{"id":860997,"date":"2025-12-16T06:21:15","date_gmt":"2025-12-16T06:21:15","guid":{"rendered":"http:\/\/hq3qiSqoqs8JibJW7nqFjA"},"modified":"2025-12-16T06:21:15","modified_gmt":"2025-12-16T06:21:15","slug":"ff14-director-yoshi-p-says-possibly-98-of-the-team-are-inspired-by-elden-ring-but-assures-players-dawntrail-wont-be-as-brutally-hard","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ff14-director-yoshi-p-says-possibly-98-of-the-team-are-inspired-by-elden-ring-but-assures-players-dawntrail-wont-be-as-brutally-hard\/","title":{"rendered":"FF14 director Yoshi-P says &#8216;possibly 98%&#8217; of the team are inspired by Elden Ring, but assures players Dawntrail won&#8217;t be as brutally hard"},"content":{"rendered":"<article>\n<p>Final Fantasy 14&apos;s next expansion, Dawntrail, will launch just a week after Elden Ring&apos;s Shadow of the Erdtree DLC, which was a deliberate decision to get out of FromSoftware&apos;s way, the MMO&apos;s director Naoki Yoshida (also known as Yoshi-P) said at <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/ill-give-you-one-week-ff14s-director-yoshi-p-wanted-to-start-dawntrails-early-access-period-earlier-but-then-that-pesky-elden-ring-dlc-announcement-happened\/\" target=\"_blank\" rel=\"noopener\">PAX East earlier this year.<\/a><\/p>\n<p>While Yoshida insisted at the time it wasn&apos;t because he personally wanted to play Shadow of the Erdtree (and I <em>totally<\/em> believe him), he told PC Gamer in a recent interview that almost everyone on the team are fans of the game and that we could see some inspiration from it in Dawntrail.<\/p>\n<p>&#8220;I think in the development team for Final Fantasy 14, possibly 98% [of them] are playing Elden Ring,&#8221; Yoshida said (via a translator).<\/p>\n<p>&#8220;When it comes to the people involved in the battle content on our team, they would be playing and they would be saying, &apos;Oh yeah, if we could make something this difficult, we should definitely do it,&apos;&#8221; he added.<\/p>\n<p>Yoshida said he suspects some members of the team would probably consider a near-impossible encounter &#8220;the perfect balance in Final Fantasy 14.&#8221; He quickly followed that up with a clarification for any FF14 players afraid of having to fight a boss as brutal as the ones in Elden Ring that they &#8220;have nothing to worry about,&#8221; however.<\/p>\n<p>FF14&apos;s approach to difficulty actually came up in a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/final-fantasy\/yoshi-p-reflects-on-final-fantasy-14s-stress-free-casual-content-looking-back-over-the-past-10-years-i-think-we-may-have-overdone-it-a-little-bit\/\" target=\"_blank\" rel=\"noopener\">Famitsu interview<\/a> earlier this year. Yoshida said the MMO might be a little too &#8220;comfortable and stress-free for players,&#8221; and that the team &#8220;may have &apos;overdone it&apos; a little bit&#8221; over the last 10 years. The rush you get after a stressful situation\u2013like, say, defeating even a minor boss in Elden Ring\u2014is something he said he wants to put &#8220;back into FF14.&#8221;\u00a0<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:58.80%;\"><img loading=\"lazy\" decoding=\"async\" id=\"p5z3aaR54xHQkWvaad35XP\" name=\"FFXIV-Dawntrail-Everything-we-know-YakTel-1.png\" alt=\"FF14 Dawntrail\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/ff14-director-yoshi-p-says-possibly-98-of-the-team-are-inspired-by-elden-ring-but-assures-players-dawntrail-wont-be-as-brutally-hard.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1129\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Square Enix)<\/span><\/figcaption><\/figure>\n<p>In the interview with PC Gamer, Yoshida went on to say that you&apos;ll probably see most of Elden Ring&apos;s influence outside the combat encounters: &#8220;But when it comes to things like the scenery in the game or the atmosphere and being able to convey that sense without a lot of text to convey those nuances in the story, Elden Ring does that really well. And I think there must be people in the team who are really inspired by that as well.&#8221;<\/p>\n<p>As a regular player of both Elden Ring and FF14, I am kind of fascinated by the idea of an expansion that is being described as a summer vacation taking inspiration from FromSoft&apos;s beautifully macabre world. FF14 has always been excellent at incorporating all the tiny details that make a place feel lived in, like how its cities are filled with NPCs chatting and going about their daily routines. Its raids and dungeons are the same way: there&apos;s architecture and music that often foreshadows or dovetails with the story&apos;s themes in a way that you could easily miss if you&apos;re not paying close attention. All of that is key to what makes Elden Ring&apos;s world feel alive as well, so I&apos;d argue the two games already share very similar sensibilities.<\/p>\n<p>That said, I am too much of a casual FF14 player to ever want to fight a boss like Malenia in it, even if I had seven other people with me. It was hard enough getting smacked around in one game, just let me chill in the back as a healer pressing my little buttons without the fear of being impaled and sent back to a checkpoint.<\/p>\n<p>Dawntrail will launch in early access for those who pre-order it on June 28 and will open up for everyone else on July 2.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/ff14-director-yoshi-p-says-possibly-98-of-the-team-are-inspired-by-elden-ring-but-assures-players-dawntrail-wont-be-as-brutally-hard\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy 14&apos;s next expansion, Dawntrail, will launch just a week after Elden Ring&apos;s Shadow of the Erdtree DLC, which was a deliberate decision to get out of FromSoftware&apos;s way, the MMO&apos;s director Naoki Yoshida (also known as Yoshi-P) said at PAX East earlier this year. While Yoshida insisted at the time it wasn&apos;t because he personally wanted to play Shadow of the Erdtree (and I totally believe him), he told PC Gamer in a recent interview that almost everyone on the team are fans of the game and that we could see some inspiration from it in Dawntrail. &#8220;I think in the development team for Final Fantasy 14, possibly 98% [of them] are playing Elden Ring,&#8221; Yoshida said (via a translator). &#8220;When it comes&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ff14-director-yoshi-p-says-possibly-98-of-the-team-are-inspired-by-elden-ring-but-assures-players-dawntrail-wont-be-as-brutally-hard\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":860998,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-860997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FF14 director Yoshi-P says &#039;possibly 98%&#039; 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