{"id":874724,"date":"2025-12-19T18:34:13","date_gmt":"2025-12-19T18:34:13","guid":{"rendered":"http:\/\/AZvtA3bMra7yqyGWntB6d6"},"modified":"2025-12-19T18:34:13","modified_gmt":"2025-12-19T18:34:13","slug":"history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering\/","title":{"rendered":"History is your murder playground in Assassin&#8217;s Creed x Magic: The Gathering"},"content":{"rendered":"<article>\n<p>The archetypal Assassin&apos;s Creed moment goes like this: you infiltrate a historically significant building, stab some historically significant villain, listen to a dying speech that lasts a surprisingly long time thanks to the technomagic of the Animus, and then you run the heck away. The running away is important, because you don&apos;t want to get caught and forcibly desynchronized.<\/p>\n<p>Important enough that it&apos;s been interpreted as a new mechanic in the Assassin&apos;s Creed x Magic: The Gathering crossover called Freerunning, which lets you play certain cards for less if one of your assassin or commander cards caused damage that turn. Whether you&apos;re leaping off Notre-Dame or Big Ben you ought to be doing it at top speed, and Magic&apos;s crossover set simulates that by boosting your tempo with reduced-cost cards.<\/p>\n<p>As well as that new mechanic, several existing mechanics return. Disguise and Cloak, both introduced in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/yes-i-will-play-magic-the-gathering-crossed-with-clue\/\">Murders at Karlov Manor<\/a>, make too much sense not to bring back. Though the two work slightly differently, both Disguise and Cloak let you play cards face-down then flip them over at a dramatic moment\u2014such as when you&apos;re attacked and need a more powerful blocker.<\/p>\n<p>Historic cards are returning as well. Any legendary, artifact, or saga counts as a historic card, but having other cards that care about that designation is rare. Again, it makes sense to bring the designation back into prominence for Assassin&apos;s Creed, a series of games that may play fast and loose with the facts but always evoke the essence of their historical settings. (I didn&apos;t know anything about the Medjay until I played one in Assassin&apos;s Creed Origins, so occasionally you do learn something.)<\/p>\n<p>The card we&apos;re previewing from the set is one that interacts with historic cards. The Desynchronization card (with art by Lie Setiawan) returns nonland permanents to their owner&apos;s hand, unless they&apos;re historic. You won&apos;t be able to get rid of Leonardo da Vinci (who is designated as legendary), or your opponent&apos;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/card-games\/one-of-the-assassins-creed-cards-coming-to-magic-the-gathering-is-just-a-haystack\/\">Haystack card<\/a> (technically an artifact), but anyone that doesn&apos;t belong will get blipped away like they&apos;ve stabbed too many innocents or otherwise broken the simulation of history.\u00a0<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:744px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:139.65%;\"><img loading=\"lazy\" decoding=\"async\" id=\"cpdr8b2QNY2gEGsERbnkA4\" name=\"Desynchronization _0016_EN.jpg\" alt=\"Desynchronization\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"744\" height=\"1039\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Wizards of the Coast\/art by Lie Setiawan)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:744px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:139.65%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mjFT2sZ8JHxhKVZFNYWXx3\" name=\"Desynchronization _0189_EN.jpg\" alt=\"Desynchronization\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"744\" height=\"1039\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Wizards of the Coast\/art by Lie Setiawan)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:744px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:139.65%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vbfuQu2EcEueeVTRuyYhM4\" name=\"Desynchronization _EN.jpg\" alt=\"Desynchronization\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"744\" height=\"1039\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Wizards of the Coast\/art by Lie Setiawan)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Which I wouldn&apos;t know anything about, because I&apos;m a cautious player who never loses synchronization by going somewhere I shouldn&apos;t, or breaking the Creed, or getting caught, or getting stabbed to death, or falling from too great a height, or killing too many animals without skinning them, and it&apos;s just coincidence that I know all those ways you can desynchronize.<\/p>\n<p>The <a data-analytics-id=\"inline-link\" href=\"https:\/\/magic.wizards.com\/en\/products\/assassins-creed\" target=\"_blank\" rel=\"noopener\">Assassin&apos;s Creed Universes Beyond<\/a> set will be available from July 5.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/card-games\/history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The archetypal Assassin&apos;s Creed moment goes like this: you infiltrate a historically significant building, stab some historically significant villain, listen to a dying speech that lasts a surprisingly long time thanks to the technomagic of the Animus, and then you run the heck away. The running away is important, because you don&apos;t want to get caught and forcibly desynchronized. Important enough that it&apos;s been interpreted as a new mechanic in the Assassin&apos;s Creed x Magic: The Gathering crossover called Freerunning, which lets you play certain cards for less if one of your assassin or commander cards caused damage that turn. Whether you&apos;re leaping off Notre-Dame or Big Ben you ought to be doing it at top speed, and Magic&apos;s crossover set simulates that by boosting&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/history-is-your-murder-playground-in-assassins-creed-x-magic-the-gathering\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":874725,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[3083,748],"class_list":["post-874724","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-card-game","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>History is your murder playground in Assassin&#039;s Creed x Magic: The Gathering | Arcader News<\/title>\n<meta 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