{"id":859440,"date":"2025-12-16T01:28:15","date_gmt":"2025-12-16T01:28:15","guid":{"rendered":"https:\/\/www.eurogamer.net\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now"},"modified":"2025-12-16T01:28:15","modified_gmt":"2025-12-16T01:28:15","slug":"skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now\/","title":{"rendered":"Skydance&#8217;s Behemoth could be the colossus Playstation VR2 needs right now"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now.jpg\" \/> <\/p>\n<p>Forget <a href=\"https:\/\/www.eurogamer.net\/elden-ring-shadow-of-the-erdtree-dlc-everything-we-know-9415\">Elden Ring DLC<\/a>, the only thing I&#8217;m excited about this week is my hands-on with the PlayStation VR2 version of Skydance&#8217;s Behemoth. OK, that&#8217;s a lie, I am still excited about Shadow of the Erdtree, but playing Behemoth on PSVR2 was the first time that I&#8217;d felt truly thrilled by an experience on Sony&#8217;s headset in what feels like an age. <\/p>\n<p>While Behemoth is also set to land on PC VR when it finally releases sometime this autumn, the PSVR2 port that I played feels like one of the first big budget and original VR releases for the platform since launch title Horizon: Call of the Mountain. With even Sony itself appearing to (inadvertantly perhaps) <a href=\"https:\/\/www.eurogamer.net\/its-hard-to-stay-excited-about-the-playstation-vr2-if-even-astro-bot-wont-wear-one\" target=\"_blank\" rel=\"noopener\">put the brakes on PS VR2 support recently<\/a>, this hands-on opportunity was a chance to see the headset shine again, and it really couldn&#8217;t have come at a better time.<\/p>\n<p>Behemoth has been created by the same team as one of my all-time favourite VR titles, The Walking Dead: Saints &amp; Sinners and it&#8217;s clear Skydance has cherry-picked the best features from that open-world survival game and boiled them down to fit into this fairly linear action-adventure. That means there&#8217;s accurate climbing mechanics and a blood-soaked combat system that gives a real feel of weight and heft to your virtual weapons. All this is then backed up with some wonderfully detailed visuals that make full use of the PSVR2&#8217;s foveated rendering feature. One of the best things about VR is that, when done right, it can make you feel effortlessly cool and powerful. Synapse&#8217;s telekinesis features are probably the best example of this, along with the flight mechanics in Iron Man VR, but Skydance&#8217;s Behemoth seems to cram in lots of little gimmicks like these that constantly gave me epic &#8216;wow!&#8217; moments during my 40-minute hands-on.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Forget Elden Ring DLC, the only thing I&#8217;m excited about this week is my hands-on with the PlayStation VR2 version of Skydance&#8217;s Behemoth. OK, that&#8217;s a lie, I am still excited about Shadow of the Erdtree, but playing Behemoth on PSVR2 was the first time that I&#8217;d felt truly thrilled by an experience on Sony&#8217;s headset in what feels like an age. While Behemoth is also set to land on PC VR when it finally releases sometime this autumn, the PSVR2 port that I played feels like one of the first big budget and original VR releases for the platform since launch title Horizon: Call of the Mountain. With even Sony itself appearing to (inadvertantly perhaps) put the brakes on PS VR2 support recently, this&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":859441,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,79,6942,34,5324,12246,671],"class_list":["post-859440","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-fantasy","tag-playstation-vr2","tag-rpg","tag-skydance-interactive","tag-skydances-behemoth","tag-virtual-reality"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Skydance&#039;s Behemoth could be the colossus Playstation VR2 needs right now | Arcader News<\/title>\n<meta name=\"description\" content=\"Forget Elden Ring DLC, the only thing I&#039;m excited about this week is my hands-on with the PlayStation VR2 version of Skydance&#039;s Behemoth. OK, that&#039;s a\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/skydances-behemoth-could-be-the-colossus-playstation-vr2-needs-right-now\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Skydance&#039;s Behemoth could be the colossus Playstation VR2 needs right now | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Forget Elden Ring DLC, the only thing I&#039;m excited about this week is my hands-on with the PlayStation VR2 version of Skydance&#039;s Behemoth. 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