{"id":858003,"date":"2025-12-15T12:57:25","date_gmt":"2025-12-15T12:57:25","guid":{"rendered":"https:\/\/arcader.org\/news\/neil-druckmann-says-naughty-dog-will-not-be-the-last-of-us-studio-forever-multiple-single-player-projects-in-development\/"},"modified":"2025-12-15T12:57:25","modified_gmt":"2025-12-15T12:57:25","slug":"neil-druckmann-says-naughty-dog-will-not-be-the-last-of-us-studio-forever-multiple-single-player-projects-in-development","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/neil-druckmann-says-naughty-dog-will-not-be-the-last-of-us-studio-forever-multiple-single-player-projects-in-development\/","title":{"rendered":"Neil Druckmann Says Naughty Dog &#8216;Will Not Be The Last Of Us Studio Forever,&#8217; Multiple Single-Player Projects In Development"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/neil-druckmann-says-naughty-dog-will-not-be-the-last-of-us-studio-forever-multiple-single-player-projects-in-development.jpg\" width=\"800\" height=\"450\" alt=\"Neil Druckmann Naughy Dog PlayStation Last of Us Studio\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Naughty Dog won&#8217;t be The Last of Us studio forever, according to studio president Neil Druckmann. He told the <a href=\"https:\/\/www.latimes.com\/l-a-influential\/story\/2024-06-02\/neil-druckmann-the-last-of-us-video-game\"><em>LA Times<\/em><\/a>&nbsp;this in a new interview, which is where he also said the studio has multiple single-player projects in development, as reported by&nbsp;<a href=\"https:\/\/www.videogameschronicle.com\/news\/we-will-not-be-the-last-of-us-studio-forever-naughty-dogs-neil-druckmann-says\/\"><em>VideoGamesChronicle<\/em><\/a>.<\/p>\n<p>&#8220;I promise you, we will not be The Last of Us studio forever,&#8221; Druckmann said, revealing the team is working on &#8220;multiple single-player projects.&#8221; He continued, adding, &#8220;We create experiences that are steeped in story and characters, especially relationships. The stories have some sort of philosophical core that everything is going to revolve around and feed into.&#8221;<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/CpqyeBP-_14\" width=\"640\"><\/iframe> <\/p>\n<p>Elsewhere in the interview, Druckmann told the&nbsp;<em>LA Times<\/em>&nbsp;he came up with the idea about a man and a girl crossing a post-apocalyptic landscape \u2013 the premise of The Last of Us \u2013 in college. He planned to get that story out of his head one day as a graphic novel. Even after getting hired at Naughty Dog, he didn&#8217;t bring up this story to the studio, he said. Instead, he was given the task of recreating <a href=\"https:\/\/www.gameinformer.com\/games\/jak_and_daxter_collection\/b\/ps3\/archive\/2012\/02\/07\/jak-and-daxter-collection-updates-a-classic-ps2-trilogy.aspx\">Jak and Daxter<\/a> into &#8220;something more reality-based,&#8221; the publication writes.&nbsp;<\/p>\n<p>However, he and those on the task were struggling. They went to Naughty Dog&#8217;s then-president Evan Wells, who retired last year, and asked, &#8220;Do we need to do Jak and Daxter?&#8221; Wells said no, and Druckmann told the&nbsp;<em>LA Times<\/em>, &#8220;Immediately the lightbulb went off&#8221; as the time for what would become The Last of Us had arrived. And the rest is history.&nbsp;<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"\" frameborder=\"0\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/HKFJhbjlJaw\" width=\"640\"><\/iframe> <\/p>\n<p>This interview follows Druckmann&#8217;s recent interview with PlayStation, which resulted in a public rebuttal of the interview by Druckmann, with him claiming he was heavily misquoted, and <a href=\"https:\/\/www.gameinformer.com\/2024\/05\/29\/update-sony-pulls-down-heavily-misquoted-neil-druckmann-interview-and-apologizes-for\">PlayStation eventually pulling the interview down completely<\/a>.&nbsp;<\/p>\n<p>Word of multiple single-player projects in development at Naughty Dog follows news from last December where <a href=\"https:\/\/www.gameinformer.com\/2023\/12\/14\/naughty-dog-ceases-development-of-the-last-of-us-online\">Naughty Dog canceled its Last of Us live-service multiplayer project after years of development<\/a>.&nbsp;<\/p>\n<p>For more, read&nbsp;<a href=\"https:\/\/www.gameinformer.com\/games\/the_last_of_us\/b\/ps3\/archive\/2013\/06\/05\/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx\"><em>Game Informer&#8217;s&nbsp;<\/em>review of The Last of Us<\/a> and then read <a href=\"https:\/\/www.gameinformer.com\/review\/the-last-of-us-part-ii\/the-last-of-us-part-ii-review-a-perfect-circle\">our review of The Last of Us Part II<\/a>. After that, read <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/08\/31\/i-thought-the-last-of-us-was-better-than-this#:~:text=Part%20I%20is%20undeniably%20gorgeous,more%20stunning%20than%20ever%20before.\">our impressions of Naughty Dog&#8217;s remake of The Last of Us<\/a>.&nbsp;<\/p>\n<p><em>[Source: <a href=\"https:\/\/www.latimes.com\/l-a-influential\/story\/2024-06-02\/neil-druckmann-the-last-of-us-video-game\">LA Times<\/a> via <a href=\"https:\/\/www.videogameschronicle.com\/news\/we-will-not-be-the-last-of-us-studio-forever-naughty-dogs-neil-druckmann-says\/\">VideoGamesChronicle<\/a>]<\/em><\/p>\n<p><em>What do you hope Naughty Dog&#8217;s next game is? Let us know in the comments below!<\/em><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/news\/2024\/06\/03\/neil-druckmann-says-naughty-dog-will-not-be-the-last-of-us-studio-forever-multiple\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Naughty Dog won&#8217;t be The Last of Us studio forever, according to studio president Neil Druckmann. He told the LA Times&nbsp;this in a new interview, which is where he also said the studio has multiple single-player projects in development, as reported by&nbsp;VideoGamesChronicle. &#8220;I promise you, we will not be The Last of Us studio forever,&#8221; Druckmann said, revealing the team is working on &#8220;multiple single-player projects.&#8221; He continued, adding, &#8220;We create experiences that are steeped in story and characters, especially relationships. The stories have some sort of philosophical core that everything is going to revolve around and feed into.&#8221; Elsewhere in the interview, Druckmann told the&nbsp;LA Times&nbsp;he came up with the idea about a man and a girl crossing a post-apocalyptic landscape \u2013 the premise&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/neil-druckmann-says-naughty-dog-will-not-be-the-last-of-us-studio-forever-multiple-single-player-projects-in-development\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":858004,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-858003","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Neil Druckmann Says Naughty Dog &#039;Will Not Be The Last Of Us Studio Forever,&#039; Multiple Single-Player Projects In Development | Arcader News<\/title>\n<meta name=\"description\" content=\"Naughty Dog won&#039;t be The Last of Us studio forever, according to studio president Neil Druckmann. 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