{"id":875674,"date":"2025-12-19T23:58:05","date_gmt":"2025-12-19T23:58:05","guid":{"rendered":"http:\/\/4UveWkVvdMQ7KU5K6MLBz"},"modified":"2025-12-19T23:58:05","modified_gmt":"2025-12-19T23:58:05","slug":"embracer-embraces-a-human-centric-ai-policy-says-vague-stuff-about-how-it-will-massively-enhance-game-development","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/embracer-embraces-a-human-centric-ai-policy-says-vague-stuff-about-how-it-will-massively-enhance-game-development\/","title":{"rendered":"Embracer embraces a &#8216;human-centric&#8217; AI policy, says vague stuff about how it will &#8216;massively enhance game development&#8217;"},"content":{"rendered":"<article>\n<p>Struggling videogame conglomerate Embracer Group appears to be embracing the rise of artificial intelligence: In its latest <a data-analytics-id=\"inline-link\" href=\"https:\/\/embracer.com\/wp-content\/uploads\/2024\/06\/Embracer-Group-publishes-Annual-Report-20232024-240620.pdf\" target=\"_blank\" rel=\"noopener\">annual report<\/a>, the company laid out a strategy for incorporating AI in its future work, saying that the tech &#8220;has the capability to massively enhance game development by increasing resource efficiency&#8221; and &#8220;adding intelligent behaviors, personalization, and optimization to gameplay experiences.&#8221;<\/p>\n<p>The use of generative AI in game development is a touchy topic to say the least. Broadly speaking, a lot of creative types tend not to care for it to put it mildly, but high-priced executives <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/ea-studios-hunger-to-start-using-generative-ai-as-quickly-as-possible-says-ceo\/\" target=\"_blank\" rel=\"noopener\">really do<\/a>; some people say it will inevitably put people out of work (you don&apos;t have to pay a machine to spit out a picture, after all), while others (again, high-priced executives) insist, to borrow a phrase, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/take-two-ceo-the-idea-that-ai-will-make-everyone-unemployed-is-the-stupidest-thing-ive-ever-heard\/\" target=\"_blank\" rel=\"noopener\">no it won&apos;t<\/a>.<\/p>\n<p>Regardless of where you come down on that particular divide, efforts to incorporate it into game development have faced significant criticism: Blizzard recently went so far as to reassure gamers that it&apos;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/were-not-using-generative-ai-within-wow-says-franchise-director-john-hight-though-the-teams-been-using-machine-learning-to-cut-out-busywork\/\" target=\"_blank\" rel=\"noopener\">not using generative AI in World of Warcraft<\/a>. But that&apos;s not putting off Embracer, which said the rapid development of large language models (LLMs) has resulted in the creation of AI capable of far greater things than in the past, &#8220;like spotting complex patterns, contributing with advanced coding, and perhaps most notably, delivering increasingly human-like interaction.&#8221;<\/p>\n<p>Increased capability isn&apos;t the only driving force behind Embracer&apos;s increasing adoption of AI: Everyone else is doing it too, and hey, Embracer doesn&apos;t want to miss the boat.<\/p>\n<p>&#8220;Certainly, one of the major risks for a company is not to use AI, as this would mean a competitive disadvantage vis-\u00e0-vis other industry players,&#8221; Embracer privacy and AI governance head Tomas Hedman said. &#8220;Most companies will move forward on AI integration in different ways. For us, it is the way that we do this that is the most critical element.&#8221;<\/p>\n<p>&#8220;We do not want to replace people with AI, we want to empower them,&#8221; Hedman said, explaining Embracer&apos;s &apos;way&apos;. &#8220;This is the core of our human-centric approach to leveraging the potential with AI.<\/p>\n<p>&#8220;It&apos;s not just that AI enables our developers to do even more, and to become more efficient on certain tasks, it will also open up coding to a broader group of developers. Entry into the industry might be easier for individuals with disabilities who, for instance, cannot use a keyboard as easily as others.&#8221;<\/p>\n<p>Improved accessibility is absolutely a desirable outcome, but the real focus seems to be elsewhere: Hedman said that as AI models improve, &#8220;we can leverage their capacity also in the creative process,&#8221; in tasks like &#8220;identifying inconsistencies in scripts and storytelling,&#8221; and assisting creative teams with &#8220;scriptwriting, image creation, idea generation, quality control, and more&#8221;\u2014jobs, I can&apos;t help noting, that are already being done by people: writers, editors, artists, testers, and so forth.<\/p>\n<p>Hedman believes that the impact of AI won&apos;t only be felt behind the scenes, but will be visible to gamers too. &#8220;As models become more human-like, the interaction between players and AI-supported functions will be much more dynamic. If in a game scenario you bargain, AI can remember this the next time. That makes the whole gaming experience much more interesting and lifelike.&#8221;<\/p>\n<p>Okay, but counterpoint:<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:53.13%;\"><img loading=\"lazy\" decoding=\"async\" id=\"WqKjvFsxjwJZx2inpdq4xB\" name=\"remember.jpg\" alt=\"Telltale's The Walking Dead screenshot: Clementine will remember that.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/embracer-embraces-a-human-centric-ai-policy-says-vague-stuff-about-how-it-will-massively-enhance-game-development.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1020\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Telltale Interactive)<\/span><\/figcaption><\/figure>\n<p>Whether we like it or not, generative AI use is already growing rapidly: A recent GDC survey found that 31% of game developers are <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/31-of-game-developers-already-use-generative-ai\/\" target=\"_blank\" rel=\"noopener\">already using it<\/a>, and that genie&apos;s not going back into the bottle. But I think there are limits to what can be done with it that fall far short of some of the starry-eyed promises being made: Neither Nvidia&apos;s AI demo nor Ubisoft&apos;s uncanny NEO NPCs have come close to convincing me that AI-powered NPCs will provide better, more engaging interactions than well-written characters.<\/p>\n<p>A wholly separate question is whether a &#8220;human-centric approach&#8221; to AI will actually stand up to pressure when the numbers on the quarterly financials aren&apos;t going up <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/embracer-reveals-it-laid-off-around-1400-people-in-6-months-last-year-but-dont-be-a-bellyacher-this-is-all-about-maximising-shareholder-value\/\" target=\"_blank\" rel=\"noopener\">as quickly as people would like<\/a>. Embracer also said in its report that it put 1,583 people out of work over the past year as a consequence of a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/embracer-has-laid-off-5-of-its-workforce-since-its-dollar2-billion-mystery-deal-crumbled-to-dust\/\" target=\"_blank\" rel=\"noopener\">failed $2 billion investment deal<\/a> in 2023. Those layoffs also saw multiple studio closures including Campfire Cabal, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/saints-row-studio-volition-has-been-closed-immediately-as-part-of-embracers-restructuring-plan\/\" target=\"_blank\" rel=\"noopener\">Volition<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/timesplitters-studio-free-radical-design-has-closed-employees-say-we-join-an-ever-growing-list-of-casualties-in-a-broken-industry\/\" target=\"_blank\" rel=\"noopener\">Free Radical Design<\/a>, and most recently, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/embracer-has-closed-alone-in-the-dark-studio-pieces-interactive\/\" target=\"_blank\" rel=\"noopener\">Pieces Interactive<\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/embracer-embraces-a-human-centric-ai-policy-says-vague-stuff-about-how-it-will-massively-enhance-game-development\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Struggling videogame conglomerate Embracer Group appears to be embracing the rise of artificial intelligence: In its latest annual report, the company laid out a strategy for incorporating AI in its future work, saying that the tech &#8220;has the capability to massively enhance game development by increasing resource efficiency&#8221; and &#8220;adding intelligent behaviors, personalization, and optimization to gameplay experiences.&#8221; The use of generative AI in game development is a touchy topic to say the least. Broadly speaking, a lot of creative types tend not to care for it to put it mildly, but high-priced executives really do; some people say it will inevitably put people out of work (you don&apos;t have to pay a machine to spit out a picture, after all), while others (again, high-priced&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/embracer-embraces-a-human-centric-ai-policy-says-vague-stuff-about-how-it-will-massively-enhance-game-development\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":875675,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-875674","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Embracer embraces a &#039;human-centric&#039; 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