{"id":864441,"date":"2025-12-17T12:39:28","date_gmt":"2025-12-17T12:39:28","guid":{"rendered":"http:\/\/2AXVGVxHHvB7JURncjPkSL"},"modified":"2025-12-17T12:39:29","modified_gmt":"2025-12-17T12:39:29","slug":"blue-prince-is-a-choose-your-own-mystery-game-where-you-have-to-decide-whats-behind-the-next-door","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blue-prince-is-a-choose-your-own-mystery-game-where-you-have-to-decide-whats-behind-the-next-door\/","title":{"rendered":"Blue Prince is a choose your own mystery game where you have to decide what&#8217;s behind the next door"},"content":{"rendered":"<article>\n<div class='jwplayer__widthsetter'>\n<div class='jwplayer__wrapper'>\n<div id='futr_botr_V4hKZkPv_CVSSVseP_div' class='future__jwplayer'>\n<div id='botr_V4hKZkPv_CVSSVseP_div'><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>Blue Prince continues the long tradition of estranged relatives leaving dangerous mysteries to their descendants, and I wouldn\u2019t have it any other way after seeing more of the gameplay that our own Chris Livingston was <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/my-favorite-game-at-gdc-is-a-first-person-puzzler-where-you-build-a-mansion-of-mysteries-one-room-at-a-time\/\"><u>captivated by at GDC<\/u><\/a>.<\/p>\n<p>The real shocker is that your inherited mystery house seems to have arrived with some assembly required, because Blue Prince wants you to build the interior of your mansion as you go. Each time you open a door, you\u2019ll be choosing from several possible rooms to walk into, each represented by a square tile with its own exits and passive effects reminiscent of the board game Betrayal. Each room could have clues to advance the search for the mysterious &#8220;Room 46,&#8221; tools to help you survive future rooms, or even provide abilities for influencing future room choices.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"woAwwW4rKLgBAREnrHcFm\" name=\"Blue_Prince_Screenshot_08.jpg\" alt=\"Blue Prince\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/blue-prince-is-a-choose-your-own-mystery-game-where-you-have-to-decide-whats-behind-the-next-door.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Dogubomb Inc.)<\/span><\/figcaption><\/figure>\n<p>You\u2019ll also have to strategize your choices, because some rooms won\u2019t have doors pointing in the directions you want, and each new room costs you precious &#8220;steps,&#8221; a resource that dwindles down to a reset of your day, and the layout you\u2019ve been constructing. Each fresh day is a fresh try at building the mansion, though you retain your clues, items and the like from your previous exploration. Most importantly, you\u2019ll have the knowledge you gained, which is helpful for preventing the need to backtrack to undo mistakes or simply flip a switch you\u2019ve just realized you need.\u00a0<\/p>\n<p>Each individual room provides its own challenges as well, with many of them containing their own puzzles, whether revealing clues or information to help later on\u2014like the location of a key item, or the combination to a safe\u2014or just opening new paths of exploration. It\u2019s a dizzying array of options, and the perfect simmering pot of stew for a discerning puzzle-solver.\u00a0<\/p>\n<p>For now, the anticipation will have to tide us over, as the team at Dogubomb hasn\u2019t given a release date yet. We\u2019ll all have to get comfy waiting in the driveway of our future jigsaw-mansion, and until then you can wishlist it over <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/1569580\/Blue_Prince\/\"><u>on Steam<\/u><\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/blue-prince-is-a-choose-your-own-mystery-game-where-you-have-to-decide-whats-behind-the-next-door\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blue Prince continues the long tradition of estranged relatives leaving dangerous mysteries to their descendants, and I wouldn\u2019t have it any other way after seeing more of the gameplay that our own Chris Livingston was captivated by at GDC. The real shocker is that your inherited mystery house seems to have arrived with some assembly required, because Blue Prince wants you to build the interior of your mansion as you go. Each time you open a door, you\u2019ll be choosing from several possible rooms to walk into, each represented by a square tile with its own exits and passive effects reminiscent of the board game Betrayal. Each room could have clues to advance the search for the mysterious &#8220;Room 46,&#8221; tools to help you survive&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blue-prince-is-a-choose-your-own-mystery-game-where-you-have-to-decide-whats-behind-the-next-door\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":864442,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1928],"class_list":["post-864441","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-puzzle"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blue Prince is a choose your own mystery game where you have to decide what&#039;s behind the next door | Arcader 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