{"id":863419,"date":"2025-12-16T19:09:22","date_gmt":"2025-12-16T19:09:22","guid":{"rendered":"https:\/\/arcader.org\/news\/metaphor-refantazio-archetypes-detailed\/"},"modified":"2025-12-16T19:09:22","modified_gmt":"2025-12-16T19:09:22","slug":"metaphor-refantazio-archetypes-detailed","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/metaphor-refantazio-archetypes-detailed\/","title":{"rendered":"Metaphor: ReFantazio Archetypes Detailed"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/metaphor-refantazio-archetypes-detailed.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p style=\"margin-bottom:11px\">Today\u2019s Summer Game Fest presentation saw the stage appearance of Atlus art director Katsura Hashino and artistic designer Shigenori Soejima, who came to offer some early gameplay glimpses of Metaphor: ReFantazio. The role-playing game is the new franchise and story from the same creative team responsible for the recent Persona games, including Persona 5.<\/p>\n<p style=\"margin-bottom:11px\">The main focus of their presentation was on Archetypes, the game\u2019s approach to classes. The characters of the game transform into various Archetypes, and within the storyline, these Archetypes represent the &nbsp;manifestion of will to face one\u2019s fears.<\/p>\n<p style=\"margin-bottom:11px\">Archetypes include the likes of Ninja, Merchant, Warrior, Destroyer, Gunner, Assassin, or Knight. In total, there are more than 40 distinct Archetypes.<\/p>\n<p style=\"margin-bottom:11px\">The subsequent trailer showed off how some of these Archetypes function in gameplay.<\/p>\n<p style=\"margin-bottom:11px\">If you\u2019re excited to see the Persona team\u2019s talents translate over into a true fantasy backdrop, Metaphor: ReFantazio is on the way to PlayStation consoles, Xbox consoles, and PC, on October 11.<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/GfgkVGFhN8A\" width=\"640\"><\/iframe><a href=\"https:\/\/www.gameinformer.com\/sgf-2024\/2024\/06\/07\/metaphor-refantazio-archetypes-detailed\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today\u2019s Summer Game Fest presentation saw the stage appearance of Atlus art director Katsura Hashino and artistic designer Shigenori Soejima, who came to offer some early gameplay glimpses of Metaphor: ReFantazio. The role-playing game is the new franchise and story from the same creative team responsible for the recent Persona games, including Persona 5. The main focus of their presentation was on Archetypes, the game\u2019s approach to classes. The characters of the game transform into various Archetypes, and within the storyline, these Archetypes represent the &nbsp;manifestion of will to face one\u2019s fears. Archetypes include the likes of Ninja, Merchant, Warrior, Destroyer, Gunner, Assassin, or Knight. In total, there are more than 40 distinct Archetypes. The subsequent trailer showed off how some of these Archetypes function&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/metaphor-refantazio-archetypes-detailed\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":863420,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-863419","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metaphor: ReFantazio Archetypes Detailed | Arcader News<\/title>\n<meta name=\"description\" content=\"Today\u2019s Summer Game Fest presentation saw the stage appearance of Atlus art director Katsura Hashino and artistic designer Shigenori Soejima, who came to\" 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