{"id":8688,"date":"2025-09-02T20:52:40","date_gmt":"2025-09-02T20:52:40","guid":{"rendered":"https:\/\/arcader.org\/gi-show-immortals-fenyx-rising-review-and-developer-interview\/"},"modified":"2025-09-02T20:52:40","modified_gmt":"2025-09-02T20:52:40","slug":"gi-show-immortals-fenyx-rising-review-and-developer-interview","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/gi-show-immortals-fenyx-rising-review-and-developer-interview\/","title":{"rendered":"GI Show \u2013 Immortals Fenyx Rising Review And Developer Interview"},"content":{"rendered":"<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/gi-show-immortals-fenyx-rising-review-and-developer-interview.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/video-podcast\/the-game-informer-show\/2020\/12\/03\/gi-show-immortals-fenyx-rising-review-and-developer\" rel=\"noopener noreferrer\">Click here to watch embedded media<\/a><\/p>\n<p>On this week&#8217;s episode of\u00a0<em>The Game Informer Show,<\/em>\u00a0we discuss a handful of the games we&#8217;ve been playing recently, including\u00a0<a href=\"https:\/\/www.gameinformer.com\/review\/immortals-fenyx-rising\/immortals-fenyx-rising-review-divine-inspiration\" target=\"_blank\" rel=\"noopener noreferrer\">Immortals Fenyx Rising<\/a>, <a href=\"https:\/\/www.gameinformer.com\/review\/yakuza-like-a-dragon\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn\" target=\"_blank\" rel=\"noopener noreferrer\">Yakuza: Like A Dragon<\/a>, <a href=\"https:\/\/www.gameinformer.com\/review\/half-life-alyx\/half-life-alyx-review-an-amazing-return-to-city-17\" target=\"_blank\" rel=\"noopener noreferrer\">Half-Life: Alyx<\/a>, and <a href=\"https:\/\/www.gameinformer.com\/2020\/11\/17\/first-look-at-new-phasmophobia-prison-level-looks-like-a-big-pile-of-nope\" target=\"_blank\" rel=\"noopener noreferrer\">Phasmophobia<\/a>.\u00a0At the end of the show,\u00a0we interview Immortals Fenyx Rising&#8217;s game director\u00a0Scott Phillips who talks about the challenges of designing\u00a0puzzles and how his work on the Saints Row series influenced his game creation process.\u00a0It&#8217;s a full show, but we make time for another\u00a0fantastic round of community emails in there somewhere. So please join Brian\u00a0Shea, Liana Ruppert, Alex Stadnik, and myself for another wild and ever-entertaining episode!<\/p>\n<p>Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me <a href=\"https:\/\/twitter.com\/benjaminreeves?lang=en\" target=\"_blank\" rel=\"noopener noreferrer\">@benjaminreeves<\/a>\u00a0to let me know what you think. You can watch the video above, <a href=\"http:\/\/www.gameinformer.com\/b\/news\/archive\/2016\/02\/22\/subscribe-to-the-game-informer-show-on-itunes.aspx\">subscribe and listen to the audio on iTunes\u00a0or Google Play<\/a>,\u00a0<a href=\"https:\/\/soundcloud.com\/game-informer\">listen\u00a0on SoundCloud<\/a>,\u00a0<a href=\"https:\/\/open.spotify.com\/show\/2EWTEHrbZpNRAboYLimAhu\">stream it on Spotify<\/a>, or download the MP3 at the bottom of the page.\u00a0Also, be sure to send your questions to\u00a0<a href=\"mailto:podcast@gameinformer.com\">podcast@gameinformer.com<\/a>\u00a0for a chance to have them answered on the show!<\/p>\n<p><i>Our thanks to The Rapture Twins\u00a0for\u00a0<\/i><em>The Game Informer Show&#8217;s<\/em>\u00a0<i>intro song.\u00a0<a href=\"https:\/\/www.therapturetwins.com\/\">You can hear more of their\u00a0music\u00a0at their website.<\/a><\/i><\/p>\n<hr \/>\n<p><em>To jump to a particular point in the discussion, check out the time stamps below.<\/em><\/p>\n<p><em>Intro: 00:00:00<br \/>\nImmortals Fenyx Rising: 00:01:42<br \/>\nYakuza: Like A Dragon: 00:17:43<br \/>\nHalf-Life: Alyx: 00:24:06<br \/>\nPhasmophobia: 00:33:36<br \/>\nCommunity Emails: 00:35:25<br \/>\nImmortals Fenyx Rising Interview: 01:12:43<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/video-podcast\/the-game-informer-show\/2020\/12\/03\/gi-show-immortals-fenyx-rising-review-and-developer\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click here to watch embedded media On this week&#8217;s episode of\u00a0The Game Informer Show,\u00a0we discuss a handful of the games we&#8217;ve been playing recently, including\u00a0Immortals Fenyx Rising, Yakuza: Like A Dragon, Half-Life: Alyx, and Phasmophobia.\u00a0At the end of the show,\u00a0we interview Immortals Fenyx Rising&#8217;s game director\u00a0Scott Phillips who talks about the challenges of designing\u00a0puzzles and how his work on the Saints Row series influenced his game creation process.\u00a0It&#8217;s a full show, but we make time for another\u00a0fantastic round of community emails in there somewhere. So please join Brian\u00a0Shea, Liana Ruppert, Alex Stadnik, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves\u00a0to let me know what&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/gi-show-immortals-fenyx-rising-review-and-developer-interview\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":8689,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-8688","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>GI Show \u2013 Immortals Fenyx Rising Review And Developer Interview | Arcader News<\/title>\n<meta name=\"description\" content=\"Click here to watch embedded media On this week&#039;s 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