{"id":876735,"date":"2025-12-20T02:56:15","date_gmt":"2025-12-20T02:56:15","guid":{"rendered":"https:\/\/www.eurogamer.net\/zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process"},"modified":"2025-12-20T02:56:15","modified_gmt":"2025-12-20T02:56:15","slug":"zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process\/","title":{"rendered":"Zenless Zone Zero studio uses AI technology to &#8220;smoothen&#8221; development process"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process.jpg\" \/> <\/p>\n<p>Zenless Zone Zero producer Zhenyu Li revealed in a recent interview with Eurogamer (via an interpreter) that AI generated content is used in the game &#8220;program-wise&#8221; to &#8220;better smoothen the game progress.&#8221;<\/p>\n<p>No specific programming examples were provided, as Li is &#8220;not a tech person,&#8221; but he did stress that AI &#8220;only consists of a small part of the programming [in Zenless Zone Zero], mostly to help the programming team to smoothen the production process, to actually make our work more efficient.&#8221;<\/p>\n<p>Something we do know is that the game&#8217;s signature vibrant, urban art style that sets it apart from miHoYo&#8217;s other titles, Genshin Impact and Honkai: Star Rail, is not something made with AI generation. Li says the team wants to &#8220;create something from our own mind&#8221; when it comes to art related content, and in a later statement provided to Eurogamer to clarify some comments, it was added that this is &#8220;something the whole team believes in.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zenless Zone Zero producer Zhenyu Li revealed in a recent interview with Eurogamer (via an interpreter) that AI generated content is used in the game &#8220;program-wise&#8221; to &#8220;better smoothen the game progress.&#8221; No specific programming examples were provided, as Li is &#8220;not a tech person,&#8221; but he did stress that AI &#8220;only consists of a small part of the programming [in Zenless Zone Zero], mostly to help the programming team to smoothen the production process, to actually make our work more efficient.&#8221; Something we do know is that the game&#8217;s signature vibrant, urban art style that sets it apart from miHoYo&#8217;s other titles, Genshin Impact and Honkai: Star Rail, is not something made with AI generation. Li says the team wants to &#8220;create something from&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/zenless-zone-zero-studio-uses-ai-technology-to-smoothen-development-process\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":876736,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,8859,773,8239,6837,34,54,3987,7445],"class_list":["post-876735","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-cognosphere","tag-first-person","tag-hoyoverse","tag-mihoyo-limited","tag-rpg","tag-single-player","tag-third-person","tag-zenless-zone-zero"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Zenless Zone Zero studio uses AI technology to &quot;smoothen&quot; 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