{"id":869670,"date":"2025-12-18T20:35:29","date_gmt":"2025-12-18T20:35:29","guid":{"rendered":"https:\/\/www.eurogamer.net\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre"},"modified":"2025-12-18T20:35:29","modified_gmt":"2025-12-18T20:35:29","slug":"beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\/","title":{"rendered":"Beyond FromSoftware: the Soulslike mechanics that turned a series into a genre"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre.jpg\" \/> <\/p>\n<p>From Demon&#8217;s Souls to Elden Ring, FromSoftware&#8217;s games have had a singular impact on the last 15 years of design. Game by game, the studio has created beloved rituals, based around precise combat, intricate, looping maps, and storytelling that unfolds in weapon drops and item descriptions as much as cut-scenes and dialogue.<\/p>\n<p>Imitators have followed, some of them brilliantly. And so as new ideas have slowly entered the mix from outside of FromSoftware itself, Soulslike games have steadily formed a fascinating genre in their own right.<\/p>\n<p>On the eve of <a href=\"https:\/\/www.eurogamer.net\/shadow-of-the-erdtree-brings-further-depth-and-grandeur-to-fromsoftwares-masterpiece\">Elden Ring DLC<\/a>, we thought it might be interesting to look at some of the ideas that outside studios have brought to FromSoftware&#8217;s template. It&#8217;s surprisingly rich stuff to pick through, from spooky lanterns to crab-based weaponry. For a Soulslike, then, almost anything is possible.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From Demon&#8217;s Souls to Elden Ring, FromSoftware&#8217;s games have had a singular impact on the last 15 years of design. Game by game, the studio has created beloved rituals, based around precise combat, intricate, looping maps, and storytelling that unfolds in weapon drops and item descriptions as much as cut-scenes and dialogue. Imitators have followed, some of them brilliantly. And so as new ideas have slowly entered the mix from outside of FromSoftware itself, Soulslike games have steadily formed a fascinating genre in their own right. On the eve of Elden Ring DLC, we thought it might be interesting to look at some of the ideas that outside studios have brought to FromSoftware&#8217;s template. It&#8217;s surprisingly rich stuff to pick through, from spooky lanterns to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":869671,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,157,10198,963,12582,8712,12583,1588,11632,964,542,2689,965,6881,75,159,6202,8507,410,8711,8673,5145,21,59,136,44,45,1928,983,34,8773,54,11633,1697,3987,6711,11631,60,4616],"class_list":["post-869670","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-android","tag-another-crabs-treasure","tag-bandai-namco-entertainment","tag-below","tag-bird-view-isometric","tag-capybara-games","tag-ci-games","tag-city-interactive","tag-elden-ring","tag-electronic-arts","tag-finji","tag-fromsoftware","tag-hackslash","tag-indie","tag-ios","tag-lies-of-p","tag-lords-of-the-fallen","tag-mac","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-neowiz","tag-nintendo-switch","tag-pc","tag-platformer","tag-ps4","tag-ps5","tag-puzzle","tag-respawn-entertainment","tag-rpg","tag-side-view","tag-single-player","tag-splash-damage","tag-star-wars-jedi-fallen-order","tag-third-person","tag-tunic","tag-warchest","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Beyond FromSoftware: the Soulslike mechanics that turned a series into a genre | Arcader News<\/title>\n<meta name=\"description\" content=\"From Demon&#039;s Souls to Elden Ring, FromSoftware&#039;s games have had a singular impact on the last 15 years of design. 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Game by game, the studio has created\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-18T20:35:29+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Beyond FromSoftware: the Soulslike mechanics that turned a series into a genre\",\"datePublished\":\"2025-12-18T20:35:29+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/\"},\"wordCount\":153,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre.jpg\",\"keywords\":[\"Action-Adventure\",\"Android\",\"Another Crab's Treasure\",\"Bandai Namco Entertainment\",\"Below\",\"Bird view \\\/ Isometric\",\"Capybara Games\",\"CI Games\",\"City Interactive\",\"Elden Ring\",\"Electronic Arts\",\"finji\",\"FromSoftware\",\"Hack&amp;Slash\",\"indie\",\"iOS\",\"Lies Of P\",\"Lords of the Fallen\",\"mac\",\"Multiplayer Competitive\",\"Multiplayer Cooperative\",\"Neowiz\",\"Nintendo Switch\",\"PC\",\"Platformer\",\"PS4\",\"PS5\",\"Puzzle\",\"Respawn Entertainment\",\"RPG\",\"Side view\",\"single-player\",\"Splash Damage\",\"star-wars-jedi-fallen-order\",\"Third Person\",\"tunic\",\"WarChest\",\"Xbox One\",\"Xbox Series X\\\/S\"],\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/\",\"name\":\"Beyond FromSoftware: the Soulslike mechanics that turned a series into a genre | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/beyond-fromsoftware-the-soulslike-mechanics-that-turned-a-series-into-a-genre.jpg\",\"datePublished\":\"2025-12-18T20:35:29+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"From Demon's Souls to Elden Ring, FromSoftware's games have had a singular impact on the last 15 years of design. 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