create a distraction. If a monster so much as spotted me, all I had to do was hide underneath a desk, walkway, or pantry, and they\u2019d be none the wiser. Those long limbs they have? They just clickety-clack; they don\u2019t clickety-grab. Those sharp serrated teeth and gaping mouths? They won\u2019t bite you if there\u2019s a structure above your head. They\u2019d see you, and then they\u2019d forget about you after a few seconds, or they\u2019d simply wiggle in front of you.&nbsp;<\/p>\n<p>Outside of chase sequences, which were few and far between, there was very little to excite me upon encountering these monsters once I realized the A.I.\u2019s limitations. Coincidentally, blurry and spotted outlines do appear on the edges of your screen when staring at these entities and their otherworldly goop, though there are no other effects; it walks up to the line of including debilitating \u201csanity\u201d mechanics, but since they aren\u2019t actually present, it felt more like a tease.<\/p>\n<p>Still Wakes the Deep is a relatively short game (I completed the campaign in under five hours). The story is strictly linear, akin to some of The Chinese Room\u2019s other games, with no collectibles or secrets. While it\u2019s true that the game builds on the setting, atmosphere, tension, and body horror, it flubs the most crucial aspect: the moments when you actually face the creatures. It\u2019s like if The Thing was \u201cfrom another world,\u201d but it\u2019s revealed to be E.T. due to how harmless it is. In the end, this romp through an infested oil rig might look slick, but it spills over and slips when it matters most.<\/p>\n<h2>Score: 7<\/h2>\n<p> <a href=\"https:\/\/www.gameinformer.com\/scoring\" target=\"_blank\" rel=\"noopener\">About Game Informer&#8217;s review system<\/a> <\/p>\n<p> <a href=\"https:\/\/www.gamestop.com\/search\/?q=Still%20Wakes%20the%20Deep\" target=\"_blank\" class=\"button\" rel=\"noopener\">Purchase<\/a><a href=\"https:\/\/www.gameinformer.com\/review\/still-wakes-the-deep\/i-sea-dead-people\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reviewed on: PC Platform: PlayStation 5, Xbox Series X\/S, PC Publisher: Secret Mode Developer: The Chinese Room Release: June 18, 2024 Rating: Mature There\u2019s something quite special about Still Wakes the Deep. A horror game, quintessentially Scottish through and through, with an atmosphere so tense you could hear your heart pounding as you explore areas, has the right ingredients to make for a memorable experience. Additionally, it\u2019s made by The Chinese Room, the studio behind multi-awarded titles such as Dear Esther, Everybody\u2019s Gone to the Rapture, and Amnesia: A Machine for Pigs. And yet despite these advantages, it still falters when it comes to the fundamental facets. Still Wakes the Deeps puts you in the shoes of Cameron \u201cCaz\u201d McLeary, an engineer working aboard the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/still-wakes-the-deep-review-i-sea-dead-people\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":880728,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-880727","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Still Wakes the Deep Review - I Sea Dead People | Arcader News<\/title>\n<meta name=\"description\" content=\"Reviewed on: PC Platform: PlayStation 5, Xbox Series X\/S, PC Publisher: Secret Mode Developer: The Chinese Room Release: June 18, 2024 Rating: Mature\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/still-wakes-the-deep-review-i-sea-dead-people\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Still Wakes the Deep Review - I Sea Dead People | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Reviewed on: PC Platform: PlayStation 5, Xbox Series X\/S, PC Publisher: Secret Mode Developer: The Chinese Room Release: June 18, 2024 Rating: Mature\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/still-wakes-the-deep-review-i-sea-dead-people\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-20T22:53:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-review-i-sea-dead-people.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"260\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/still-wakes-the-deep-review-i-sea-dead-people\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/still-wakes-the-deep-review-i-sea-dead-people\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Still Wakes the Deep Review &#8211; 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