{"id":860385,"date":"2025-12-16T07:18:16","date_gmt":"2025-12-16T07:18:16","guid":{"rendered":"http:\/\/oBFobaLucpPP7VDAznKgmG"},"modified":"2025-12-16T07:18:16","modified_gmt":"2025-12-16T07:18:16","slug":"new-helldivers-2-ceo-says-dev-player-relationships-are-more-doctor-patient-reveals-that-arrowheads-taking-a-stethoscope-to-your-reddit-posts-and-youtube-rants","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/new-helldivers-2-ceo-says-dev-player-relationships-are-more-doctor-patient-reveals-that-arrowheads-taking-a-stethoscope-to-your-reddit-posts-and-youtube-rants\/","title":{"rendered":"New Helldivers 2 CEO says dev-player relationships are more &#8216;doctor\/patient&#8217;, reveals that Arrowhead&#8217;s taking a stethoscope to your Reddit posts and YouTube rants"},"content":{"rendered":"<article>\n<p>Helldivers 2 has simmered down considerably after the stratospheric success of its launch\u2014which started at an all-time peak of over 450,000 players and has since nestled into a cosy 24-hour peak of around 40,000 at the time of writing.<\/p>\n<p>That&#8217;s still pretty healthy numbers for a live-service game (and I don&#8217;t think anyone expected Helldivers 2 to stay at 400,000 concurrents forever\u2014those kinds of numbers are usually reserved for big MMORPGs, MOBAs, and the most popular shooters) but there have been some <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/sony-backs-down-on-demand-that-helldivers-2-players-log-into-a-psn-account\/\">PSN<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arrowhead-ceo-says-helldivers-2-balancing-patches-have-gone-too-far-recently-it-feels-like-every-time-someone-finds-something-fun-the-fun-is-removed\/\">balance<\/a>, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/the-new-helldivers-2-major-order-has-some-major-issues-as-the-super-colony-of-meridia-proves-a-little-too-super\/\">bug-related<\/a> dramas that have certainly contributed to a dip in player count. This has all led to a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arrowheads-new-ceo-says-the-studio-knew-it-would-be-impossible-to-keep-up-with-helldivers-2s-demand-for-new-content-is-now-focussed-on-adjusting-so-that-in-the-long-term-we-can-make-more-and-better-stuff\/\">more long-term strategy<\/a>\u2014because yeah, Arrowhead Games probably does need to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-is-a-fantastic-gamebut-something-has-to-change-because-itll-only-get-harder-to-balance-maintain-and-fix-while-arrowhead-burns-the-candle-at-both-ends\/\">slow down a bit<\/a>.<\/p>\n<p>As part of these changes, former CEO Johan Pilestedt elected to become the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-developer-arrowhead-games-has-a-new-ceowith-johan-pilstedt-taking-on-a-different-role-to-direct-100-of-my-focus-to-the-game-and-community\/\">game&#8217;s CCO instead<\/a> in order to direct &#8216;100% of my focus [to] the game and community&#8217;. Replacing him is Shams Jorjani, who <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/ShamsJorjani\/status\/1798301402382627214\" target=\"_blank\" rel=\"noopener\">took to Twitter yesterday<\/a> to share some snapshots from the studio&#8217;s new workshops that confirm yes, the team is reading your Reddit threads.<\/p>\n<p>&#8220;I asked Pilestedt to host the first of a series of [workshops] at the [Arrowhead Games] office on the topic of &#8216;Us and Them: building healthy relationships with our players and partners&#8217;,&#8221; explains Jorjani, wherein the team tries &#8220;to unpack learnings since launch.&#8221;<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:75.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"y4aY5ytTp2EqwNZUjBYG99\" name=\"Helldivers 2 Talk 1\" alt=\"Johan Pilestedt gives a talk at Arrowhead Games HQ.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/new-helldivers-2-ceo-says-dev-player-relationships-are-more-doctor-patient-reveals-that-arrowheads-taking-a-stethoscope-to-your-reddit-posts-and-youtube-rants.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2048\" height=\"1536\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: @ShamsJorjani on Twitter\/X.)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mGgmWwwJUUvV4WUPPEi42A\" name=\"Helldivers 2 talk 2\" alt=\"Johan Pilestedt gives a talk at Arrowhead Games HQ.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/new-helldivers-2-ceo-says-dev-player-relationships-are-more-doctor-patient-reveals-that-arrowheads-taking-a-stethoscope-to-your-reddit-posts-and-youtube-rants-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2048\" height=\"1152\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: @ShamsJorjani on Twitter\/X.)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>&#8220;A big takeaway,&#8221; Jorjani <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/ShamsJorjani\/status\/1798302848889102636\" target=\"_blank\" rel=\"noopener\">writes<\/a>, &#8220;is that we as developers and players have a bit of a doctor\/patient relationship. A patient comes in with knee pain thinking it&#8217;s due to a particular &#8216;thing&#8217;. We as doctors know it&#8217;s not that &#8216;thing&#8217;. The patient is wrong, but they are also STILL in pain.&#8221;<\/p>\n<p>I get what Jorjani&#8217;s saying. When it&#8217;s a small dedicated group of R&#038;D specialists seeking something out, the Helldivers 2 community has identified issues with laser precision, such as <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/solo-players-its-not-just-you-1-player-missions-in-helldivers-2-currently-have-4-player-patrol-spawn-times\/\">solo mission patrol spawn times<\/a> being busted. But they have also been completely wrong when the word-of-mouth machine picks up on the wrong cues, such as with certain <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/helldivers-2-players-decry-broken-ricochet-changes-then-realise-its-probably-just-shrapnel-from-the-now-deadly-eruptor\/\">ricochet changes<\/a>.<\/p>\n<p>In other words\u2014small groups of people who play games can occasionally turn up some really good QA work but, taken as a whole, gaming communities are better at identifying that an issue <em>exists, <\/em>rather than identifying why it exists, or what reasonable solutions are. To borrow a phrase from <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=WPMMNvYTEyI\" target=\"_blank\" rel=\"noopener\">1997&#8217;s Men in Black<\/a>: &#8220;A person is smart, people are dumb, panicky, dangerous animals and you know it.&#8221;<\/p>\n<p>The two slides in question show Pilestedt stood in front of suitably-named &#8216;diagnostic&#8217; explainers, which feature a mixture of tweets, YouTube videos and yes, Reddit threads such as <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Helldivers\/comments\/1d8bcwr\/why_is_a_titans_mouth_not_a_critical_spot\/\">this one<\/a> posted a day ago. The slide in question highlights &#8220;TL:DR: shooting a titan&#8217;s mouth should be considered critical damage&#8221; as a pertinent takeaway. Now, considering Jorjani&#8217;s words (and a lack of access to the full presentation) it&#8217;s uncertain whether Arrowhead actually agrees with this assessment, but it&#8217;s at least using community sentiment to inform its opinions.<\/p>\n<p>Jorjani <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/ShamsJorjani\/status\/1798303460045279684\" target=\"_blank\" rel=\"noopener\">adds<\/a> that, in the past, &#8220;our initial reaction might be to strawman\/defend our decisions,&#8221; whereas the team could instead be &#8220;strong-manning&#8221; to inspire future works. In case you&#8217;re unfamiliar with the team, strong-manning (or steelmanning) is a rhetorical device by which you create the strongest form of an opponent&#8217;s argument rather than try to pick it apart, then address said argument&#8217;s claims. The idea being that you&#8217;ll come out of that exchange with stronger arguments yourself.<\/p>\n<p>It&#8217;s definitely a delicate balance to walk. Yes, community feedback can absolutely be a useful thing in a developer&#8217;s toolkit\u2014but I don&#8217;t know if I&#8217;ve ever believed that the customer is <em>always <\/em>right, especially when said customer is a non-Euclidean swarm of opinionated and anonymous internet strangers that are, often, disproportionately loud (people who are enjoying a game don&#8217;t take to forums, after all). <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/the-helldivers-2-dev-who-got-downvoted-to-oblivion-is-right-we-need-to-chill-out-about-balance-in-a-4-week-old-game\/\">Down that route lies madness<\/a>.<\/p>\n<p>On the other hand, having obvious and reasonable complaints and being met with a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/players-are-up-in-arms-after-the-wow-mists-of-pandaria-remix-team-refuses-to-budge-on-the-whopping-577950-bronze-cost-to-upgrade-all-your-gear\/\">stone wall<\/a> is annoying, too. It&#8217;s just rocks and hard places no matter where you look, though it&#8217;ll be interesting to see how Arrowhead Games tackles the challenge.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/new-helldivers-2-ceo-says-dev-player-relationships-are-doctor-patient-reveals-that-arrowhead-s-taking-a-microscope-to-your-reddit-posts-and-youtube-rants\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Helldivers 2 has simmered down considerably after the stratospheric success of its launch\u2014which started at an all-time peak of over 450,000 players and has since nestled into a cosy 24-hour peak of around 40,000 at the time of writing. That&#8217;s still pretty healthy numbers for a live-service game (and I don&#8217;t think anyone expected Helldivers 2 to stay at 400,000 concurrents forever\u2014those kinds of numbers are usually reserved for big MMORPGs, MOBAs, and the most popular shooters) but there have been some PSN, balance, and bug-related dramas that have certainly contributed to a dip in player count. This has all led to a more long-term strategy\u2014because yeah, Arrowhead Games probably does need to slow down a bit. As part of these changes, former CEO Johan&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/new-helldivers-2-ceo-says-dev-player-relationships-are-more-doctor-patient-reveals-that-arrowheads-taking-a-stethoscope-to-your-reddit-posts-and-youtube-rants\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":860386,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-860385","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Helldivers 2 CEO says dev-player relationships are more &#039;doctor\/patient&#039;, reveals that Arrowhead&#039;s taking a 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