{"id":857579,"date":"2025-12-15T11:44:30","date_gmt":"2025-12-15T11:44:30","guid":{"rendered":"https:\/\/www.eurogamer.net\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying"},"modified":"2025-12-15T11:44:30","modified_gmt":"2025-12-15T11:44:30","slug":"still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying\/","title":{"rendered":"Still Wakes the Deep mixes perfect horror timing with an environment that was already terrifying"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/06\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying.jpg\" \/> <\/p>\n<p>Look behind you. I don&#8217;t want to! You must. You <em>must!<\/em> In Still Wakes the Deep, a horror game set on an oil rig, there is a button you can press that allows you to look behind you. They don&#8217;t tell you this at first. They don&#8217;t tell you this when you&#8217;re learning how navigation prompts work or how to crouch. They wait for about an hour &#8211; it feels like about an hour &#8211; until everything on the rig has started to go wrong, until you&#8217;re deep in the machine somewhere, knee-high in freezing black water, squeezing through the very tightest of mechanical spaces. Then they teach you.<\/p>\n<p>Personally, I have never been less pleased to discover a new in-game power. The lights flicker. The water churns. The entire rig squeaks and groans &#8211; this incessant resettling of metal and cabling is real, by the way; the team picked it up from a documentary. And then the prompt: hey, you can look behind you if you press this button. But why would I want to do that? <em>Why would I need to do that?<\/em> Take that button away!<\/p>\n<p>&#8220;We got you!&#8221; says Rob McLachlan over Skype when we&#8217;re discussing my play session later on. McLachlan is the lead designer of Still Wakes the Deep at The Chinese Room. Neat, precise, and polite, there&#8217;s clearly a splinter of anarchy in McLachlan somewhere &#8211; as there should be. &#8220;That&#8217;s exactly what we wanted,&#8221; he tells me of my reaction to the button prompt. &#8220;We were thinking: where can we teach the player to do this? So if you&#8217;re in the middle of something stressful, that would be a <em>really bad<\/em> time to teach this.&#8221; He pauses, still delighted. &#8220;I&#8217;m really glad that worked for you.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Look behind you. I don&#8217;t want to! You must. You must! In Still Wakes the Deep, a horror game set on an oil rig, there is a button you can press that allows you to look behind you. They don&#8217;t tell you this at first. They don&#8217;t tell you this when you&#8217;re learning how navigation prompts work or how to crouch. They wait for about an hour &#8211; it feels like about an hour &#8211; until everything on the rig has started to go wrong, until you&#8217;re deep in the machine somewhere, knee-high in freezing black water, squeezing through the very tightest of mechanical spaces. Then they teach you. Personally, I have never been less pleased to discover a new in-game power. The lights flicker.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":857580,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,773,1192,10992,54,10991,6810,9113],"class_list":["post-857579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-first-person","tag-horror","tag-secret-mode","tag-single-player","tag-still-wakes-the-deep","tag-story-rich","tag-the-chinese-room"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Still Wakes the Deep mixes perfect horror timing with an environment that was already terrifying | Arcader News<\/title>\n<meta name=\"description\" content=\"Look behind you. I don&#039;t want to! You must. You must! In Still Wakes the Deep, a horror game set on an oil rig, there is a button you can press that\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/still-wakes-the-deep-mixes-perfect-horror-timing-with-an-environment-that-was-already-terrifying\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Still Wakes the Deep mixes perfect horror timing with an environment that was already terrifying | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Look behind you. I don&#039;t want to! You must. You must! 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