{"id":871548,"date":"2025-12-19T00:02:34","date_gmt":"2025-12-19T00:02:34","guid":{"rendered":"http:\/\/vb9keFLdHdvsVkXPH25gKk"},"modified":"2025-12-19T00:02:34","modified_gmt":"2025-12-19T00:02:34","slug":"my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world\/","title":{"rendered":"My first 2 hours with Black Myth: Wukong were a flurry of demanding boss fights, unbelievably pretty characters, and a surprisingly sparse world"},"content":{"rendered":"<article>\n<p>We have some real souls game freaks here at PC Gamer, several of whom are deep in Shadow of the Erdtree preparation mode, but I&apos;m not one of them. I like From&apos;s style of action RPG, but I like to believe I represent the everyman&apos;s experience with them\u2014bumbling through the opening hours, just barely beating bosses on a respectable ninth attempt, often quitting in the final act where things get <em>really<\/em> tough and promising myself I&apos;ll get back to it (I don&apos;t get back to it). Maybe that&apos;s cope talking and I&apos;m just not built for the souls life, but I do know that <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2358720\/Black_Myth_Wukong\/\" target=\"_blank\" rel=\"noopener\">Black Myth: Wukong<\/a> is way more my speed than Elden Ring.<\/p>\n<p>If you&apos;re not one of the many soulslike fans who&apos;ve rocketed Black Myth: Wukong to the top of Steam&apos;s most-wishlisted games, then you&apos;ve probably seen it in passing. It&apos;s an action RPG loosely adapting the 15th-century novel Journey to the West (the latest of many adaptations, including <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/enslaved-was-a-one-of-a-kind-post-apocalyptic-epic\/\" target=\"_blank\" rel=\"noopener\">Enslaved: Odyssey to the West<\/a>). You play as the monkey king himself, Sun Wukong, taking on the world with his magic staff. It&apos;s only the second game by indie outfit Game Science, founded in 2014 by ex-Tencent devs. You might remember Game Science as the subject of a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.ign.com\/articles\/how-black-myth-wukong-developers-history-of-sexism-is-complicating-its-journey-to-the-west\" target=\"_blank\" rel=\"noopener\">2023 IGN report<\/a> detailing a history of sexism from one of its founders as well as a wider company culture of misogyny.<\/p>\n<p>My two hour demo at Summer Game Fest, which was the first time Black Myth: Wukong has been playable, centered around the Black Wind Mountain, an early area in the game adapted from a chapter of the same name. I&apos;m not familiar with author Wu Chen&apos;en&apos;s original vision of Black Wind Mountain, but Game Science&apos;s rendering is stuffed with wolflike henchmen, big-headed golem babies, and a gauntlet of challenging bosses.<\/p>\n<p>Even as I steered Wukong toward a dozen early deaths, none of the handful of boss fights I found made me want to chuck the controller across Los Angeles\u2014maybe because it was easy to dust myself off and try again when I never woke up more than 15 or 20 seconds away from where I died. Wukong&apos;s streamlined moveset reinforced my patience, too. Combat is narrowly focused on a single weapon, the monkey king&apos;s magical staff, a dodge button, and quick-use spells with cooldowns. It&apos;s closest to Sekiro and Bloodborne in this way, and yet there&apos;s no block or parry (at least not early on).<\/p>\n<p>Two hours isn&apos;t enough time to get a full read on what seems like a pretty big game, but some key facts souls likers will want to know:<\/p>\n<ul>\n<li>Wukong&#8217;s staff is his sole weapon<\/li>\n<li>Boss fights are most of the game (at least so far)<\/li>\n<li>The spaces between bosses are small, and not particularly exciting<\/li>\n<li>Wukong heals with a single flask limited by uses<\/li>\n<li>Black Myth has a traditional combo system, with later moves executed by linking heavy attacks into light combos<\/li>\n<\/ul>\n<p>That combo system may prove to be the standout feature of Wukong&apos;s combat. It&apos;s not as simple as mixing light and heavy attacks. Landing light attacks builds up Focus points (name subject to change, according to Game Science)\u2014I could bank up to two at a time in the demo, but I imagine it&apos;s upgradeable. Using heavy attacks consumes Focus, but if you&apos;re out of points, heavy attacks can still be triggered in a pinch by charging them up first.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"NJgg6PmZ2ZzxpJXG6MwYkU\" name=\"bm3.jpg\" alt=\"black myth: wukong\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Game Science)<\/span><\/figcaption><\/figure>\n<h2 id=\"boss-rush-6\">Boss rush<\/h2>\n<p>I rushed into the first major boss fight of the demo, a wolfman named Guangzhi with a double-tipped flame spear, hoping my improvised strategy of &#8220;spam charged heavy attacks&#8221; would carry me through. Guangzhi immediately sized up my freshman tactics and cut me down to size with arena-crossing slash-dashes.<\/p>\n<p>I&apos;d died a handful of times before the patient Game Science dev to my right suggested I focus on light attacks, and unlock an early move on the skill tree that introduces heavy attacks into Wukong&apos;s light combo. It was a night and day improvement. Light attacks whittled Guangzhi&apos;s health bar down pathetically slowly, but I was finally getting consistent hits in and, crucially, never committing to an attack with a long animation I couldn&apos;t cancel into a dodge. Every other light combo generated a Focus point that I could immediately turn into a heavy hit with a long-range (thanks to the extendo-staff) overhead slam that never failed to stagger its target.\u00a0<\/p>\n<figure>\n<blockquote>\n<p>Guangzhi immediately sized up my freshman tactics and cut me down to size with arena-crossing slash-dashes.<\/p>\n<\/blockquote>\n<\/figure>\n<p>Guangzhi still dropped me a few more times after that before I put him away for good, but I walked away from the fight with an understanding of what will and won&apos;t work in Black Myth, and which Souls series habits I&apos;d have to leave at the door. I learned light attacks were just a means to farm Focus, and that Black Myth&apos;s combat economy is all about banking Focus points and cashing them in as soon as possible. I also walked away with Guangzhi <em>himself<\/em>, or rather, the power to transform into the wolf beast and swing his fire spear.<\/p>\n<p>Shapeshifting and spellcasting completes Wukong&apos;s bag of tricks. Shapeshift forms are super powerful, but Wukong can only hold a form for a minute or two, or even less if he takes too many hits. In Guangzhi mode, I inherited his long-reaching dash attack as well as an ultimate finisher that only unlocks after connecting a handful of blows. I got the feeling shapeshifting is meant as a boss fight tool\u2014whipping out Guangzhi on a group of fodder goons was like squaring up a squadron of snails with a tank. Plus, the cooldown on the Guangzhi form was long enough that it made sense to treat it more like a &#8220;break glass in case of serious beatdown&#8221; panic button.\u00a0<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5QEDNFj9EU7JHtndtKt9FV\" name=\"bm2.jpg\" alt=\"black myth: wukong\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Game Science)<\/span><\/figcaption><\/figure>\n<h2 id=\"size-up-6\">Size up<\/h2>\n<p>And I did panic, a lot. I don&apos;t know if this is Game Science&apos;s intention, but I was constantly on the backfoot in Black Myth. Beyond the one transformation afforded per fight, I didn&apos;t have many offensive options beyond what I could do with my staff. My sole spell for most of the demo was another form of &#8220;oh crap&#8221; button\u2014an &#8220;Immobilize&#8221; spell that locks targets in place for a few precious seconds. Sometimes I spent those seconds pounding mercilessly away at an extra inch of health bar, but more often I needed the reprieve to safely sip Wukong&apos;s restorative booze.<\/p>\n<p>More than action RPGs like it, Black Myth is a game about running away. When I&apos;d exhausted my mana, the only thing between me and a trip back to the respawn shrine was the B button\u2014dodge, dodge, roll, dodge, roll. A perfectly timed dodge (signaled by Wukong moving so fast he leaves an afterimage) creates openings for combos, but even Black Myth&apos;s early bosses loved to change up their timing just as I&apos;d tuned my thumb to their rhythm. Bosses also do this &#8220;fun&#8221; thing where they barely telegraph their strongest attacks, all but ensuring learning attack patterns comes with a blood cost.\u00a0<\/p>\n<figure>\n<blockquote>\n<p>The spaces between boss fights will be the lowlights of Black Myth.<\/p>\n<\/blockquote>\n<\/figure>\n<p>I expected Black Myth&apos;s strict doding policy to bother me more. I used Sekiro&apos;s block button as a crutch throughout the whole game. My FromSoftware resume is padded with ranged wizards and sword-and-board bros who think dodging is for cowards. After a few particularly cheap deaths, I wondered if Black Myth isn&apos;t missing <em>something<\/em> extra to help with defense\u2014a block, teleport, even that joke shield from Bloodborne.<\/p>\n<p>These games are hard enough without cutting out blocking entirely, but Black Myth makes its case well for an agility-only approach. You can sort of block in the sense that some attacks interrupt enemy combos, and I think the window for dodging is often larger than it seems. I don&apos;t have the footage to look back on, but I swear one time, I successfully rolled out of an attack <em>after <\/em>it&apos;d already connected.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"GLpCQ56VgWPrcoF6Qj5KYV\" name=\"bm1.jpg\" alt=\"black myth: wukong\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Game Science)<\/span><\/figcaption><\/figure>\n<h2 id=\"a-short-hike-6\">A short hike<\/h2>\n<p>I haven&apos;t said as much about the world surrounding Black Myth&apos;s boss fights because there&apos;s not much to say. Black Wind Mountain is a gorgeous space\u2014convincingly dense with vegetation and tree cover\u2014but you can look much farther than you can actually go. Black Myth&apos;s world, or at least this early area, is best described as a network of hiking trails, narrow and deliberate, flanked on all sides by invisible walls. Even places I thought for sure I could reach, like behind a low barrier of rocks and bushes, were walls in disguise. I didn&apos;t feel pushed down one particular path, but every route was essentially a funnel of fodder that led to a prize\u2014a treasure chest, upgrade material, or sometimes an optional miniboss.<\/p>\n<p>Game Science is obviously working at a much smaller scale than Elden Ring, but I was surprised not to find any signs of an interconnected world begging to be picked apart. Wukong can jump, but I failed to find a single use for it outside combat. The Black Wind Forest is fairly flat, and the areas I scoured were straightforward and sparse.\u00a0<\/p>\n<p>I suspect that means the spaces between boss fights will be the lowlights of Black Myth\u2014a bummer for those who were hoping for a &#8220;proper&#8221; soulslike out of Wukong\u2014but that has its advantages, too. Again, those sparse funnels of enemies are really easy to run past on your way to a boss fight. As far as I can tell, Black Myth is one long boss rush. No fuss, all fight. I can get behind that.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We have some real souls game freaks here at PC Gamer, several of whom are deep in Shadow of the Erdtree preparation mode, but I&apos;m not one of them. I like From&apos;s style of action RPG, but I like to believe I represent the everyman&apos;s experience with them\u2014bumbling through the opening hours, just barely beating bosses on a respectable ninth attempt, often quitting in the final act where things get really tough and promising myself I&apos;ll get back to it (I don&apos;t get back to it). Maybe that&apos;s cope talking and I&apos;m just not built for the souls life, but I do know that Black Myth: Wukong is way more my speed than Elden Ring. If you&apos;re not one of the many soulslike fans who&apos;ve&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":871549,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-871548","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>My first 2 hours with Black Myth: Wukong were a flurry of demanding boss fights, unbelievably pretty characters, and a surprisingly sparse world | Arcader News<\/title>\n<meta name=\"description\" content=\"We have some real souls game freaks here at PC Gamer, several of whom are deep in Shadow of the Erdtree preparation mode, but I&amp;apos;m not one of them. 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